Комментарии:
this is gold
ОтветитьCan this be possible with the complex daz3d cloths with cc4 model from iclone with animation ?
ОтветитьDont know what problem you faced, but metatailor works super well for me. It took, like... 3 minute yo cloth my metahuman. Drag, drop, export, done
ОтветитьCoool😁 ! son we dont need to rig daz clothes to metahuman anymore in blender. Just plug and play 😀
ОтветитьSo does this method work with dresses and clothing we want to have dynamic realistic physics?
Ответитьput her in t pose 😁
ОтветитьNow wait a minut....This is just like 3dsmax's Skin Wrap modifier! This opens a whole new world for me! Thanks for the inspiration!
ОтветитьOK, so this is kind of skin mapping tool for any clothes static meshes that are not prepared for the characters we are working on?
Thanks for sharing.
Can you make a tutorial on how to cache the cloth simulation so it can be rendered with movie render queue there is a tutorial from epic forums but cant make it work chaos cache manager doesn't record anything when using the take recorder, thanks in advance.
ОтветитьCan someone tell me, why when im rigging a character, cloth is not following rig, it's completly static. When im in simulation, everything is working in t-pose, but not in level sequene.
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