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For anyone with disappearing textures when enabling nanite - Nanite still does not support textures with opacity masks or two sided textures.
ОтветитьI've tried to get nanite to work time after time and it still doesn't work even with the newest version. Every time I switch everything over to nanite it just removes all of the textures. I have no idea how to fix this
ОтветитьYou have to hit APPLY after enabling nanite! The button "APPLY CHANGES"
Ответитьhi sir please i need help
when i nanite trees or grass their color disappear, I try to remove two sided and mask but it doesn't helped me Please help me someone
Can i ask , do you advice to use nanite for everything even medium quality assets we get from store we change them to nanite inside unreal ?
ОтветитьHi i am new to this when i tried it my grass/trees turned grey like the floor as if they had no materials, normals. Any idea why and how to fix it?
ОтветитьI get what you say about the gaming aspect with unreal. I’m a huge gamer myself.. but for me .. realistic cgi movies is my thing .. that’s where I can see the huge potential. I went down the rabbit hole of getting all these addons for unreal and I’m getting closer and closer to my goal.
ОтветитьIt's Time to Nanite SkeletalMesh
ОтветитьWhat do you mean "nanite landscape"? Nanite doesn't make much sense for landscape, because landscape is already adaptive LOD. What exactly dp you mean by "nanite landscape"? High res landscape? That's where you should use virtual heightmaps. Yeah, you can use nanite rendering pipeline for landscape.
Ответитьamazing stuff!
Ответитьit removes my textures.. is it normal?
ОтветитьFinally Nanite is getting the recognition it deserves. I said it since the first appearance of the tech, this is actually bigger than Lumen imo because it has been researched a lot but never showed any sign of it making it out of the tech paper limbo (unlike RT lights that have had different iterations until now). Brian Karis has some crazy blog post from a bunch of years back. Carzy times.
ОтветитьWhich package did you get the trees?
ОтветитьHi, My friends. I have a problem. When I converted Mesh Tree in Nanite Object, texture does not appear. How can I fix it?, I can't find the way. Help please!!!, Thanks
Ответитьwhen i enable nanite my trees won't show material any solution ???????????????
Ответитьhi , how do you use the wind for trees ? and what is the name of this asset please ?
ОтветитьUnreal 5's nanite and lumen is such a God send.
Ответитьwhere did you get access to version 5.1?
ОтветитьSpeed Tree has high quality trees. Around 6m polys each!
ОтветитьWhat exactly is new here? We already can enable Nanite support for trees in UE5.0 if they don't use masked materials. Does this new version do support materials with transparency? That would be a game changer.
Ответитьwhy is the tree material going grey when nanite is turned on? followed exactly switched to sm6 and using Dviz tree pack as well.
ОтветитьQuixel trees allready are those ultra realistic trees you asked for
ОтветитьHow is performance when you have a bunch of that? Foliage is one of the trickiest parts in a game optimization, which is why it's often ugly, it's generally better for the dev to stick to minimal LOD for plants. Would Nanite help for that?
ОтветитьWait, Kojima commented on your video? SWEET!!!
Great video, btw!
its not working on 5.2
ОтветитьCouldn't make this work with UE5.0.2. I activated SM6 with or without SM5 checked to no avail. The materials turn grey when nanite is turned on. Tried that with the Megascans trees and Northeastern US Plants and Ecosystems packs on a blank 3D project. Well, I guess I'll have to either wait for 5.1 to hit the launcher or compile the whole thing by myself.
ОтветитьFor some reason my trees and plants are going grey? What am I doing wrong. T.T
ОтветитьWhat trees pack is that? look awesome.
Ответитьnanite don't work with masked or translucid material, is not directly tree or grass, is just almost all grass/trees have masked or translucent material.
But your trees have 3d foliage, not masked texture, so they are nanite with 5.0, not only for 5.1 '_' !
You can make nanite almost everything, like grass, juste need to make 3D real grass, not square with grass translucent texture x).
Does it mean we can nanite all the foliage? That's crazy!
ОтветитьWooa
ОтветитьProbably over 20 years we will have devs making a '2020-style' retro game where they coded in a LOD system to create the pop-in effect, because of the current engines not having LOD's anymore. Crazy.
Ответитьhow you managed to show the material since nanite suport only opaque surface shader???
ОтветитьWhile this is great, you can not just convert any foliage to the system. Nanite has always worked with poly meshes. Most trees use a material that approximates leaves with a masked method that still can not be Nanite.
Ответитьwhy dont you make your own tress?
ОтветитьHow can you get Unreal 5.1?
ОтветитьHow would it look like to have a Stress test made of these trees? 😮
ОтветитьIt enables high quality trees indeed
ОтветитьLod and pop ins are my most unfavorite aspect of games. This is great to see
ОтветитьDope
ОтветитьThis what I have been waiting for with Nanite! I don’t think I will try it now in my main project until a little more work is done on Epic’s side but this is great news!
Ответитьyes nanite is crazy, i am looking forward to nanite being able to be used without problems for all vegetation
ОтветитьRIP Unity, you won't be remembered (for 3D games at least)
ОтветитьVery exciting, but we haven't had as much luck with all of our foliage in 5.1. Some of ours are looking much worse in LOD 0 than 5.0, and we only have a few that look usable after zooming out. I still feel like we need to use imposters so that we actually have control of how each LOD is represented.
ОтветитьCan you demo a whole forest using nanite trees please?
Ответитьthis sounds very good, cant wait for nanite grass and landscape, nice video, where did you get the assets from ?
ОтветитьDoes this work for grass and smaller foliage too?
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