Blender Secrets - Add Seamless Details without Booleans using Shrinkwrap and Snapping

Blender Secrets - Add Seamless Details without Booleans using Shrinkwrap and Snapping

Blender Secrets

2 года назад

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Irfan Hossain Bhuiyan Student
Irfan Hossain Bhuiyan Student - 08.10.2021 17:13

Well you don't need to select every edge loop and set weight,you can just select the outer edge assign weight 1,then in weight paint mode (f3->smooth weight paint)

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Jana Maki
Jana Maki - 05.09.2023 10:39

Thnx for the tut its great! :) .. One question tho - this is lets say non destructive approach. But when u need to texture objects afterwards you do connect the together via ctrl+J, than do some sort of clean up? Or what do you have to do in order to clean up for texturing?

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Zasckil
Zasckil - 04.09.2023 23:10

и где это видео было раньше
Спасибо!!!!

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Hmmm
Hmmm - 07.08.2023 09:55

Never would have thought that it could be done. But separately, all these tools have been used more than once. Some kind of tin. Thank you. Very powerful.

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Blazej Popowicz
Blazej Popowicz - 21.05.2023 19:34

Hello, this is very good ( thumbs up) and I have recreated this effect - but when I went on to render the image ( using default rendering settings), objects are no longer seamless in the rendered image. Is there a setting that needs changing for the render?

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Piccardo
Piccardo - 15.04.2023 07:00

Well idk why but it does not snap to anything. snapping just does not work hmm...

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toerror
toerror - 01.04.2023 21:39

Thank you, this is concise and to the point, unlike most video tutorials.

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Mats Larsson
Mats Larsson - 19.03.2023 16:34

I guess using this method wouldn't work well with textures?

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SeFF
SeFF - 07.03.2023 07:41

Is there a way to do same trick, but inside of the mesh? If you want like holes

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The Luc1f3r
The Luc1f3r - 30.01.2023 19:31

that thumbnail looks like shoulder armor of Cloud Strife from FF7 :D

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Gamheroes
Gamheroes - 21.01.2023 15:04

Very creative this way of weighting the snapping

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Leptum
Leptum - 14.12.2022 21:35

Max Puliero he released this kind of modeling 5 years ago, and it was not even indicated)

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Hashim Alawneh
Hashim Alawneh - 29.11.2022 09:55

Is there a way to separate the detail object from the main object and keep the new mesh as part of it?

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DonArtAnimation
DonArtAnimation - 29.11.2022 01:23

I bought the book because of this.

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Sebbo Sebbo
Sebbo Sebbo - 08.10.2022 23:29

how too..or is there a workflow to bring that to game engine or make it game engine ready or is it ready. .can this be baked....

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Shoshkaboom
Shoshkaboom - 20.09.2022 04:17

I fucking LOVE this channel. Every time a video pops up in my recommended and I check one out, I learn some groundbreaking trick that solves a headache I've had at one point. And that fact they're so professionally done, in super short vids, with concise and clear explanation. I have DROWNED hours watching videos cover aspects of blender and they take AGES to explain something that should be relatively simple.

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Jeff Spinner
Jeff Spinner - 11.09.2022 06:48

Now I'm more in awe of how KitOps does it... his snap to surface looks cleaner. Love your stuff anyways 😋

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U S
U S - 22.07.2022 06:41

thank u thank u thank u very nice very handsome

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Michael Reed
Michael Reed - 16.07.2022 19:02

One of my faves!

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Prince Westerburg
Prince Westerburg - 15.06.2022 01:12

Elegant!

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Parker
Parker - 06.06.2022 02:52

So in my Blender freshman new born baby brain, this is like stretching a balloon around a door knob? 😂 if that makes sense.

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Cosmic Ninja
Cosmic Ninja - 31.05.2022 22:03

Lovely!

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Tim Krüger
Tim Krüger - 31.05.2022 15:57

Holy Moly, that is a key solution to a ton of stuff. Thank you random stranger :D

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Axel Knoetig
Axel Knoetig - 26.05.2022 13:05

a revelation for my aircraft modelling. Fairings, nacelles... all the stuff never looking really good, it`s past, thx so much

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Fer Alejandrez
Fer Alejandrez - 29.04.2022 02:30

Does this work to make holes?

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Exchange Visual
Exchange Visual - 14.02.2022 18:46

Solid!

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Kenal Louis
Kenal Louis - 10.02.2022 18:37

This is going to prove incredibly helpful in complex shape models. Thank you!!

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Ibrahim Hamdi
Ibrahim Hamdi - 19.01.2022 03:12

It's very useful, thank you!

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poweredbygeeko
poweredbygeeko - 27.12.2021 16:41

That's a really nifty trick.. very nice!! 👍👍👍

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Mamadsho Nazaramonov
Mamadsho Nazaramonov - 14.10.2021 12:46

Lovely!

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Muffakham Jah
Muffakham Jah - 14.10.2021 11:37

Great tutorial in a short time

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Mat Brady
Mat Brady - 14.10.2021 02:14

That just blew my mind. For that, good sir, you've just earned yourself a subscriber. Well done. :)

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RSpudieD
RSpudieD - 13.10.2021 03:43

This is such a cool tip (plus the one from Irfan)! Awesome!

(the other tip incase it get's deleted at some point: Well you don't need to select every edge loop and set weight,you can just select the outer edge assign weight 1,then in weight paint mode (f3->smooth weight paint))

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Karl Eclaire
Karl Eclaire - 11.10.2021 18:59

This is very helpful, thanks!

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Kajko Kokosz
Kajko Kokosz - 10.10.2021 17:17

Now find a way to align UV map too

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Rybz
Rybz - 09.10.2021 23:38

On shrinkwrap, Nearest Surface Point doesn't make a perfect curvature in mine, so I tried the others, and Tangent Normal Project instead fixes it.

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Dimitri Lalushi
Dimitri Lalushi - 09.10.2021 17:21

The shortest explanation of this method in the Web. Thanks! : - )

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Johan d
Johan d - 09.10.2021 16:06

it's even better than boolean cuz it gives you the feel of it being welded down 👍 👍

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Ed Kidgell
Ed Kidgell - 09.10.2021 14:54

Excellent!

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Fabrizio Bernasconi
Fabrizio Bernasconi - 09.10.2021 12:49

This video has one of the highest like/dislike ratio I've ever seen and it's well deserved.

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Батя Бати
Батя Бати - 09.10.2021 11:41

Very good! Thx.

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Abiyyu Panggalih
Abiyyu Panggalih - 09.10.2021 07:09

thanks for the tips

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Rockatansky
Rockatansky - 09.10.2021 01:06

This is straight away cheating! :D Thanks!

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Boris
Boris - 09.10.2021 00:16

Another magic trick! Thanks :)

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Logan
Logan - 08.10.2021 22:04

Whoa that’s a really genius technique

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RMolina3D
RMolina3D - 08.10.2021 21:13

shoot me now!!! nice

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Tom
Tom - 08.10.2021 21:04

Your video script is shorter than the thank you letter I was about to type. <3

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煉獄の住民
煉獄の住民 - 08.10.2021 19:01

Holy crap this is some advance stuff

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Joey Foreman
Joey Foreman - 08.10.2021 18:49

Vertices in the same group don't seem to retain individual weights.

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