Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4

Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4

MR3D-Dev

1 месяц назад

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@HaoHao-ux6mo
@HaoHao-ux6mo - 06.05.2024 16:09

this is gold

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@zenparvez
@zenparvez - 06.05.2024 19:50

Can this be possible with the complex daz3d cloths with cc4 model from iclone with animation ?

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@lhagun
@lhagun - 06.05.2024 20:28

Dont know what problem you faced, but metatailor works super well for me. It took, like... 3 minute yo cloth my metahuman. Drag, drop, export, done

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@starcle7566
@starcle7566 - 06.05.2024 21:31

Coool😁 ! son we dont need to rig daz clothes to metahuman anymore in blender. Just plug and play 😀

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@TronikXR
@TronikXR - 06.05.2024 22:28

So does this method work with dresses and clothing we want to have dynamic realistic physics?

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@touristhawk
@touristhawk - 06.05.2024 23:56

put her in t pose 😁

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@Nevetsieg
@Nevetsieg - 07.05.2024 05:25

Now wait a minut....This is just like 3dsmax's Skin Wrap modifier! This opens a whole new world for me! Thanks for the inspiration!

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@fuzzyhenry2048
@fuzzyhenry2048 - 07.05.2024 08:27

OK, so this is kind of skin mapping tool for any clothes static meshes that are not prepared for the characters we are working on?
Thanks for sharing.

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@NK-hq7zn
@NK-hq7zn - 13.05.2024 20:23

Can you make a tutorial on how to cache the cloth simulation so it can be rendered with movie render queue there is a tutorial from epic forums but cant make it work chaos cache manager doesn't record anything when using the take recorder, thanks in advance.

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@retrocasual_
@retrocasual_ - 01.06.2024 15:42

Can someone tell me, why when im rigging a character, cloth is not following rig, it's completly static. When im in simulation, everything is working in t-pose, but not in level sequene.

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