AUTODRIVE is HERE for Farming Simulator 25

AUTODRIVE is HERE for Farming Simulator 25

The FarmSim Guy

20 часов назад

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@mikefritz4111
@mikefritz4111 - 27.12.2024 02:52

Once cosrse is saved any vehicle can run it right

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@mikefritz4111
@mikefritz4111 - 27.12.2024 02:53

Good job explaining it.

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@valdurrandmaa2593
@valdurrandmaa2593 - 27.12.2024 02:54

haven't had time to test it out, but i saw in your video when you went in edit mode there was no lines already on roads. Does autodrive anymore regonises ai traffic routes?

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@LegendRockPlot
@LegendRockPlot - 27.12.2024 03:03

Amazing video and the Mods are so good!
I downloaded the Auto drive mod and copied the file to my mods directory but it just will not show in game for me in the mods section i have downloaded it from the official source and literally just moved the file so i dont understand why it dont show all other mods i have work?

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@correykeen2956
@correykeen2956 - 27.12.2024 03:03

Why is your money clicking down at about 1 euro a second? Do you have something else going too or does it cost that much to use these mods?

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@geeknessfr
@geeknessfr - 27.12.2024 03:10

Hey, thanks for your video!
Just a quick tip: for silos or other waypoints with triggers, you need to think about longer vehicles and trailers. Make sure your waypoint is further away from the trigger than in your video, otherwise the tractor might stop at the waypoint and won't move over the trigger to load or unload. 😉

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@MrSnivvel
@MrSnivvel - 27.12.2024 03:29

Well done video and it provides a perfect introduction into AutoDrive for those of us who never got this far in previous Farming Simulator games for having an automated play style. Definitely going to be a game changer with these two mods.

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@oldfinnishfarmer
@oldfinnishfarmer - 27.12.2024 03:29

I always rent a lorry & super b trailers to record all of my autodrive paths at once. Then i know all my vehicles can cope with the course with proper turning radius and trigger points :) great video!

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@incubatork
@incubatork - 27.12.2024 03:33

A new update just came out for Courseplay, v 8.002(Bete) Also the Autodrive courses are already available for the 3 in game maps.

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@johnnyslap1009
@johnnyslap1009 - 27.12.2024 04:18

To stop them from running over crops make a 2 way ring around the outside of the field that way it will follow that line instead of creating its own way

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@joelg8004
@joelg8004 - 27.12.2024 04:27

Anyone else having trouble with the mouse scroll wheel not working for doing turns on autodrive? I also can’t seem to reassign the keybind to use the scroll wheel for camera distance.

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@steph4050
@steph4050 - 27.12.2024 04:51

Wow that was fast! I have to say that I am surprised that it is available that fast!

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@Oldcranky1
@Oldcranky1 - 27.12.2024 04:52

New update for course play
Thanks for the vid FSG, happy now CP and AD both in game.
Looks like its doing same as 22 ignoring avoid fruit whilst it is on the headlands

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@strodey123
@strodey123 - 27.12.2024 05:11

So glad to have AD and CP back. I would have barely a fraction of the hours I do without them.

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@MaasLanderNLD
@MaasLanderNLD - 27.12.2024 05:16

how can i delete courses and where can i find the ones i need?

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@jeffparker3334
@jeffparker3334 - 27.12.2024 05:43

Always enjoyed CP but I could never really get the hang of AD. I’m going to try again here in FS25…fingers crossed. Thanks so much for mentoring us along FSG. I wouldn’t be nearly as capable without your tutelage.

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@ausshot83
@ausshot83 - 27.12.2024 05:55

another great video. silly question what setting do you have set or is it a mod for having the popout tabs for courseplay and autodrive

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@CuriousBoyGeorge
@CuriousBoyGeorge - 27.12.2024 06:39

"With traffic in 25 being better behaved..." I think we're playing different games, mate. The traffic in FS22 was bumbling fools, but the traffic in FS25 is nothing but kamikaze psychos. No way would I have traffic on if I was using this lol

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@andrewm1058
@andrewm1058 - 27.12.2024 07:13

Whats the difference between Courseplay and autodrive?

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@SaneNoMore
@SaneNoMore - 27.12.2024 07:17

Great. Now you don’t even have to play the game. Just set things up and go watch a movie…. 😋

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@Serenityindailylife
@Serenityindailylife - 27.12.2024 08:33

Download the giants dodgy version instead of the mods dodgy version.

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@Serenityindailylife
@Serenityindailylife - 27.12.2024 09:01

Im still yet to get an hour on the base game because it keeps crashing.

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@DisTurbedSimulations
@DisTurbedSimulations - 27.12.2024 09:05

Great video, and great message at the start about where to download mods from

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@05fordgtx1
@05fordgtx1 - 27.12.2024 09:21

It's good to see some of these game-changing mods coming back follow me is the one I can't wait for in the mod that makes your tires change colors

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@mr1stephen163
@mr1stephen163 - 27.12.2024 10:18

Great video. Using youre video as a reference, the trailer wasnt completely full when it started the silo route. If you had a truck and the harvester wont fill it more then like 30% will it drive off and unload it like youre tractor did

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@Dr4g0nW00d
@Dr4g0nW00d - 27.12.2024 10:52

The Macdon with combine will not work its know by CP for a fix

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@Dr4g0nW00d
@Dr4g0nW00d - 27.12.2024 11:12

this will work very well with open fields ect but with fields that are narrow and trees on the side not so you have clear some fields to make enough room

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@danielabegglen7135
@danielabegglen7135 - 27.12.2024 11:33

Hello FSG, Thanks for the video, great as always! The stockings where indeed stuffed with FS goodies this Christmas! Now we're back in business!

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@MrPelzi91
@MrPelzi91 - 27.12.2024 11:37

Heh seems nice but i also want to play the game and not have some auto play feature on but that's just my opinion.

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@MrBigjimbrown
@MrBigjimbrown - 27.12.2024 11:46

I love how you explain things, I always found unloading the harvester complicated until I seen it today, makes sense now, thanks for sharing.

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@aws4265
@aws4265 - 27.12.2024 12:56

It didn't drive through the crops on the first unload, it went around to find the harvester.

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@deadclocks5828
@deadclocks5828 - 27.12.2024 13:09

Merry Xmas from Aus Everyone 🎅🎁
Another great guide FSG, always informative, easy to follow and very muchly Appreciated!
Definately going to be using these 2 features, Ty☺

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@Misimpa
@Misimpa - 27.12.2024 13:22

Best mod for solo players

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@BrummieFarmer
@BrummieFarmer - 27.12.2024 13:47

I found with AD in 22 that the avoid fruits got better the more you run the same course. It's a bit like the Giants AI., the more you run it, the better it gets.

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@azorees7259
@azorees7259 - 27.12.2024 13:57

Glad to see Autodrive back , i also use it along side Courseplay too but with the new Ai with fs 25 i think Autodrive takes priority for me personally. With some maps now having traffic lights and the game AI stopping at them and people crossing on the crossings i hope the autodrive team can implement that into Autodrive. Would be so great when driving on a map with traffic lights along your course and vehicles stop on red and go on green :) .

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@TARTACUS
@TARTACUS - 27.12.2024 14:29

Great to see Autodrive and Courseplay come into FS25 this early both must have mods for pc users in my opinion. Great video.

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@Smeeagain22
@Smeeagain22 - 27.12.2024 15:06

Pretty harsh on other modders yea??

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@RyanS493
@RyanS493 - 27.12.2024 15:38

Thanks for the overview of this, FSG.

I think I saw someone else mention this? I’ve always used CP + AD when it comes to unloading combines. CP seems a lot more capable in field where there is no course set.
My only complaint about today’s CP/AD is in the past I could drive the combine and have CP chase me to unload. But since 19 that doesn’t work anymore, thus CP always has to drive the combine as well. Guess that gives me more time to shop tractors 🤓

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@antonstoqnov6919
@antonstoqnov6919 - 27.12.2024 16:03

can you use auto drive to unload combine without courseplay?

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@JoriDiculous
@JoriDiculous - 27.12.2024 16:08

What i hope the two teams, "CP" and "AD" can mange to do, is incorporate the game's "AI". Like CP already got the "Use game-routes" for "delivering", that of course newer works since there newer is a route from THIS field(Zielonka is hopeless!), then you use AD to record a route from the area you are at to nearest "game route" (not that there is any but you know what i mean i think). LoL

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@robertdagg9661
@robertdagg9661 - 27.12.2024 16:24

When will auto drive and course play be available on modhub

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@JParuscio
@JParuscio - 27.12.2024 16:52

FS25 is my first farm sim game and I am loving it. In game, if you use AI to deliver and sell, there is a hit to revenue. Does that same hit happen if you create a course (from your farm to the Grain Silo for example) and use autodrive to delivery and sell. Does the base game still see it as an AI doing the work and not give you the same revenue?

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@dakaargamer
@dakaargamer - 27.12.2024 19:44

the built in AI worker fails to deliver canola to my oil mill with CP so im so pleased to see AD get released! cheers

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@farmert7959
@farmert7959 - 27.12.2024 22:18

Thanks for sharing, my friend! I have a question. I play single player and I prefer to run the harvesters myself. Can auto drive do the carting for me as it does for a course play controlled harvester? 🤔 That would be fantastic! Same with forage harvesters. The follow me mod was a help but not great as this would be if it worked. 😎🚜 👍

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@StoryStorm-s5r
@StoryStorm-s5r - 28.12.2024 00:46

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@Myssham
@Myssham - 28.12.2024 05:10

Hey, i was just wondering - when you delivered your first batch of wheat at the grain drop off, did you not earn any money for that? I don't think I saw the money go up, but I could have just had a brain fart 😅

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@donald2818
@donald2818 - 28.12.2024 06:20

Nice to have but not convinced it’s needed. I’ve been happy with the in game default AI in the fields, going to, and delivering stuff. I appreciate the option though.

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@corpnut2906
@corpnut2906 - 28.12.2024 08:54

ty for the tutorial FSG

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@JamieGuyot
@JamieGuyot - 28.12.2024 09:06

Okay I guess the auto drive is just for a PC and not a console. I have seen no mod for console yet but it looks cool. We might be able to send a Ai helper to its destination but I’m not sure on that. I think Mr Sealy P showed how a AI worker can do the same thing as long as you add a point of location for it to go but I like the auto drive better. I wish it came on console

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@Martin4982
@Martin4982 - 28.12.2024 11:30

If you really want to see the path it creates while working actively on the field, go to the "gear" on Autodrive, click on the icon that looks like "glasses", tick the "Pathfinder" block and click "OK" to save. Now when it calculates a route on the field, you can see it.

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