FLUTTER GAME ENGINE

FLUTTER GAME ENGINE

Jerome Saltmarsh

1 год назад

3,247 Просмотров

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big enough
big enough - 05.10.2023 15:36

I understand you have implemented batch rendering, do you have any articles/videos on this?

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big enough
big enough - 05.10.2023 14:05

"...dictate any kind of game business logic"
Great, that sounds like just what I need.

Have you considered the composition_rendering package by any chance?

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big enough
big enough - 05.10.2023 12:46

When I write a comment under another comment, it gets deleted, I don't know what this is related to

My goal is the same as yours - it's fun:)
Right now I'm making an ECS system. I took Flame for rendering and noticed that the performance is wanting :(

Maybe you can tell me if there is a priority when rendering, for example when there are components A and B, A is prioritized over B and it will always be seen over B?

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big enough
big enough - 05.10.2023 10:42

WTF. my comment is deleted

About drawing. Saw in the source code magic drawing, but did not understand what it is and why, now it became clearer:)
Very interesting, it will be necessary to study at leisure.

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big enough
big enough - 04.10.2023 17:40

What about benchmarks?) Do you write stress tests?

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big enough
big enough - 04.10.2023 01:18

Do you have discord server?)

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big enough
big enough - 03.10.2023 20:37

very cool!
if it's no secret, why did you decide to write your own game engine instead of using flame?

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Dadja BASSOU
Dadja BASSOU - 07.05.2023 16:12

Amazing!

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Draško Sarić
Draško Sarić - 07.05.2023 13:59

Wow! Good job!

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meek
meek - 07.05.2023 12:38

Amazing!
We want tutorials as well!

Thanks alot

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