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Do you know how i can disable physical movement for my character while im playing?
I mean, when i move in the physical world, the player in game also moves.
How i can disable that? Im using the default VRPawn
(You are my last hope)
do you know why my hands would be straighting out upward to fast when not being able to go down to my sides just kinda bent half way down my torso
ОтветитьThe controller values feel quite off, does anyone have any offset values they can share where the hands feel accurately placed?
ОтветитьIn case someone stumble upon problem with direction, camera location vectors in GetDirection macro should be normalized after subtraction, not before
ОтветитьThanks a Lot Man!!! Good Tutorial
ОтветитьGood morning, I know that has been like 3 years since this video, but could u update the tutorial for UE5?
ОтветитьUE5 retarget issue: the retargeting tool doesn't have any of these options in UE5 and won't let you choose the correct source for some reason. If anyone else runs into this you can try deleting the skeleton for the advanced locomotion. When you do this, it will say there are 9 or so references being broken. Choose to replace those with the mannequin. And it will retarget them correctly for you. Be careful as this is destructive. (FYI, I did still use the UE4 mannequin even though the UE5 ones are cool.)
ОтветитьDoes plugin work under 5.1.1 ??
ОтветитьHaving an issue where the character isn't rotation with my headset. Not sure what I did wrong But i have fine-tooth-combed my way through this video 3 times now and I have done everything that you have done, yet I get a different result. Any suggestions?
ОтветитьGreat Tutorial, I went along with it, a lot of people say it was very fast, but to be honest, with the amount of actions I had to follow, if it was more detailed, the Video would probably have to be 2 hours long. So thanks a lot!
ОтветитьGreat video, thank you! Just want to say that I am using 5.1 and was still able to get this to work. Although, it seems the calculation for movement direction is incorrect in the macro. Only outputs a 90 or -90 when moving in any direction, instead of a range between -180 and 180 like we would want for the blend space. So what I am left with is just left and right animation when moving forward and back.
Edit: I think we are missing the vector lengths (magnitudes) of the location and rotation vectors in that calculation. Should be inverse cosine of the dot product divided by the product of the two magnitudes.
Hey man I followed your tutorial, but I wanted to implement Controller movement too. I have implemented it, but when I am walking, the body doesn't rotate. It only rotates when I am standing
ОтветитьI followed this tutorial step for step 2 times and still can't get it to work anyone have any way of helping?!
ОтветитьApologize man, can you tell me how yo fix a mannequin position? Because I tried but it's not like that, thank you
ОтветитьCan the character rotate 180 degrees? For example, if I turn my body 180 degree, does the character also rotate? does the unreal engine know that my body rotating?
ОтветитьHow can i add my own hand animations, for when you grab items.
Any help would be appreciated.
Kaz, this is an excellent tutorial. Thank you so much for it, and giving us the ability to learn how to do this versus spending hundreds of dollars on store assets. As someone who wants to get into VR indie game development, I learned so much from your tutorial and I can't wait to rip it all apart and play with it :)
Absolutely no issues following your tutorial on UE 5.0.3
I need a frame by frame version of this
Ответитьmy virtual hands are a bit off compare to my real hands, is there a way to match origin of controller to exact match the palm and not the hand joint?
ОтветитьThanks for great and detailed tutorial!!! and mini question "Can we use this for 4.27 ?"
ОтветитьAmazing! This is going into one of my projects for a soccer player!
ОтветитьHi Kaz. I sent you an email trying to contact. Its about this video tutorial an wondering if we can colaborate. Thanks
Ответитьdude!!! this is AMAZING!, since you are asking for feedback, i would really like more explanations like the notes you made in PS, it really make us underestand why we are doing things.
Ответитьis it possible to do this but add thumbstick locomotion?
ОтветитьCan you make an episode using HTC VIVE TRACKER to control the whole body?
ОтветитьHow could I animate the hands from the controller data in addition to using the IK animation?
ОтветитьI get this error when I go in VR mode "The action manifest for AdvancedLocomotion V4-18319896 {UE Editor} has an issue: "Action paths must take the form '/actions/<action set>/in|out/<action>'. "actions/main/in/move forward/backwards axis " does not.' What did I do wrong?
ОтветитьMoved this application to UE5 and I noticed the Tracing ground portion for the feet does not translate, does anyone have a solution? I just worked through it again, and still no results. Thanks.
ОтветитьVideo probably isn't made for a beginner like myself. I want to get this to work but cant follow along because of the speed and lack of explanation. Just leaves me feeling more frustrated as a noob :(
ОтветитьI don't know if you still look at these comments but I'm having an issue where the mesh lags behind when I move. also its constantly playing the turn animation even when standing in place
ОтветитьOkay something is not working, when I drag in the BP into viewport the mannequin is not in the same spot as the camera and when I play the camera is disconnected from mannequin
ОтветитьDo you have to use the locomotive animation? Could you just use the walk and run of the Unreal Engine animation? If so, I don’t have to do the retargeted process and just blend the walk and run of the Unreal Engine animation, right? Thank you for the help.
ОтветитьAwesome video. Is bit too fast as a lot have said, but thank you for the time it took to make this. The tutorial has helped me a lot and I will continue to experiment from here. Thanks again and have a great day.
Ответитьupdate i am in part 9 min - watching it 0.25 speed , with reversing 10 x
Ответитьwatching this in 0.5 speed
ОтветитьBackground music in this was bumping
ОтветитьGreat tutorial. A little fast, but wow. You really know your stuff man.
ОтветитьWhat about replication? Will all this movement be repeated?
ОтветитьFrickin fabulous man. You are a very fast and procedural instructor, I enjoyed the pace.. I'm just starting out so I was always miles behind, but after 2 days I absorbed it. There were a few moments I could have used more time to stare at some of the more involved settings, but a minor issue. Thank you for your time and diligence.
Ответитьincredible!!!!!Thank you sooooooooo much!!!
ОтветитьQUERY: Is it possible to merge this set up with VR expansion plugin?
Edit: Just saw on your channel you are integrating this concept into the plugin already, thanks for doing this :)
hello. good day. i have watched your tutorial and followed it from start till finish. i have one question though and pls forgive me. i am a complete novice to game development. do i have to plug in my oculus device for it to work? my character remains completely still even after all the code seems to be working fine. if there are any procedures to getting the oculus to work with the character in unreal could u pls share or point me in a direction that i could go.. thanks alot
Ответитьincredible!!! thank you so much. I've been trying to figure out how to do this for months
ОтветитьWhy is your UE4 crashing so much? Following the tutorial, my UE4 crashed a lot too. It's really unusual.
ОтветитьFollowed your tutorial on 4.27, but have an issue: in projects other then vr (you use third person project) in devices unreal does not see oculus. Did you install some kind of plugin or changed something in unity settings what is not in video? I tried opening up unreal's vr project and it recognized oculus right away
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