Тэги:
#blender #unity #substance #painter #color #id #map #optimization #texturing #materials #draw #calls #drawcalls #tutorial #uv #unwrapping #baking #bake #optimize #lag #fixКомментарии:
Done
ОтветитьHow do you actually "create" the Color ID map? How do you wield it into existence?
I understand how to color in the different faces of a model, but how do you get Blender to say "this is the ID map"?
I color in the model, export it to substance painter and the only map that it doesn't bake down is the ID one, cause I'm guessing I haven't made it possible for it to find it.
Can't figure out how to get Substance Painter to register the different colors.
ОтветитьThis is what I searching for optimizing my asset .thx alot ..
Ответить👍👍👍👍👍👍👍
Ответитьlooks like the ability to add color presets in vertex mode in Blender 2.8+ is gone....
ОтветитьCompletely redundant in 2.9 -.-
Ответитьok did u unwrap the mesh before exporting it?
Ответитьhow could I bake the ID map directly in blender?
ОтветитьI am learning!
ОтветитьI needed this video, thank you!
ОтветитьNice and easy Blender -> Painter -> Unity workflow Thanks for explaining clearly.
ОтветитьAs an intermediate modeller, this answered all of my questions regarding optimization, color ID and export. Thank you! You earned a sub and like mate :)
Have a wonderful day.
Thank you so much
ОтветитьSo you don't need to unwrap it?
ОтветитьHow would you alternate between multiple textures though in Unity when you want to switch textures via code
Ответитьthank for this straight for the point tutorial, waiting for your next tips !
ОтветитьI'm thinking how to export vertex paint in blender so many time. Then I use yPanel add-on, and succeed to export Dirty Vertex Paint 。
ОтветитьThank you so much for this! brilliant!
ОтветитьPainter errors: could not find vertex color!...help me!!
Ответить