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Awesome
ОтветитьCREEPY, RIGHT?
Ответитьwhat is the assignment operator ?
ОтветитьI want to download the Sam-A-Flang's Assets.
ОтветитьSomething is a bit off with the first example, in concrete with the line pos = new Vector3(...). Even if Vector3 was a class (and of course it is not) this would not change the "original" value. It would simply override the instance stored in the local variable pos. To change the "original" value, we would then have to do smothing like pos.x = 20; or pos += new Vector3(...);. This might confuse people.
ОтветитьQuentin SUS
ОтветитьThank u very much 😀
Ответитьthe more you talks like this less I wanna listen. Watch quill18 tutorials and make similar for beginners. His tutorials are too advanced for beginner. But way of explaining things is perfect.
Ответитьthis is hilarious
ОтветитьEnlightening!
Ответитьthis is confusing, watched it three time and still don't understand lol
ОтветитьOkay then,you people said that,"Any variable that is an object of a class is a reference type".
And Microsoft states it as, the variables of reference types are known as object.
Both statements mean the same thing.
Nice,understandable example
ОтветитьThis is one of the simplest yet one of the most important things to grasp in programming in Unity.
ОтветитьReference types are like pointers?
Ответитьhomeschool mom and teenager. 💚✅
ОтветитьCharles is dead baby, Charles is dead...
Ответитьspanish subtitles pls
Ответитьgreat!
Ответитьrip Charles
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