Комментарии:
"computer graphics", "computer graphics", "computer graphics", "computer graphics", because we coudn't get a contract from sony, microsoft or nintendo to produce their GPU's.
ОтветитьSony did reject the ray tracing gpu because it required game developers to work extremely hard on graphics that it may hinder videogame quality and quantity
Ответитьwaaaaaooooowwww
Ответитьyeah, because graphics rendered on 360/one/ps3/ps4/wii/wiiu hardware aren't computed (and thus computer graphics)
Ответитьso, i have my kepler gpu sitting right here in this pc... why can't i do this yet!?
ОтветитьATI's GPU's can make ray tracing too. It's just a program on top on the programmable GPU. ATI's and nVidia's GPU's has same API level. And has different only in operations speed, but not in possibilities. In 2006 I prefer ATI's GPU's, most for great research team and beautiful demos for new videocards. But for present time I still sit on GTX 670, for same reason. ATI wake up and give more research to us. And more beautiful demos of course. And return Ruby please. :)
ОтветитьYou can :) google OptiX demos/examples ;)
ОтветитьYay now lets quit workin to make it a demo, But actually put that water in next gen games instead of makin next gen games have simulated real time water!
ОтветитьNot about it's costs... it ll be a long-long time away when this hardware can be brought into a normal everyday gamer pc.
ОтветитьShiny
Ответитьno it wont.. the game engine that a company make/uses would and the consoles have been able to do it before it just wasnt practical
ОтветитьSo why did Nicholas Cage narrate this?
ОтветитьWe already have simulated water in borderlands 2, LOL. PC has already surpassed the "next gen" consoles ages ago...
ОтветитьThat's pretty sucks, that PS4 has AMD hardware. Wish they were on Nvidia..
Ответитьamd rocks. you pretty suck wish u had a life
Ответитьnvidia dint want to put GPUs in the PS4 or XBone becouse they said that titan is already so much better that they dont want to put something in that is already out of date.
Ответитьhow long until the gpu melts?
Ответитьto be fair, everything can use raytracing.... it's a matter of performance when doing so. however, microsoft said producers can use the cloud to render some stuff. when the xboxone fanboys are lucky, they could get their raytracing done in the cloud.
Ответитьthey didn't beat amd on the contract. that's the one true reality
ОтветитьSo why don't my games look like this yet? and what the hell happened to that hair tesselation you were talking about like 3 years ago nvidia?............. uhu
ОтветитьConsole + intensive rendering technique... Oh god. This won't end well...
Ответить*facepalm*
Ответитьidiot
Ответитьi can do real time raytracing whe i look out the window
ОтветитьPre-Rended! If not, where's I can download this demo?!!
ОтветитьThe first we may see of this in games will probably be with cloud games rendered on super servers. That would be the way to go so we don't have to buy our own hardware. We could just pay a subscription. They would make a buttload and we would save a buttload at the same time. Everybody wins :) Well except for those of you who care about having hard copies of your games. you lose :)
Ответитьi think i'll still get an amd card for my first total upgrade, it will serve me well for the next few years and then i'll think about getting a titan or something when more games start using this
ОтветитьThey forgot to make some water droplets stick to the sides after splashing. Water adheres to glass after all.
Ответить2012? its 2014 now, do any of my pc games use this?
ОтветитьXbox One can do this!!!!???
Ответитьhellow pepole think use this with the new direct x 12 and both of them are comeing to XBOX ONE so here comes a real next gen i want to see what PS4 gonna do simce they cant have DX12 since they work on a open gl. Dont gete wrong i like Sony but this was brilliant that Microsoft was planing this ahead. As an a graphical point now running a Nvidia softwear of an engin with DX12 on AMD video card .
ОтветитьReason this is not being used in video games is imagine a shit load of explosives, animations, A.I, ray tracing and water simulation happening at the same time.
You will get 0 fps per second, this demo had all its resources going toward the ray tracing and water simulation, not all the other systems that a commercial video game has (scripts, explosions etc)
That is some fake-ass water...anyways Y U NO make customizable pipelines instead of fat over-interfaced matrix multipliers?????
Ответитьvery cool
ОтветитьTegra X1 , Google Project Ara , Comoar , KOR-FX , PrioVR , Kinect Wi-Fi. :-) , 2 Pad Wii
Ответитьdamn... when i watch NVidia demos i need to have a fucking water refrigerator next to me. now i am thirsty. thanks JEN!
ОтветитьWait, was there real-time fluids already back then? I know that there was one in 2006 but I didn't know that it was this good looking
ОтветитьRemember Luminous Studio:
Path tracing, including real-time bidirectional path tracing via rasterisation, bidirectional sampling, and artifact suppression technique for glossy surfaces
Ray tracing solutions, including ray tracing approximation.
Four years later, video games still don’t look like this. I want my money back!
ОтветитьAll hail ray tracing our new graphics god!
ОтветитьLike if it's 2017 and microshaft is still trying to get 4k on console
ОтветитьRip my laptop.
ОтветитьThis will be the next generation of gaming, he said.
It would be amazing, he said.
People 2018 SHIT'S REAL
ОтветитьRTX ON
NOW WITH FULLY RAY-TRACED QUAKE II
This is about to blow up.
ОтветитьThat Jacket is raytraced!
ОтветитьRTX 2012!!!!!
Ответитьp a t h e t i c
Ответитьnvidia way ahead of their times with ray tracing
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