Комментарии:
What a tutorial, amazing fr, thanks man
ОтветитьHello, tween android studio and java version what ?
ОтветитьHey, nice thing with these animations :)
But when I reach max 50, they don't spawn any more after 50 and it concerns me. How do I do after I reach limit to spawn more when the rest are gone?
thanks you
Ответитьwhen I Instantiate the CoinNumberPrefab, the game stops for 1 second. Only on the first coin collected.
ОтветитьYou are GOAT dude
Ответитьvery nice
ОтветитьHow can I make this in 3D game?
Ответитьvery good
ОтветитьHow do i add my text mesh pro " coinsNum " on top of everything, i cant seem to find a sorting layer for that without the canvas..
Ответитьhmmmmmmmmmm, maybe i am wrong but this only works good if the camera/UI doesnt move. i tried this but my camera is moving so the target position for the coin changes every frame. what would be the solution there? i take the RectTransform.position and transform it with Camera.main.ScreenToWorldPoint etc... but if the camera moves, the position moves of course. so every frame i would need to restart the tween and put new position until it hit the desire position. but if i move to fast or sth, then the coin is following me endlessly :-D
ОтветитьMy target and source points don't seem to stick. I'm using the animation to animate selling an item in a shop (UI), and it's working good, but no matter how I try to manipulate the target or source, it seems to come from the bottom corner and go somewhere off screen at the top right. Any suggestions on what might be going wrong, or where to look?
Coins are instantiating fine, and in the right place (under the parent object, which also serves to give its position as the source position).
Maybe you should add the else condition when getting coin from pool, for the exception case there are no coin in the pool.
ОтветитьGreat tutorial! I have a question for 3D. How can I get the targetPosition of the UI-Image in 3D space? So that the coins move to the upper right corner of the screen.
Ответить❗HELP ❗
In my game the camera id following the player , and the coins are not showing good animation bcoz it's not going where it should go. Help Hamza Please ❤️
Wow thanks! I didn't even know tween exist :D
ОтветитьI have used the target position in update instead of wake in CoinManager script to update the target position with the moving camera in my case. It works but is that the correct way?.
Ответитьvery helpful tutorial. It would be great if you could also verbally explain.
ОтветитьYour tutorials simply awesome.. you all most covered all the topic for new beginner.. hope you come up with more game development videos.. Thanks for your time..
ОтветитьFantastic stuff. I love your videos man. one question, can this work on animating text (numbers in my case)?
Ответитьyour channel is really great, there is alot of quality content on here!
ОтветитьYour canvas Overlay or World space ?
ОтветитьFirstly, thank you. My coins go to canvas coinImage this is a big problem for me. coins so fast and go up the screen outside but i need run the coins on screen coinImage. sorry my bad english.
ОтветитьHow someone can achieve this in Android Java?
ОтветитьLove the animation! Very unique. <3
ОтветитьAmazing, how u make script with colors?
ОтветитьAn awesome video
ОтветитьIt Doesn't work if the camera is also moving
Can You tell me a way to make it work....
Awesome!!😎😎😎
ОтветитьYou've covered a lot of tweening libraries in most of videos, thanks man for such great videos
ОтветитьWow, tanks for tutorial!
ОтветитьHow u did the +9 number Pop up text
ОтветитьIn my case it is moving too fast ... that it dosnt look line animation .
ОтветитьHello sir Please Make a Video on how to rotate 2D player"Ball"
ОтветитьNice tutorial looking forward for more tutorials
ОтветитьAwesome bro 👍👍
Ответить😍😍
ОтветитьAmazing :D
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