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Well you don't need to select every edge loop and set weight,you can just select the outer edge assign weight 1,then in weight paint mode (f3->smooth weight paint)
ОтветитьThnx for the tut its great! :) .. One question tho - this is lets say non destructive approach. But when u need to texture objects afterwards you do connect the together via ctrl+J, than do some sort of clean up? Or what do you have to do in order to clean up for texturing?
Ответитьи где это видео было раньше
Спасибо!!!!
Never would have thought that it could be done. But separately, all these tools have been used more than once. Some kind of tin. Thank you. Very powerful.
ОтветитьHello, this is very good ( thumbs up) and I have recreated this effect - but when I went on to render the image ( using default rendering settings), objects are no longer seamless in the rendered image. Is there a setting that needs changing for the render?
ОтветитьWell idk why but it does not snap to anything. snapping just does not work hmm...
ОтветитьThank you, this is concise and to the point, unlike most video tutorials.
ОтветитьI guess using this method wouldn't work well with textures?
ОтветитьIs there a way to do same trick, but inside of the mesh? If you want like holes
Ответитьthat thumbnail looks like shoulder armor of Cloud Strife from FF7 :D
ОтветитьVery creative this way of weighting the snapping
ОтветитьMax Puliero he released this kind of modeling 5 years ago, and it was not even indicated)
ОтветитьIs there a way to separate the detail object from the main object and keep the new mesh as part of it?
ОтветитьI bought the book because of this.
Ответитьhow too..or is there a workflow to bring that to game engine or make it game engine ready or is it ready. .can this be baked....
ОтветитьI fucking LOVE this channel. Every time a video pops up in my recommended and I check one out, I learn some groundbreaking trick that solves a headache I've had at one point. And that fact they're so professionally done, in super short vids, with concise and clear explanation. I have DROWNED hours watching videos cover aspects of blender and they take AGES to explain something that should be relatively simple.
ОтветитьNow I'm more in awe of how KitOps does it... his snap to surface looks cleaner. Love your stuff anyways 😋
Ответитьthank u thank u thank u very nice very handsome
ОтветитьOne of my faves!
ОтветитьElegant!
ОтветитьSo in my Blender freshman new born baby brain, this is like stretching a balloon around a door knob? 😂 if that makes sense.
ОтветитьLovely!
ОтветитьHoly Moly, that is a key solution to a ton of stuff. Thank you random stranger :D
Ответитьa revelation for my aircraft modelling. Fairings, nacelles... all the stuff never looking really good, it`s past, thx so much
ОтветитьDoes this work to make holes?
ОтветитьSolid!
ОтветитьThis is going to prove incredibly helpful in complex shape models. Thank you!!
ОтветитьIt's very useful, thank you!
ОтветитьThat's a really nifty trick.. very nice!! 👍👍👍
ОтветитьLovely!
ОтветитьGreat tutorial in a short time
ОтветитьThat just blew my mind. For that, good sir, you've just earned yourself a subscriber. Well done. :)
ОтветитьThis is such a cool tip (plus the one from Irfan)! Awesome!
(the other tip incase it get's deleted at some point: Well you don't need to select every edge loop and set weight,you can just select the outer edge assign weight 1,then in weight paint mode (f3->smooth weight paint))
This is very helpful, thanks!
ОтветитьOn shrinkwrap, Nearest Surface Point doesn't make a perfect curvature in mine, so I tried the others, and Tangent Normal Project instead fixes it.
ОтветитьThe shortest explanation of this method in the Web. Thanks! : - )
Ответитьit's even better than boolean cuz it gives you the feel of it being welded down 👍 👍
ОтветитьExcellent!
ОтветитьThis video has one of the highest like/dislike ratio I've ever seen and it's well deserved.
ОтветитьVery good! Thx.
Ответитьthanks for the tips
ОтветитьThis is straight away cheating! :D Thanks!
ОтветитьAnother magic trick! Thanks :)
ОтветитьWhoa that’s a really genius technique
Ответитьshoot me now!!! nice
ОтветитьYour video script is shorter than the thank you letter I was about to type. <3
ОтветитьHoly crap this is some advance stuff
ОтветитьVertices in the same group don't seem to retain individual weights.
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