Changing action maps with Unity's new input system is easy and allows precise control of which inputs are being listened to - switching between a 3rd person controller, vehicle controller or UI buttons. An input manager can provide a static instance of an input action asset as well as centralized control of toggling action maps making implementation easy and error-free.
Version 1.0.2 of the input system was used along with Unity 2020.3
Timestamps
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0:00 Before watching!!
0:46 Why Switch Action Maps?
1:28 Fixing a Problem
2:08 Input Manager
3:51 Implementation Example
4:20 Action Maps
4:24 Tractor Controller Class
5:31 Final Thoughts
6:37 THE END