Changing Action Maps with Unity's "New" Input System

Changing Action Maps with Unity's "New" Input System

One Wheel Studio

2 года назад

16,020 Просмотров

Changing action maps with Unity's new input system is easy and allows precise control of which inputs are being listened to - switching between a 3rd person controller, vehicle controller or UI buttons. An input manager can provide a static instance of an input action asset as well as centralized control of toggling action maps making implementation easy and error-free.

Version 1.0.2 of the input system was used along with Unity 2020.3

Assets Used (affiliate links)
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Low Poly Farm: https://assetstore.unity.com/packages/3d/environments/industrial/low-poly-farm-pack-182924?aid=1100lHSw
Male Peasant Modular Pack: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/male-peasant-modular-pack-cute-series-180874?aid=1100lHSw

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Timestamps
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0:00 Before watching!!
0:46 Why Switch Action Maps?
1:28 Fixing a Problem
2:08 Input Manager
3:51 Implementation Example
4:20 Action Maps
4:24 Tractor Controller Class
5:31 Final Thoughts
6:37 THE END

#UnityInputSystem #GameDevelopment #Unity3D #indiedeveloper

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#Unity3d #Indie_Game #Game_Development
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