Комментарии:
Mah bruh is too smart with this... iykyk
ОтветитьI want to know how the 3D mobile game produced by Flutter is? I will connect the Bluetooth sensor to transmit the data control model posture in real time. Can flutter withstand such rendering pressure? I have tried react native before, but unfortunately the rendering process of js can’t hold on. I don‘t know if you have any understanding of this.
ОтветитьI'm taking up an AI course for my masters because of how much "knights of san francisco" inspired me on NLP. Now knowing that This kind of video games are also possible with flutter, I'm more than confident to fixate on my project idea. I know to develop mobile apps, but not the core principles of programming to make the right decisions. I hope I learn them and AI to eventually fulfil my dreams that you have inspired 🤩
ОтветитьWouldn't it be beneficial for flutter to have an official 3D toolkit as well? I mean embedding on align Class an optional Z coord system or something like it on other already existing flutter widgets, or on variations like AnimatedContainer could be ElevatedContainer or something like it then you could order widgets and choose overlay clip behaviour etc? I can think of some very cool use cases for games and even software / VR UI's (compatility with apple vision?).
ОтветитьWhat is the engine you are using? Or not engine?
ОтветитьIt is exactly as you said.. you can paint and do pretty much any thing you have in mind with it on the screen ...provided you have enough imagination
Ответитьcan we do all that calculation in shader instead? i mean if you calculate the matrix with dart code, it will be processed by cpu? no?
ОтветитьWho is that on your shirt?
ОтветитьI love your videos. I love that they reach beyond the "normal mobile app" development, which is where large majority of Flutter use cases are. Flutter seems as a really versatile, powerful and modern framework. I have not yet learned much Flutter except for the very basics. I am still struggling with the concept and paradigm of widgets as a blueprint for some real objects instead of widgets as "live" object with properties which I can access and change (which is the paradigm which I am too used to from other frameworks)... But once I manage to switch my mindset to the new paradigm, I believe I will be able to quickly progress.
I am now professionally stuck and overwhelmed with work in Qt framework (both fortunately and unfortunately :) ) but I hope some day in the future I will be able to save some time and really dive deeper into Flutter... And I hope that some day Flutter will expand to mainstream also in other areas than just mobile development. Like games for example.
Hi Filip, amazing video as everytime
Btw, I can't find the article where you explain how you make this style of videos can you please help me find it ? thank you
Great vide. By the way, your hair looks awesome.
ОтветитьGood for learning, but bad for making something for client dor production . Use better tools like godot or unity.
Ответитьgreat content as always! I also like to push flutter in non-standard way and like how flexible it is. As for gamedev, I'd wonder if it would be good fit for an RTS game like red alert
I am also looking forward to 3d capabilities of impeller presented at one of the conferences. Maybe I should compile engine again and check it out :)
Thanks for talking about the topic of gamedev in Flutter. I think with the new Flutter engine and shader support it will be more attractive to expand beyond pure app dev. I would be interested in knowing more about the tech behind drawing the curved landscape as well :)
ОтветитьGood topic
ОтветитьI believe there will never be a native or official support for 3D rendering in Flutter because it is not included in the company’s plans (2D UI only). Everyone only talks about the efficiency of the rendering engine, but no one wants to make full-fledged 3D support, for which they would not be ashamed. Therefore, you will have to wait another 5-7 years to see any changes or just use Godot or webview as usual.
Ответитьhow is this flutter!? 👀 I feel like caveman
ОтветитьAlways blown away by your videos! Thanks for inspiring!
ОтветитьAren't you afraid that Flutter is limiting you? You've explained very well why you think it is a good fit for Giant Robot Game, but do you think you will always keep creating these type of GUI-games?
I mean, I love Flutter, but when me and my son mess around in Roblox for example, I really feel like it's made for games in the same way I feel that the Flutter is build for UI.
This is really cool! And sounds familiar. I already made 2 simple games in Flutter and now working on a bigger one. Seems I need to create a dev log for it and Steam page too! Keep up the good work!
Ответить🚀🚀🚀🚀👍👍👍
ОтветитьI wonder if this would be easier or more difficult to make the 3D parts with something like rive?
ОтветитьAbsolutely happy that you answered my question ❤️, Flutter is said to have better control over each pixel on the screen. My next question is in which platform have you currently developed this game for? Mobile, Web, Desktop. Any limitations you see in extending the game cross-platform?
ОтветитьMan, this is incredible! You deserve a million stars for your contributions and dedication. I've been working with Flutter for 2 years and your work has always been inspiring to me, A big Thank you for being sincerly!
ОтветитьWhy is this game in Flutter? Why not? pulls out well-creased copy of 'Advanced Programming Techniques for the Acorn Electron', Jim McGregor & Alan Watt, 1984
ОтветитьReally love how this looks, just purely from a design standpoint.
That this is made in flutter makes it even nicer though
so cool! thanks for sharing this video.
ОтветитьImpressive... Kudos 😎
ОтветитьWishlisted mate
ОтветитьAlso I know you're "not a flutter dev channel" but for as long as you're using it for gamedev please do keep sharing your experiences because Flutter gamedev is a very interesting topic!
ОтветитьFILIP CONTENT LETS GOOOOO
ОтветитьVery nice video.
It's great that you didn't go for the easy way of just using a dependency, and recreated the dependency to match your art style.
That's dedication, can't wait to see the game in the stores 🙌
Cool! Does it run in Android/iOS/Web? Performance is of course a problem in those platforms but is there other limitations?
ОтветитьFirst comment 😂
Ответить