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Dude you are awesome. Im so glad i found your channel. Ive been hand sculpting hard surface stuff and holy god was that terrible. Much love my man, never been more excited to start modeling again.
ОтветитьAbraham! Dude I’ve been studying your courses. One of the best investments in my own artistic development I’ve made this year! You’re such a great instructor communicator and presenter. I can now hear your voice in my ear while I’m modeling. lol seriously thank you for such a rich treasure trove of knowledge! Can not recommend these courses enough.
ОтветитьI have one problem. When I extract, the inner side of the extracted one is supposed to be invisible, but mine is still visible. How should I fix this? Btw, your tutorial is super helpful. Thank you very much
ОтветитьAwesome !!
ОтветитьThese tips are super useful. thank you so much!
ОтветитьAbe, your lessons are always greatly helpful, thank you for them. A question from a long-time Maya user and intermediate ZBrush user here. ZRemesher was one of the first quad-remeshers out there so I had used it from the beginning, but when you use it for tube-based shapes it gives you a spiral arrangement, which required much editing at times and can frequently be a dealbreaker. These days, Maya, Max and Rhino have their own quad remeshers, so its not an issue per se… but if I want to stay inside of ZBrush almost entire time and then eventually export out hard surfaces for various needs(Poly > SubD > NURBS conversion flow for going into CAD for example), is there a way to tweak the setting in ZRemesh to produce loops instead of spiral topology?
ОтветитьThank you for this, very helpful
ОтветитьMe gusta
ОтветитьWould it not be better to use creases and bevels instead of edge loops ?
ОтветитьSir want to ask..how to solid the sculpt..no need the hollow..for 3d print..
ОтветитьPolish by groups would help a ton
ОтветитьExcellent!
Ответитьthis is super useful!! im a zbrush newbie and i usually just model it in blender first before i add the details in zbrush ;w; zmodeler is definitely a skill i would like to learn. thank you for this cool vid (❁´◡`❁)
Ответитьinteresting.
try to use that instead:
1) make your base volume with zmodeler (same way you do in the video) and give it some thickness
2) do separates polygroups for each main surfaces changes. for the front and bottom > autogroup (as you do in the video), for the thick border : polygroup/group by normal> nearly 20-30 for the value.
3) do a zremesh ( nearly 10-20 value) / keep groups / smoothgroups = 0
4) activate the dynamic subdiv with smooth preview activated
4) go to geometry / crease / crease PG (polygroups).
5) turn off dynamic subdivisions
6) you can add some subdiv levels for the high poly .
If you want sharper edges, You can make a first divide without smooth to go to level 2 then activate the smt option in the divide for the next level.
To smooth you shape the polish by group option is interesting (in the deformations)
you can also use try the grouploops option in geometry/edgeloop
Dont forget to activate mask by polygroups (brush/automasking) when you use the smoothbrush
Cheers
hi, if I want to add details to a low poly model, for ex ( a sword) in Zbrush, am I not required to use Dynamesh and can only use subdivide?
ОтветитьGreat tips. Thanks for sharing.
Ответитьhow would you go about merging those different subtools back together if you wanted to 3D print this? I'm making some cosplay armor right now
Ответитьyou quite save my life bro
ОтветитьHello for the polymodeling part when you use loop to sharpen the edges. Is using the crease tool a good option aswell ?
ОтветитьGreat video as always. Full of useful techniques
Ответитьthank you very much! I have been struggling with this for a very long time. this will help
ОтветитьSurfaces are still wobbly as hell...
ОтветитьПривет из Казахстана, спасибо за видео. Очень полезно!
Ответитьdude the mesh is clean but edges are really wobby, why so?
ОтветитьI really wish I could buy a perpetual license for zbrush, thank you maxon for eliminating this possibility
ОтветитьWhy use support loops having a super powerful tool like dynamic crease?
ОтветитьNeed this kind of hardsurface course ..could you make it
Ответитьthe kind of hardsurface more simply then the kind of cloth ?
ОтветитьHi Abraham can you do a tutorial on exporting to ue5 devlook creature with materials and textures from substance painter?
Ответитьgreat job
ОтветитьNot related to the video itself but are you planning on releasing a new course for maya in udemy? Not a beginner one but an advanced one i mean.
ОтветитьAwesome Abe!
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