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Nice video! A bit later coming across to this, but is there a way to make the decal "wrap" around world objects instead of "cutting" through? The reason I'm asking is after trying out it for my own project, I guess a lot of stretchings on the walls and floors. Be curious to find out how to do it.
ОтветитьHello, thanks for the tutorial! Really nice effect to put in my game :)
I do have a question though: i'm in UE5 and the blood decals work perfectly on my skeletal meshes but they do not spawn on my instanced static meshes during runtime I.E. the walls and floors (they can be placed on the static meshes manually without problem). The code is exactly the same as yours (watched it through 3 times). Could someone help me or point me in the right direction?
does this show exit wounds too?
ОтветитьIs it possible to generate the same effect with a beginoverlap?
Ответитьbat tutorial
ОтветитьLove this tutorial. I was just wondering how did you make the enemy that you shoot? Is there a specific way or can I just make a pawn that follows me around?
Ответитьsubbed
ОтветитьThanks!!!!!!!
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