Тэги:
#unity_tutorial #unity_physics_materials #physics_materials #physic_material #unity_physic_material #unity_friction #unity_bounciness #unity_bounce #unity_physics #tutorial #unity_surfaces #unity_different_surfacesКомментарии:
Unbelievable tutorial!
ОтветитьThanks
ОтветитьGreat vid. Exactly what I needed right now.
Ответить"its still more exciting than the monaco grand prix" wow thats great
ОтветитьThank you so much!
ОтветитьDamn right about the Monaco Grand Prix haha. Can’t believe they’re keeping it till 2025!
ОтветитьI can’t believe this isn’t more popular it’s pretty useful
ОтветитьI'm very confused. I have a pool game and after I start my ball rolling, 1) it quickly slows down as it switches from sliding to rolling (rolling absorbs 30% of the energy) and 2) then it does NOT stop or slow down from dynamic friction (nor angular drag), no matter what I set it at (during the actually rolling).
I don't see your balls have the slow down effect, so I wonder if your balls are skidding the entire way, which would explain those results. But you haven't said you've done anything to prevent rotation nor said if your force applies rotation from the start.
The Unity manual suggests (but isn't totally clear) that dynamic friction is for objects in motion that are sliding against each other. If your balls are sliding, that would explain everything. But are they?
And if yours are sliding, how do I actually specify rolling resistance (friction), because I must have rolling balls and I need to apply a force to slow them to a stop. Right now, only 'drag' works, but that's said to be air resistance, not a frictional force.
I'm using Unity 2019.4 and have no reason to thing this has changed between my version and yours.
the "still more exciting than monaco grand prix" grand prix was not what I was expecting to come across when I clicked on this video, but I appreciated it :)
ОтветитьHelpful visualization - It would be great to address the tail end of the ball's movement. After they all bounce there is an extended period of time where they coast at a very slow speed right before stopping. this looks unnatural compared to the rate at which they slow for the first 95% of their speed.
Would this be adding some sort of ambient atmospheric resistance / air resistance essentially?