Комментарии:
The crude linee is awful lol
ОтветитьWhat Map is that?😅
ОтветитьDamn this guy needs some more subs
ОтветитьWhen it comes to hard mods.
I haven been hoping someone would make a cachement area mod.
So, that bigger cities have to have inner-city busses or trucks to distribute stuff to/from the train stations.
Watched a few of these vids and all players make the same mistake - start building a road from A to B then run straight into a hill, then waste money carving it out and then going around. A quick check on elevation would have saved you thousands and then you would have gone around the hill to....
Error number 2; was wasting thousands of dollars in the first 3 mins by not connecting your dirt road to the town road and using the zig zag to get to the refinery quicker (only temporary) you can easily change the route later as town expands. Basically 1/3 of your road was already built - in tar seal. Yes I understand emissions but it would be inconsequential compared to saving $300,000.
I smell a new video on the way
Ответитьpls i need more videos like this you are amazing to watch
ОтветитьI didn't know you could make money without delivering the product to the town. I've always make my lines run the entire gambit before switching on
ОтветитьFor yor crude drop off, if you had switched platforms, you line route would not have to cross its own path.
ОтветитьEpisode 2?
Ответитьтупые американцы даже не могут понять того, что нефть можно рагружать на следующей базе в остановку, как в городе, позорища всех обитателей планеты
ОтветитьLooks good when attaching stations to the actual industry building, but is it less efficient than having the stations closer together on the road to reduce travel distance of trucks?
ОтветитьInteresting.
ОтветитьSo for anyone who's played OpenTTD, this game kind of looks like a more in depth version of that.
Can anyone confirm if they're that similar?
its been 5 months and i still cant find the story element mod.
ОтветитьI love the series, though i never realised one thing.. How do you lock the date not to progress?
ОтветитьIs your map available for the public, because every time i enable it, it never shows up in the game.
ОтветитьGive me the link to all the mods you have excluding the rival companies because they don’t exist
ОтветитьSheesh it’s ridiculous mod should have economy adjusted no way in hell maintenance and prices for everything 1850 equals the prices of 2022 is any mods for inflation?
Ответитьall those mads are very confusing
ОтветитьReally well-made and entertaining video! couldn't believe that you only have 4k subs with this level of effort and polish in your videos, keep it up man!
ОтветитьLove this gemaplay so much i tried to set it up myself but the expanded cargo demands mod isn't availlable anymore so the map won't load :'(
ОтветитьIve never seen this game in my life, and never seen your channel anywhere. But here I am, enjoying the show!
ОтветитьDid you say rival companies? Which mod is that? Where to get it?
ОтветитьGreat video! You deserve more subs, Subscribed
Ответитьgreat episode!
ОтветитьWow, those 20min flew by in an instant. Really well covered and very professionally done. I think I'll be following this series 👌🏻.
ОтветитьYou could save A LOT of money if you simply build depot near the first pickup spot. And in order to develop the industry you must entertain the whole supply chain. No point collecting all those crude without a customer for the refined oil. You’ll only make real money and supply chain can uplevel only when you supply the demand of the cities instead of simply transporting stuffs for no apparent objective.
ОтветитьI have the same game but I have to say I do not recognise some of the stuff you're doing private companies and buying towns that's not in my game
ОтветитьLove hearing that StreamBeats music ❤
ОтветитьWhat is the mod you used for rival companies?, I can't find it.
ОтветитьWants to build as inexpensive as possible, builds a road parralel to the one from the town Xd
ОтветитьTitle should say it is modded
Ответитьthe first time I heard about you...
And what a first impression! I'm going to watch out for more videos! keep it up!
You had trucks that were THERE, returning empty.
And you created a new line from where the already were to where they already went.
oh sweet jesus that was brutal.
this is city skylines without the cities or skylines xD
ОтветитьAmazing! I love the heavily edited style of video and the commentary has been decent too so far
Definitely will be checking this one out :)
i have a question why is this video 2 months old and the second episode is from 11 months ago?
ОтветитьWhat custom rules (ingame and on your own) are you using and is it possible to get your map (unplayed)?
ОтветитьUr underrated asf. The editing and commentary is that of a channel with at least tens of thousands of subscribers.
Ответитьyou could've done a single rail ring-railroad around the island, serving each of the industries, with space for the wood instudstry in future. That would've allowed for pretty direct train routes between each industry
ОтветитьCan't the oil trucks deliver the fuel to town. Making the trip more efficient?
ОтветитьTransport Fever 2 has a pretty good soundtrack :)
Starcraft did too
Was great watching this episode, it helps me play in vanilla mode and be aware of the costs and how to manage depo and trucks stations. Thanks man
ОтветитьStreetvehicles do not lose much speed through slopes. Only trains have huge problems with this. In building streets its the best way to build streets as cheap and short as possible and ignore the terrain.
With trains the terrain is more important than the costs. You built this streets like you should build tracks.
Also in your situation (i am playing brutal without many mods) i would build a trainroute between the raffinery and the fuelfactory. The train can drive full between them and can earn money in both ways. So, if the track is flat, you can even in 1850 make money with a train. And so all other aspects like carriges or trains for crude or so does not count.
I know trucks can use the same benefit. But in my experiance trucks are less efficient in such situations because they will not gain money. You must calculate the costs of a vehicle not only through the maintaince. You have also the wear. So you should calculate: (cost-selling price)/time of use (for me: a cheaper, better vehicle is available)+maintance = real costs.
And with this calculation and the bigger production over the time, you can not earn money until (the Baldwin56, prussia G3, ka for asia). Carriages and all other vehicles in 1850 will never earn money. You will allways lose it. So all you do till you get the better vehicles is to make the cities grow a bit and save money, so you have enough money left in ~1871/75 to build better trains.
The problem with carriages if you use them longer is, that they will not make enough money over time to give you enough money for trains or other stuff. Trucks in my opinion are only usefull for very short distances and to supply the cities. Because of limited speed and Loading quenes and also the traffic jam risk its better to use as much trains as possible.
And you can never set the price. The price is allways the same. The difference is the money you can make for transportation. You do never own the factories or the products, so the prices are not interessting for you or the game. The price you get is calculated between the amount of goods and the distance (not track, the direct way... in germany we say "luftlinie" in english airline. google says as the crow flies. I mean the distance through the air between two points.
I think you could combine both oil wells into 1 single truck stop, saves you a lot of road
ОтветитьYou didn't need to connect both oil dereks to begin. If you're starting just go one :-)
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