Blueprint Communications | Live Training | Unreal Engine

Blueprint Communications | Live Training | Unreal Engine

Unreal Engine

8 лет назад

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AMAR T
AMAR T - 29.09.2023 21:13

is this person have channel

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Dac Do
Dac Do - 25.06.2023 12:05

Absolutely amazing explanation! Thank you ZAK and Unreal Team, please make more content like this!

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Rifat Ahammed
Rifat Ahammed - 22.05.2023 13:28

Great tutorial, I went through the whole video and it was awesome. Thanks for teaching like this. I could get every word. The presentation was great and it was easy to understand. Thank you soo much Zak

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Nickson Glormond
Nickson Glormond - 29.04.2023 13:38

Super easy to understand along with those funny remarks on the way :)

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aufgespielt
aufgespielt - 10.03.2023 10:05

Many Thanks for this! Love this kind of Learning things!

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Matthew
Matthew - 25.01.2023 04:52

I love how timeless this lesson is. While he uses examples utilizing specific nodes, the underlying principles are the same in Unreal 5.1 and beyond (probably).

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John Rivers
John Rivers - 20.12.2022 17:35

yes, thank you for this video

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David Vaughn
David Vaughn - 17.12.2022 09:01

Super useful, I resort back to this video often and I'm 1 year into development lol. Sometimes you just can't remember how exactly to do something.

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Steven Muennink
Steven Muennink - 21.10.2022 20:46

Great video!

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Jorge Valles
Jorge Valles - 04.10.2022 23:43

More than two hours with gray power point slides, but it is the most dynamic and clear tutorial I have ever seen. 😄

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johnb4467
johnb4467 - 28.09.2022 01:05

LOL on his "SuperHealingVolumew": "...because the 'w' is silent...." Made me lol. :)

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SOARING Simulator
SOARING Simulator - 10.09.2022 19:42

Is it possible that, if you have one sender and multiple receivers you use event dispatcher. If you have multiple senders and one receivers you need direct casting. Finally if you have multiple senders and multiple receivers you need an event interface.

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SOARING Simulator
SOARING Simulator - 10.09.2022 06:20

Zak Parrish is an amaizing teacher. Very engaching and professional.

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tehf00n
tehf00n - 22.07.2022 10:17

This is the most important video in all of Unreal Engine.
I've told people to watch this hundreds of times in the past 6 years. Im writing this comment after telling someone else to watch it. Dont skip it. It sets you up to win.

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Javier Mateos
Javier Mateos - 14.07.2022 18:52

I started getting into unreal no more than one month ago. The first two weeks I got lost in the "tutorials labyrinth". I had a lot of information but it was disorganized.
Only after watching this master class I started getting blueprints communication, specially Interfaces. Thanks Zak! You're a great teacher. It shows that you enjoy sharing knowledge with others. If you ask me, that's a superpower 💪

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EpicWesley
EpicWesley - 10.07.2022 09:05

This was an absolutely amazing tutorial for someone that understands the concepts of OOP to wrap their head around Blueprints in UE. Outstanding tutorial! Thanks for all your hard work.

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G Miracle
G Miracle - 30.06.2022 02:00

Could you help me with literature to be able to program a blueprint to change one chair for another in unreal 5 please.

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Florian Becquereau
Florian Becquereau - 26.04.2022 19:47

Very useful, thank you! Sounded like the guy had an unhealthy amount of RedBull in his veins, but it was definitely engaging :)

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Hip Bar
Hip Bar - 27.03.2022 21:45

poor Chance

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ExexDiablo
ExexDiablo - 21.03.2022 22:08

Isn't this too outdated?

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Denarus UK
Denarus UK - 11.03.2022 03:30

Poor Chance and his twitter account. Great video

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คนเหนือโลก
คนเหนือโลก - 14.02.2022 23:26

I love this guy, He is a good teacher to me

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George Roboz Recursive Digital
George Roboz Recursive Digital - 04.02.2022 14:04

Awesome tutorial! "Chuckle chuckle" cracked me up

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LuckieLuuke
LuckieLuuke - 01.02.2022 16:05

OMG this is one of the best tutorials i have found on anything ever!

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ThanksIfYourReadIt
ThanksIfYourReadIt - 25.12.2021 17:47

I like that 4th itteration countless patch and still noone can use cast to without an overlap event xD such a dogshit situation. It's like

Hey I want to edit the size of a box.
Okey reference it then. Uhm.... it's the only box in the scene... I named it bob, can I
OVERLAP!!!

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cNash
cNash - 25.12.2021 08:54

Super clear explanation, it's a shame that these tutorials have been tucked away in a dark corner, not even a single playlist available.

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Redge Ciccone
Redge Ciccone - 20.12.2021 08:15

I have a problem with INT.. I made a topview game, I want the mouse pointer widget image to change when my pointer is over a mob. How can I do that with Int ? do I need to send the ref of the widget and then in my BP retreive this reference to be able to change the pointer ?

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slhx89
slhx89 - 15.09.2021 03:18

i followed this video to a T yet it seems that the ui is not using the Udate UI.

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iMasonite
iMasonite - 01.09.2021 11:42

I just found this video while doing some boring stuff, but what I heard is like... hmm...

- "Casting is just a way to verify what you're talking to"

Well.. checking 'Class is Child Of' is a way to directly verify 'what' you're talking to. ('Is Instance Of' in other languages).
Casting is a way to get the functionality and variables based on an expected class definition, it gives you what type of class you want to talk to and does not simply verify the class type, although that is a by-product of the UE4 casting node.

Even if the casting node under the hood does a 'Is Instance Of' check before 'cast failed', then still using a direct instance of check would make more sense?

In other languages Casting an object and catching failure is less efficient than directly checking 'Is Instance Of' for determining 'what' you're talking to.

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Dylan Hill
Dylan Hill - 29.06.2021 18:32

Potted plants don’t do anything.

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VALIDENO
VALIDENO - 29.06.2021 17:04

big thanks

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Quein922
Quein922 - 22.06.2021 20:00

This video is beyond helpful, the amount of stuff I've learned thanks to Zak is immeasurable. Thank you ;)

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Gary Cook
Gary Cook - 20.06.2021 03:33

All videos with Zak presenting? I find he has the best teaching style.

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Fallen Phoenix
Fallen Phoenix - 19.06.2021 12:48

Would a blueprint auto-compile feature be beneficial or detrimental to the general workflow of most? Perhaps if it were called along with crtl+s or when certain things like when interfaces are added, would that be useful? Is that already something someone out there implemented in some way?

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jbq life game all jbq life game all
jbq life game all jbq life game all - 17.06.2021 23:34

i want more big the zoom in the code of Blueprint

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SchoolHomeVR Technology Assisted Training
SchoolHomeVR Technology Assisted Training - 25.05.2021 02:38

This is the best two hours I have spent while learning Ue4. Zak rules.

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Ryan Patton
Ryan Patton - 23.05.2021 07:22

I've watched a lot of videos on blueprint interfaces and every single one has been super confusing.

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User Name
User Name - 17.05.2021 01:07

The Unreal Engine.

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JustNotG00d
JustNotG00d - 07.05.2021 01:14

shiggles? I use "Shirts and Giggles" because my channel is family friendly, but I know what you mean. Thanks for the help. I had to go over this a few times, mind is not what it used to be. Very clear, well done.

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kidd Ba
kidd Ba - 27.04.2021 12:17

What a passionate teacher! Like the way you talk, and thanks for your sharing!!

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GRIXXY
GRIXXY - 25.04.2021 02:06

I miss this format, when there was less chit chat.

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The_Realm
The_Realm - 20.04.2021 01:07

I'm new to blueprints or coding and having trouble understanding how to use the nodes.

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