How to Create Clean Hardsurface in ZBrush

How to Create Clean Hardsurface in ZBrush

Abe Leal 3D

4 месяца назад

42,293 Просмотров

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@LS3D_Printing
@LS3D_Printing - 13.05.2024 05:52

Dude you are awesome. Im so glad i found your channel. Ive been hand sculpting hard surface stuff and holy god was that terrible. Much love my man, never been more excited to start modeling again.

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@theartofstory9487
@theartofstory9487 - 09.05.2024 07:30

Abraham! Dude I’ve been studying your courses. One of the best investments in my own artistic development I’ve made this year! You’re such a great instructor communicator and presenter. I can now hear your voice in my ear while I’m modeling. lol seriously thank you for such a rich treasure trove of knowledge! Can not recommend these courses enough.

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@anhthuphan8440
@anhthuphan8440 - 03.05.2024 08:30

I have one problem. When I extract, the inner side of the extracted one is supposed to be invisible, but mine is still visible. How should I fix this? Btw, your tutorial is super helpful. Thank you very much

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@sheriftalaat5273
@sheriftalaat5273 - 22.04.2024 21:40

Awesome !!

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@dreidrey
@dreidrey - 14.04.2024 13:29

These tips are super useful. thank you so much!

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@Gichanasa
@Gichanasa - 10.04.2024 20:35

Abe, your lessons are always greatly helpful, thank you for them. A question from a long-time Maya user and intermediate ZBrush user here. ZRemesher was one of the first quad-remeshers out there so I had used it from the beginning, but when you use it for tube-based shapes it gives you a spiral arrangement, which required much editing at times and can frequently be a dealbreaker. These days, Maya, Max and Rhino have their own quad remeshers, so its not an issue per se… but if I want to stay inside of ZBrush almost entire time and then eventually export out hard surfaces for various needs(Poly > SubD > NURBS conversion flow for going into CAD for example), is there a way to tweak the setting in ZRemesh to produce loops instead of spiral topology?

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@dreamwalker0024
@dreamwalker0024 - 09.04.2024 13:11

Thank you for this, very helpful

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@alejandrorequena8892
@alejandrorequena8892 - 07.04.2024 17:23

Me gusta

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@lordyrich
@lordyrich - 28.03.2024 16:39

Would it not be better to use creases and bevels instead of edge loops ?

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@nsrstudio7301
@nsrstudio7301 - 22.03.2024 13:26

Sir want to ask..how to solid the sculpt..no need the hollow..for 3d print..

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@mmmuck
@mmmuck - 20.03.2024 05:07

Polish by groups would help a ton

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@revoltx2498
@revoltx2498 - 14.03.2024 00:02

Excellent!

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@kothy3210
@kothy3210 - 13.03.2024 04:20

this is super useful!! im a zbrush newbie and i usually just model it in blender first before i add the details in zbrush ;w; zmodeler is definitely a skill i would like to learn. thank you for this cool vid (❁´◡`❁)

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@maximeduchamp932
@maximeduchamp932 - 12.03.2024 00:23

interesting.
try to use that instead:
1) make your base volume with zmodeler (same way you do in the video) and give it some thickness
2) do separates polygroups for each main surfaces changes. for the front and bottom > autogroup (as you do in the video), for the thick border : polygroup/group by normal> nearly 20-30 for the value.
3) do a zremesh ( nearly 10-20 value) / keep groups / smoothgroups = 0
4) activate the dynamic subdiv with smooth preview activated
4) go to geometry / crease / crease PG (polygroups).
5) turn off dynamic subdivisions
6) you can add some subdiv levels for the high poly .
If you want sharper edges, You can make a first divide without smooth to go to level 2 then activate the smt option in the divide for the next level.

To smooth you shape the polish by group option is interesting (in the deformations)
you can also use try the grouploops option in geometry/edgeloop
Dont forget to activate mask by polygroups (brush/automasking) when you use the smoothbrush

Cheers

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@antarasengupta9000
@antarasengupta9000 - 08.03.2024 21:17

hi, if I want to add details to a low poly model, for ex ( a sword) in Zbrush, am I not required to use Dynamesh and can only use subdivide?

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@drawn2mike
@drawn2mike - 07.03.2024 23:06

Great tips. Thanks for sharing.

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@Luke101
@Luke101 - 02.03.2024 10:41

how would you go about merging those different subtools back together if you wanted to 3D print this? I'm making some cosplay armor right now

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@bankotv9606
@bankotv9606 - 02.03.2024 06:31

you quite save my life bro

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@paradyx9742
@paradyx9742 - 26.02.2024 18:53

Hello for the polymodeling part when you use loop to sharpen the edges. Is using the crease tool a good option aswell ?

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@mrc8308
@mrc8308 - 18.02.2024 13:06

Great video as always. Full of useful techniques

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@zona_i3d
@zona_i3d - 15.02.2024 13:55

thank you very much! I have been struggling with this for a very long time. this will help

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@madisarlybayev4208
@madisarlybayev4208 - 15.02.2024 08:38

Surfaces are still wobbly as hell...

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@tween_factory
@tween_factory - 15.02.2024 05:20

Привет из Казахстана, спасибо за видео. Очень полезно!

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@Some_one11237
@Some_one11237 - 15.02.2024 00:02

dude the mesh is clean but edges are really wobby, why so?

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@sebemmelembro2172
@sebemmelembro2172 - 14.02.2024 23:21

I really wish I could buy a perpetual license for zbrush, thank you maxon for eliminating this possibility

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@Azzazel_
@Azzazel_ - 14.02.2024 21:57

Why use support loops having a super powerful tool like dynamic crease?

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@vijayrameshkumar6263
@vijayrameshkumar6263 - 14.02.2024 21:05

Need this kind of hardsurface course ..could you make it

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@endizero
@endizero - 14.02.2024 20:06

the kind of hardsurface more simply then the kind of cloth ?

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@mezimforte79boribay79
@mezimforte79boribay79 - 14.02.2024 18:49

Hi Abraham can you do a tutorial on exporting to ue5 devlook creature with materials and textures from substance painter?

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@christianpaka5420
@christianpaka5420 - 14.02.2024 17:52

great job

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@netabarekun2087
@netabarekun2087 - 14.02.2024 17:42

Not related to the video itself but are you planning on releasing a new course for maya in udemy? Not a beginner one but an advanced one i mean.

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@shaekocelot
@shaekocelot - 14.02.2024 17:41

Awesome Abe!

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