Attaching Blood Decals and bullet penetration BloodSplatter - FPS Character Unreal Engine

Attaching Blood Decals and bullet penetration BloodSplatter - FPS Character Unreal Engine

GameDevRaw

2 года назад

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Yuan Cui
Yuan Cui - 09.06.2023 10:11

Nice video! A bit later coming across to this, but is there a way to make the decal "wrap" around world objects instead of "cutting" through? The reason I'm asking is after trying out it for my own project, I guess a lot of stretchings on the walls and floors. Be curious to find out how to do it.

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Mr. Sunshine
Mr. Sunshine - 22.05.2023 19:49

Hello, thanks for the tutorial! Really nice effect to put in my game :)
I do have a question though: i'm in UE5 and the blood decals work perfectly on my skeletal meshes but they do not spawn on my instanced static meshes during runtime I.E. the walls and floors (they can be placed on the static meshes manually without problem). The code is exactly the same as yours (watched it through 3 times). Could someone help me or point me in the right direction?

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Mike Gread
Mike Gread - 15.05.2023 08:33

does this show exit wounds too?

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Hoc Est Bellum
Hoc Est Bellum - 17.10.2022 20:40

Is it possible to generate the same effect with a beginoverlap?

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erick hackilon
erick hackilon - 02.08.2022 20:06

bat tutorial

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Oblob 121
Oblob 121 - 20.05.2022 07:54

Love this tutorial. I was just wondering how did you make the enemy that you shoot? Is there a specific way or can I just make a pawn that follows me around?

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Tendies Man
Tendies Man - 30.03.2022 20:49

subbed

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Renan
Renan - 02.03.2022 18:40

Thanks!!!!!!!

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