Material Optimization using Color ID Maps (Blender/Unity/Substance Painter 2)

Material Optimization using Color ID Maps (Blender/Unity/Substance Painter 2)

Josh Gambrell

6 лет назад

24,691 Просмотров

A short overview of Color ID Maps, what they are, and why they help optimize material use when working with the 3D texturing program Substance Painter. Color ID Maps allow you to choose where to place a texture based on a certain color assigned to a model. Hence, you are able to use one material whilst adding multiple textures to it in Substance Painter. This results in less draw calls in Unity, since less materials are present in the scene. This helps to optimize your game performance!
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Тэги:

#blender #unity #substance #painter #color #id #map #optimization #texturing #materials #draw #calls #drawcalls #tutorial #uv #unwrapping #baking #bake #optimize #lag #fix
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Комментарии:

Hieu Nguyen
Hieu Nguyen - 31.03.2023 21:54

Done

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Saint Erasmus
Saint Erasmus - 20.08.2022 02:27

How do you actually "create" the Color ID map? How do you wield it into existence?
I understand how to color in the different faces of a model, but how do you get Blender to say "this is the ID map"?
I color in the model, export it to substance painter and the only map that it doesn't bake down is the ID one, cause I'm guessing I haven't made it possible for it to find it.

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Saint Erasmus
Saint Erasmus - 20.08.2022 01:57

Can't figure out how to get Substance Painter to register the different colors.

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Thrower PLUMP
Thrower PLUMP - 06.04.2022 01:37

This is what I searching for optimizing my asset .thx alot ..

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Морис Кирумба
Морис Кирумба - 13.03.2022 15:43

👍👍👍👍👍👍👍

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EradifyerAO
EradifyerAO - 17.01.2022 09:03

looks like the ability to add color presets in vertex mode in Blender 2.8+ is gone....

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[Dark Autumn 3D]
[Dark Autumn 3D] - 06.03.2021 14:56

Completely redundant in 2.9 -.-

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abdullah ahsan
abdullah ahsan - 21.09.2020 11:02

ok did u unwrap the mesh before exporting it?

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n1lknarf
n1lknarf - 23.08.2020 02:23

how could I bake the ID map directly in blender?

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Ponte Ryuurui
Ponte Ryuurui - 09.07.2020 22:39

I am learning!

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Sky Atlas
Sky Atlas - 10.05.2020 21:56

I needed this video, thank you!

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JDevCast
JDevCast - 27.03.2020 14:43

Nice and easy Blender -> Painter -> Unity workflow Thanks for explaining clearly.

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Rebo A.I
Rebo A.I - 10.02.2020 02:28

As an intermediate modeller, this answered all of my questions regarding optimization, color ID and export. Thank you! You earned a sub and like mate :)

Have a wonderful day.

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Ajay Game Developer
Ajay Game Developer - 26.08.2019 02:15

Thank you so much

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DarkWyvern97
DarkWyvern97 - 07.04.2019 12:32

So you don't need to unwrap it?

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Max Jackson
Max Jackson - 01.02.2019 06:25

How would you alternate between multiple textures though in Unity when you want to switch textures via code

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tartist booker
tartist booker - 18.12.2018 13:57

thank for this straight for the point tutorial, waiting for your next tips !

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Hui
Hui - 04.12.2018 16:56

I'm thinking how to export vertex paint in blender so many time. Then I use yPanel add-on, and succeed to export Dirty Vertex Paint 。

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The Row House
The Row House - 09.10.2018 23:09

Thank you so much for this! brilliant!

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Shubham
Shubham - 04.10.2018 20:08

Painter errors: could not find vertex color!...help me!!

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