Комментарии:
would you publish the original project file or asset?
ОтветитьThis guy is a fantastic engineer but a horible teacher
ОтветитьHello,how do i make it autokey? i have to do it all by hand,each bone and that is very weird....
This is so amazing,i could make an fluid animation on 1st time. I want to know if its possible to open on sequencer an retargeted animation? because i tried it but the character doesn't move inside sequencer,the bones moving appear in pink but the body doesn't move along.
Thank you for all,im loving to animate inside unreal,it will boost so much and make me avoid import/export issues.
Hello, i need a little help, i would like to know what type of rig initially this model has? i mean was it rigged on blender,maya or any other software?
Another question is: if i rig using mgear from maya (metahuman template) do i need to do these steps again or it is ready to animate using control rig? its not like i want to avoid these steps,its because im having issues with an rig i did on blender...i use metarig from blender (humanoid normal metarig)
The point of this tutorial is to scary people out of learning Unreal
ОтветитьFigured it out. THANKYOU SO MUCH FOR MAKING THIS VIDEO!!!!!!!!!!!!!!!!!!!!
ОтветитьPlease a Step by Step tutorial for the 2D Eye expressions with Control Rig?
ОтветитьThank you. I am constantly amazed by the things Unreal can do. Almost don’t need Blender anymore.
ОтветитьHis Antenne 😅 bist du deutsch?
ОтветитьHello everyone ! Is control rigs only a rigging system designed for characters ? As that is say in the intro. Maybe I may Control rig complex doors and stuff like that ? worth or not ?
Ответитьojala algun dia puedas poner el audio en español, como lo ase mr beast en su canal principal
ОтветитьI don't understand how the eyes were animated
ОтветитьAwesome. I wish you walked through creating all instead of overviewing precreated work.
Ответить牛逼
ОтветитьScorpion has the rig of a Dream
ОтветитьI think, it's more comfortable to animate directly in UE4, then in Blender!
ОтветитьCan we have a tutorial about the procedural animation that you've shown in the end ? there is a severe lack of explanation about creating procedural walking animations
ОтветитьSo useful and concise! Thank you
ОтветитьAnyone having issues when setting reverse_foot transform from the foot bone? when I set it up like that it always seems to revert the rotation of the reverse_foot and move the control on where the bone was. It's like the rotations try to move the controls but the set transform reverts them.
UPDATE: Must use set translation node , for some reason if I put set transform and only use the translation it won't work.
Where can i download this Content?
Ответитьcan you animate it using VR? i mean. can you record and play, and record at the same time its playing on loop? like TVORI does?
ОтветитьCan you keyframe with control rig?
ОтветитьWhen I try to package my project using control rig, the package gets failed. How to fix it?
ОтветитьThanks! Nice tutor~It's better that if the project is downloadable. I'm making a robot model in Blender.
ОтветитьThis is amazing. Thank you for the tutorial!
ОтветитьThank you! This and the beginner series you have on your channel helped me a lot on getting on my feet with control rig! You have a nice skill with these shorter tutorials and I hope you continue making more! 😊🙏
ОтветитьOne of the best Turorials out there. Very Helpfull, Thank you so much!
ОтветитьWow, no faffing around, you don't mince your words, every single sentence is informative and explains a concept clearly. This is one of those videos I'm gonna pause a lot and rewatch segments as I figure out my own control rig.
Ответитьam i missing something? does this show you how to animate walking?
ОтветитьExcellent video! Thanks so much and please keep up the great work!
ОтветитьSorry, I don't like this tutorial. It feels rushed. I don't get the point of it either. It is like "this is how I made a spider move procedural, I used a little bit of math and here are the nodes. Have a nice day".
Also he explains 2 nodes at the start and then jumps to a full setup. - Who are you targeting? Beginners or intermediate ? If you're targeting beginners why are you jumping from explaining really basic things into a full setup? If you're targeting intermediate people why do you start with the basics?!
I know this is kinda weird place to ask, but does Unity or Godot have a similar feature? Being able to deal with the IKs of Models and animate them procedurally in-engine instead of a third-party software?
ОтветитьI watched and listened. But im still confused. I have to go step by step following along to really understand it
ОтветитьCONTEXT!!!!!!!!!!!!!!!!!!!!!!!!!
ОтветитьAny chance we can get an update to this? It's changed a lot.
ОтветитьI bring my control rig into the scene but sequence doesn't populate now. It worked before, I removed some old linked animations so could it be that?
- Sovled : I also had to remove the old take generated by the initial drag / drop into the scene of the ControlRig Asset. Hope this helps anyone.
Awesome !!
ОтветитьWhat if i wanted to attach something to my character like a weapon or item.
ОтветитьThank you very much for this. Very helpful.
ОтветитьI tried this with UE-Mannequin, but the leg is twisted and separated. Is this because of the twist-bones? With the arms it´s the same:(
ОтветитьCan you show us how to make the bone hierarchy in blender?
ОтветитьTill minute 10 it was a perfect class, after that "Now that you "know everything", let me speed it up like 100 times" :)
ОтветитьReally helps , thank you
ОтветитьDoesn't work if your character has twist bones in the legs
ОтветитьI just found out rhough experimentation that control rig (UE 5 EA) does NOT like bone names that have underscores in them, like "DEF_neck". When I rename this to DEFneck, or just neck, control rig works fine. Anyone having this issue?
Ответитьhi ,
thanks for showing this.
could you show again how to rig the antenna?
the video went too quickly and actually hides some of the graph unfortunately.
thanks again :)