Комментарии:
You've got that backwards. We leave prints in the snow. We don't leave snowprints on the dry surface unless we come inside from playing in the snow.
ОтветитьI'm a bit confused because the point of these footprints is to actually go over snow. is this just going to 'place' it over the snow? what about an actual pressing down /weighted effect on top of snow -- especially multi materials? I'm trying to work on actually having the weight of the model press "down" into the snow and leave the footprint. I don't know if decals is the best way to do this ?
Ответитьgreat and simple
Ответитьhow can i do it in the fpp? i have no animaton....
ОтветитьJust found out a solution to the orientation issue, may not work for everyone (since i just did tryed out with Matt Images) :
- In the ABP, to set the good rotation (lets do it with the right step) you need to take the world >ROTATION< from the Foot R (for right foot), then you break structure pin of both the result and the entry of the " Spawn Decal at location", you can directly connect the X Value, for the Y you keep the -90 that Matt Shown and for the Z you just create and add float + float, connect the Z and the second value is -180 then connect the result as Z entry cause i don't know why but unreal decided that Character should go backward in their animation.
Hope that helped someone out here, Just Comment if you have any questions
Maybe I have found a way to fix the problem mentioned in the vedio: recreate planes in charater's blueprint. I did this because the left plane couldn't be moved at all while the right one was totally nomal, as a result, decal of left footprint didn't appear on the ground. After recreating them, both sides finally appeared at the same time!!! ヾ(≧▽≦*)o
ОтветитьGreat stuff buddy! Keep em coming!
How to make decals slowly fade out over time instead of disappearing after a timer?
Another option is to spawn X footprint decals into an array at gamestart and then just get a rolling integer value from the array to update a decal to the needed location, so the oldest gets moved to the current location only when player moves; that way you don't have to fade them out or destroy them, or watch them approach you whenever you stand still. You should also set their material on update location based on the physical material of the surface the player is standing on. Since the footstep is always spawned, the location update would need a function to trigger a parameter lerp if you need wet footsteps to dryout or soften normal over time (if filled by snow for example).
I'd guess that doing an array entry position update each footstep is cheaper than spawning an object at a location per footstep, unless the array is very big.
Hey matt, i am making a game and i know this is a very specific request but i reeaally need a good tutorial on how to touch something and a text comes up and then you click to get off it
Ответитьbro it's great, but it's working in only one way, how to repair it, that it will follow that location where you are going
ОтветитьI was wondering if there was a way to make the footsteps follow the orientation in which the character is going? For now they only go in one direction. Thanks <3
ОтветитьA while ago you made a tutorial on how to make an animal AI, I've been following it recently and it works great. However I was wondering if you could make an aggressive AI that chases and attacks the deer. Thanks for all your hard work.
ОтветитьAre you able to make a whole series of guides on how to make your first game?
ОтветитьPlease man!
ОтветитьMatt, please go back to your minimap video, and explain why if you put more than 1 player in the game, only 1 moves the minimap. The rest do not have their own.
ОтветитьLeaving the mistake in was a good choice. 👍
ОтветитьHei Matt can you do tutorial about if the player get hit drop blood idk tell you In Inglish and if he die drop alot blood
ОтветитьFew days back you said that you will be taking a break for about 3 weeks... But since then u are regularly uploading the videos😂😂😂
Btw, amazing tutorial as always
"Huh? Whose footprints are these?"
ОтветитьVery underrated
ОтветитьCan you show us how to interact to npc, mybi he giwe us some qest to do??
ОтветитьNo worries, it happens. Glad you are still at the mini-tutorials.
Ответить