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Once cosrse is saved any vehicle can run it right
ОтветитьGood job explaining it.
Ответитьhaven't had time to test it out, but i saw in your video when you went in edit mode there was no lines already on roads. Does autodrive anymore regonises ai traffic routes?
ОтветитьAmazing video and the Mods are so good!
I downloaded the Auto drive mod and copied the file to my mods directory but it just will not show in game for me in the mods section i have downloaded it from the official source and literally just moved the file so i dont understand why it dont show all other mods i have work?
Why is your money clicking down at about 1 euro a second? Do you have something else going too or does it cost that much to use these mods?
ОтветитьHey, thanks for your video!
Just a quick tip: for silos or other waypoints with triggers, you need to think about longer vehicles and trailers. Make sure your waypoint is further away from the trigger than in your video, otherwise the tractor might stop at the waypoint and won't move over the trigger to load or unload. 😉
Well done video and it provides a perfect introduction into AutoDrive for those of us who never got this far in previous Farming Simulator games for having an automated play style. Definitely going to be a game changer with these two mods.
ОтветитьI always rent a lorry & super b trailers to record all of my autodrive paths at once. Then i know all my vehicles can cope with the course with proper turning radius and trigger points :) great video!
ОтветитьA new update just came out for Courseplay, v 8.002(Bete) Also the Autodrive courses are already available for the 3 in game maps.
ОтветитьTo stop them from running over crops make a 2 way ring around the outside of the field that way it will follow that line instead of creating its own way
ОтветитьAnyone else having trouble with the mouse scroll wheel not working for doing turns on autodrive? I also can’t seem to reassign the keybind to use the scroll wheel for camera distance.
ОтветитьWow that was fast! I have to say that I am surprised that it is available that fast!
ОтветитьNew update for course play
Thanks for the vid FSG, happy now CP and AD both in game.
Looks like its doing same as 22 ignoring avoid fruit whilst it is on the headlands
So glad to have AD and CP back. I would have barely a fraction of the hours I do without them.
Ответитьhow can i delete courses and where can i find the ones i need?
ОтветитьAlways enjoyed CP but I could never really get the hang of AD. I’m going to try again here in FS25…fingers crossed. Thanks so much for mentoring us along FSG. I wouldn’t be nearly as capable without your tutelage.
Ответитьanother great video. silly question what setting do you have set or is it a mod for having the popout tabs for courseplay and autodrive
Ответить"With traffic in 25 being better behaved..." I think we're playing different games, mate. The traffic in FS22 was bumbling fools, but the traffic in FS25 is nothing but kamikaze psychos. No way would I have traffic on if I was using this lol
ОтветитьWhats the difference between Courseplay and autodrive?
ОтветитьGreat. Now you don’t even have to play the game. Just set things up and go watch a movie…. 😋
ОтветитьDownload the giants dodgy version instead of the mods dodgy version.
ОтветитьIm still yet to get an hour on the base game because it keeps crashing.
ОтветитьGreat video, and great message at the start about where to download mods from
ОтветитьIt's good to see some of these game-changing mods coming back follow me is the one I can't wait for in the mod that makes your tires change colors
ОтветитьGreat video. Using youre video as a reference, the trailer wasnt completely full when it started the silo route. If you had a truck and the harvester wont fill it more then like 30% will it drive off and unload it like youre tractor did
ОтветитьThe Macdon with combine will not work its know by CP for a fix
Ответитьthis will work very well with open fields ect but with fields that are narrow and trees on the side not so you have clear some fields to make enough room
ОтветитьHello FSG, Thanks for the video, great as always! The stockings where indeed stuffed with FS goodies this Christmas! Now we're back in business!
ОтветитьHeh seems nice but i also want to play the game and not have some auto play feature on but that's just my opinion.
ОтветитьI love how you explain things, I always found unloading the harvester complicated until I seen it today, makes sense now, thanks for sharing.
ОтветитьIt didn't drive through the crops on the first unload, it went around to find the harvester.
ОтветитьMerry Xmas from Aus Everyone 🎅🎁
Another great guide FSG, always informative, easy to follow and very muchly Appreciated!
Definately going to be using these 2 features, Ty☺
Best mod for solo players
ОтветитьI found with AD in 22 that the avoid fruits got better the more you run the same course. It's a bit like the Giants AI., the more you run it, the better it gets.
ОтветитьGlad to see Autodrive back , i also use it along side Courseplay too but with the new Ai with fs 25 i think Autodrive takes priority for me personally. With some maps now having traffic lights and the game AI stopping at them and people crossing on the crossings i hope the autodrive team can implement that into Autodrive. Would be so great when driving on a map with traffic lights along your course and vehicles stop on red and go on green :) .
ОтветитьGreat to see Autodrive and Courseplay come into FS25 this early both must have mods for pc users in my opinion. Great video.
ОтветитьPretty harsh on other modders yea??
ОтветитьThanks for the overview of this, FSG.
I think I saw someone else mention this? I’ve always used CP + AD when it comes to unloading combines. CP seems a lot more capable in field where there is no course set.
My only complaint about today’s CP/AD is in the past I could drive the combine and have CP chase me to unload. But since 19 that doesn’t work anymore, thus CP always has to drive the combine as well. Guess that gives me more time to shop tractors 🤓
can you use auto drive to unload combine without courseplay?
ОтветитьWhat i hope the two teams, "CP" and "AD" can mange to do, is incorporate the game's "AI". Like CP already got the "Use game-routes" for "delivering", that of course newer works since there newer is a route from THIS field(Zielonka is hopeless!), then you use AD to record a route from the area you are at to nearest "game route" (not that there is any but you know what i mean i think). LoL
ОтветитьWhen will auto drive and course play be available on modhub
ОтветитьFS25 is my first farm sim game and I am loving it. In game, if you use AI to deliver and sell, there is a hit to revenue. Does that same hit happen if you create a course (from your farm to the Grain Silo for example) and use autodrive to delivery and sell. Does the base game still see it as an AI doing the work and not give you the same revenue?
Ответитьthe built in AI worker fails to deliver canola to my oil mill with CP so im so pleased to see AD get released! cheers
ОтветитьThanks for sharing, my friend! I have a question. I play single player and I prefer to run the harvesters myself. Can auto drive do the carting for me as it does for a course play controlled harvester? 🤔 That would be fantastic! Same with forage harvesters. The follow me mod was a help but not great as this would be if it worked. 😎🚜 👍
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ОтветитьHey, i was just wondering - when you delivered your first batch of wheat at the grain drop off, did you not earn any money for that? I don't think I saw the money go up, but I could have just had a brain fart 😅
ОтветитьNice to have but not convinced it’s needed. I’ve been happy with the in game default AI in the fields, going to, and delivering stuff. I appreciate the option though.
Ответитьty for the tutorial FSG
ОтветитьOkay I guess the auto drive is just for a PC and not a console. I have seen no mod for console yet but it looks cool. We might be able to send a Ai helper to its destination but I’m not sure on that. I think Mr Sealy P showed how a AI worker can do the same thing as long as you add a point of location for it to go but I like the auto drive better. I wish it came on console
ОтветитьIf you really want to see the path it creates while working actively on the field, go to the "gear" on Autodrive, click on the icon that looks like "glasses", tick the "Pathfinder" block and click "OK" to save. Now when it calculates a route on the field, you can see it.
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