Комментарии:
How is he always return back to the same position with image after changing the position of the sculpt for every stroke?
ОтветитьAwesome work, I want to be get full access but I have a question, If I buy membership then tutorial will be same (I mean these tutorials are speedy) ?
ОтветитьGreat video! + you convinced me to buy that head base mesh
ОтветитьTnx bro. Very Nice Video.
ОтветитьI have a real hard time to find a way to work around field of view especially how to handle to reference with different valors like one photo on front and one photo on profile.
Did you have any suggestion about some tutorial or video that treat specificaly this kind of aspect of 3d sculpting?
I know this video is old. I am hoping you'll still see this comment to reply. I have 2 questions. 1) The program you use for the photos, I am having a hard time hearing what you're saying exactly, I heard Pura or Peora, but could not find it by a simple google search, was hoping it was in the description, but it is not.
The second question is concerning the use of base mesh. I am trying to do this exact likeness for DAZ Genesis 8.1 Male. So I need to keep the geometry otherwise it messes up more things down the road (I think one of the commenters alluded to it). The Iray Renderer will allow you to do Subdivision level 6, so I assume, using ZBrush if I just have Dynamic Subdiv on, and set to smooth subdiv 6, I can do all of this without changing the base geometry. DAZ works off of Morphs, so I'd be re-importing the sculpted mesh into DAZ and then it would translate the delta's into a Morph wheel. If you're familiar with this process, is there a chance you could do a video on it?
If you cant find out what camera lense was used, is it possible to just try each. One until you get one that works?
Ответитьyou're a very good teacher. This was very pleasant and easy to digest
ОтветитьDoes Full Version Have Full Commentary? All telling process?
ОтветитьHello I'm Paolo. That's an amazing tutorial, but is there any chance to get the same tutorial at a reasonable speed? Because it's just impossible to grasp what you are doing.
ОтветитьI found this technique in yiihuu too. Thank you for the free tutorial 🙏
ОтветитьSculpting is a hard skill to learn. This way not only need talent but also include patience. Man, hope one day i can do this quality portrait like you. <3
ОтветитьGRACIAS BB, ERES DIOS
ОтветитьGenuinly one of the best Zbrush/Sculping tutorials Ive ever watched
Ответитьamazing tutorial explanation and work thank you so much for this , not enough of this online where people tell you the keybindings and button presses
Ответитьcmon you researched the cameras focal point in holywood wtf... just pick a good angle and by the eye match the proportions lol
Ответитьexcuse me what is your persepcetive?
ОтветитьReally great pro quality stuff.
ОтветитьAmazing quality in your work and your instruction. Thank you for sharing this amazing work and your process.
ОтветитьBeautiful work man. thank you so much for posting this. Love and appreciate
ОтветитьHey! what is the program name to merge the images ,I didn' t understand is it prf ?
ОтветитьThanks for this video it has been really helpful! I picked up the same base meshes and was wondering if you could explain how to separate the eyes into another sub-tool. When I went to start adapting it to the likeness the eyeballs got really messed up. Thanks!
ОтветитьDo you sculpt in perspective or orthographic
ОтветитьCan You share your referencie photos of Ewan mcgregor please?
ОтветитьCan you save a specific angle to jump back on the side view to make the side of the face? and when you worked on the front the image reference was always turned on and when you worked on the side you made the edit the image dissaperead you stop sculpting the image returned how did you do that you pressed on a key or it was automatic if it was how did you kept the reference locked when you sculpted the front? ** I'm learning zbrush from videos but have not bought it yet but I wanna get familiar with UI before buying.
ОтветитьHello There!
Ответить😀👌
ОтветитьThis is insane! How long have you been sculpting likenesses before this project? I'm only now getting into head anatomy and wonder when will the time come for me to even attempt such thing :D
ОтветитьHello there! Hehe. Nice making of series dude! Really like them. One question: you used morph target before subdividing, so you won't lose the initial forms, does this trick affect displacement/normal maps down the road? I saw people write on forums of zbrush that 'subdivide without losing volume / morph target trick" affects displacements in bad way, are they wrong?
Ответитьit's a shame i didn't find this sooner, thank you
ОтветитьIt's a very good tutorial to knowing all processes of making real human 3d characters, I really enjoyed your recap video. cheers.
ОтветитьI really like these 3d sculpting and was looking for a tutorial for like a year and finally found it. Thanks for providing it for free. Really great content !! 🔥🔥
Ответитьvery nice video though.. can you make one small video on setting refrence using spotlight. It was unclear...plz do soon.
ОтветитьCan I send you some pics of my sculpt just for advice in the right direction
ОтветитьThat fold with the eyebrow and the eyelid has been a bit tricky for me I don't really know how to not make it look like the brows folding over the eyelid
ОтветитьAwesome video Always wanted to know 💖
ОтветитьAwesome! Can't wait for part 2
ОтветитьAs it has been said before, this is pure gold. As a newbie in digital sculpting and Star Wars fan since 90s, I'm looking forward for the other parts. Just a question: will you show the jedi robe making? The fabric pattern is sick! Amazing work, going to buy the bald and decimated guy!
ОтветитьThis model looks match better then in battlefront2
This should be Great mod fot them
Hello there
ОтветитьWhere do you get the high quality reference photos?
ОтветитьMan this is incredible. Thank you for your time to make a tutorial for us....greetings from Brazil
ОтветитьObi-Wan looks like Alec Guinness, not Ewan McGregor
Ответитьhow to set camera angle to the model for reference
?
Awesome workflow! Looking forward to see the full process
Ответитьcool !!! where is part 2
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