Use Unity Physics Materials to Simulate Different Surfaces!

Use Unity Physics Materials to Simulate Different Surfaces!

Blue Mask Games

2 года назад

13,771 Просмотров

In this Unity tutorial, I teach you how to use Unity's Physics Materials to simulate different physics on different surfaces as well as how to make different objects bounce differently.

Also, physics is a hard word to say.

Download my first Mobile Game, Mighty Mini Golf:
Download for Android: https://play.google.com/store/apps/details?id=com.BlueMaskGames.GolfAdventure
Download for iOS: https://apps.apple.com/us/app/mighty-mini-golf/id1614873320

Follow us on Twitter: https://twitter.com/BlueMaskGames

Intro 0:00
Physics Materials 0:46
Friction 1:51
Bounciness 3:51
Outro 5:43

Тэги:

#unity_tutorial #unity_physics_materials #physics_materials #physic_material #unity_physic_material #unity_friction #unity_bounciness #unity_bounce #unity_physics #tutorial #unity_surfaces #unity_different_surfaces
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Комментарии:

@UnleashIT13
@UnleashIT13 - 18.12.2023 21:39

Unbelievable tutorial!

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@naoehdasuaconta
@naoehdasuaconta - 08.06.2023 20:18

Thanks

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@rrtt_2323
@rrtt_2323 - 28.02.2023 15:48

I always thought there was only one collider that needed this material.The result requires a pair of!

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@andrewbeers2548
@andrewbeers2548 - 30.01.2023 23:20

Great vid. Exactly what I needed right now.

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@MattMajcan
@MattMajcan - 14.12.2022 16:29

"its still more exciting than the monaco grand prix" wow thats great

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@jaffry5663
@jaffry5663 - 14.10.2022 17:05

Thank you so much!

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@PlenthAviation
@PlenthAviation - 21.09.2022 01:55

Damn right about the Monaco Grand Prix haha. Can’t believe they’re keeping it till 2025!

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@NerdBeGaming
@NerdBeGaming - 24.08.2022 23:11

I can’t believe this isn’t more popular it’s pretty useful

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@RayJ1216
@RayJ1216 - 15.06.2022 20:50

I'm very confused. I have a pool game and after I start my ball rolling, 1) it quickly slows down as it switches from sliding to rolling (rolling absorbs 30% of the energy) and 2) then it does NOT stop or slow down from dynamic friction (nor angular drag), no matter what I set it at (during the actually rolling).

I don't see your balls have the slow down effect, so I wonder if your balls are skidding the entire way, which would explain those results. But you haven't said you've done anything to prevent rotation nor said if your force applies rotation from the start.

The Unity manual suggests (but isn't totally clear) that dynamic friction is for objects in motion that are sliding against each other. If your balls are sliding, that would explain everything. But are they?

And if yours are sliding, how do I actually specify rolling resistance (friction), because I must have rolling balls and I need to apply a force to slow them to a stop. Right now, only 'drag' works, but that's said to be air resistance, not a frictional force.

I'm using Unity 2019.4 and have no reason to thing this has changed between my version and yours.

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@intersecaoreta-plano9743
@intersecaoreta-plano9743 - 07.06.2022 16:34

the "still more exciting than monaco grand prix" grand prix was not what I was expecting to come across when I clicked on this video, but I appreciated it :)

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@deeanddee6560
@deeanddee6560 - 27.03.2022 05:16

Helpful visualization - It would be great to address the tail end of the ball's movement. After they all bounce there is an extended period of time where they coast at a very slow speed right before stopping. this looks unnatural compared to the rate at which they slow for the first 95% of their speed.

Would this be adding some sort of ambient atmospheric resistance / air resistance essentially?

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