Комментарии:
I realised that I had modified the StateMachine class and added a GetGizmoColor that I don't show in the video. This to make it easier to debug, so do as you please. Here is the code that would go into StateMachine.cs:
public Color GetGizmoColor() {
if (currentState != null) {
return currentState.GizmoColor();
}
return Color.grey;
}
What should I do, if I have a big open world? Or I can do the same stuff?
ОтветитьGreat tutorial , thanks 🎉
ОтветитьHey! Great Video but when using this in my schoolprojekt i've run into some troubles. In my scene everything works just fine but as soon as i put the enemys into the main scene they move around for no reason at all. Even when put in the coverstate from the beginnig on they start spinning and moveing around the map. Is there any way you could help me out with this problem?
ОтветитьThis was really informative. Thanks man.
Ответитьhello , can you help me ? i cant find the link for the bullet tracer ...
ОтветитьOverall a useful tutorial- but it would have been better to see it more compartmentalized. Adding all the animations and such in complicates what was the interesting part of the video which is the enemies behavior.
ОтветитьThanks!
ОтветитьLearn Animancer and you will never want to look back to animator ever again
ОтветитьThis is a fantastic tutorial
ОтветитьWill this work with multiplayer like photon
ОтветитьThanks for making tutorial for noob like me! :D
ОтветитьHigh quality!
Ответитьwould any of this work/apply in a VRChat world?
Ответитьonto my 30th time watching the vid done everything but for some reason the states stop switching after going grey 😥
ОтветитьVery good but I can't add nav mesh because I haven't AI in my Unity
What's your version of Unity
Is it possible with version (2022 ,personal)?
What is your version of Unity? I am using Unity version (2022, personal) I don't have AI please help me
Ответитьis there a way to add a "patrol function"? i tried everything but it eighter ignores it or the code breaks
ОтветитьDefinitely worth the length of the video. Your way of explaining is simply wonderful. It's almost like going to school. Thanks, master!
Ответитьdunno why but my transitions not work
ОтветитьGreat tutorial but one thing I did find an issue with after adding more then one ai you have to do a check if the cover is taken or not or the ai will trip out trying to get in the same position as another. After adding a check for this it worked perfectly.
Ответитьthx so much, ur a life saver im using this for a school project, however I came across a little bug start reload gets called but it never reloads any idea why and do u have the scripts anywhere so I can better see the difference
Ответитьyou are not a live saver, you are the embodiment of divine intervention. i was looking to pick up unity to develop a payday 2 type game, where the ai bassicaly just throws itself at the player. you cant even imagine how many tutorials ive watched to try and find what i need. thanks so much man
Ответитьmerci frerooo <3
ОтветитьFuck you for being late to post this on the internet 😂.
No cap this is THE thing i was looking for 1.5+ years, this tutorial is a hidden gem ❤. you earned a subscriber
this is exactly what i was looking for. please please please make more. SO many tutorials on here covering the "stupid" AIs but really nothing covering enemies who even pretend to have a sense of strategy
ОтветитьThank you. This is what I am looking for.
ОтветитьVery well done! Thank you
ОтветитьThe video became a bit long. I usually aim for 10 minutes. Anyway, I hope you enjoy and let me know what you like and what you hate. I have many more tutorials in the pipeline :D
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