Комментарии:
wait. I can't create camera by Ctrl Z like the video said :((
ОтветитьVery useful thank you so much!
ОтветитьIt really works, thank you.
ОтветитьBro thank you so so much
Ответитьhi sir this tutoreal is amazing thanku itvery helpful, can u pls show how to make complex assets shapes(like ratten chairs, rope knoted chandeliars)etc etc
ОтветитьThx, I was wondering why my noise wasn't displayed correctly. Blenders viewport is lightyears ahead of Max by now.
ОтветитьThanks so much Eloi :) your tips are so useful. I have much respect for what you share with us.
ОтветитьToo complex for me
ОтветитьHey, can I see your PC setup?
ОтветитьShow realistic material in viewport dosn't work for me. It looks still completely different in Vray 5.
ОтветитьThanks 😊
Ответитьlove it...
ОтветитьI’ll use some of those tricks indeed, thanks.
ОтветитьPORFA PON TUS TUTORIALES EN ESPAÑOOOLLLLLLL
ОтветитьHola, Eloi. ¡Estupendo canal el tuyo, enhorabuena! Tengo una pregunta tontorrona: Cuando tienes personalizado tu Modifier Sets te da la opción de salvarlo, pero, ¿es posible volver a cargarlo por ejemplo cuando has tenido que reinstalar el progama?
Gracias y saludos.
Useful and Important video,, Keep Going
Ответитьwill you do tutorials about using 3dsmax for beginners!¿
ОтветитьHI ! Perfect video Eloi !... but I've noticed that when your using Cellular ( procedural ) ... even your trick doesn't seem to work... strange ?! tested it in 2017 & 2020 ..
Did you try ?..
fantastic!! plz create more of these tips and tricks!
ОтветитьI have a scene with building and front facade is glass (vray), i am using standard direct light. I am getting a bright spherical glow when i position my light behind camera, how can i hide the bright reflection? I tried (visible to camera-off) in object properties for light but no success... Please help.
ОтветитьThank you!
ОтветитьThanks man 😀
ОтветитьLots of thing i learnt
ОтветитьThank you so much very useful tips ! Great work !
ОтветитьVery useful! Thanks a lot👍
Ответитьnice . thank you!
ОтветитьVery cool tricks!!! thanks a lot!!! From México City!!!!
ОтветитьNice video, but you just shown us why everybody should just switch to houdini. All these things are un-optimized and crashy. For example, if you keep a lot of modifiers and save the file, it can happen that on the reopening, the vertexes on the base object changes numbering, and all your models becomes like a soup of polygons. Second, all this video shows the effect of modifiers on a small scale object. If you wish to model bigger scale, 100x polycount objects, well, good luck. Sometimes I had to wait half and hour just to attach 100 objects together, and if you dare to click, all your max becomes white, and you will be friends with the task manager. Sorry guys, this is unforgivable. Even blender is more competitive, and it's for free. Modeling complex and big things in max is like constructing a card-pyramid, afraid that at any moment it crashes and you lose everything, meanwhile Houdini is a mountain. Everything you do is solid, reliable, and not to say, 100% fantastically procedural.
Ответитьkeep going dude. lets see houdini fanboys cry over this stuff.
ОтветитьSo useful and pedagogical ART 3D TIPS MASTER channel ! Really top good studies vibes ! Muchas Gracias , merci
ОтветитьThanks Eloi.
ОтветитьThank you very much.. :)
ОтветитьEvery single thing shown in this video was new to me! Thank you so much for sharing all of this! I would love more tips and tricks!
ОтветитьPretty useful. Thanks Eloi.
Ответитьthank you
Ответитьgracias. the bunny tip was very amazing. thumbs up
ОтветитьThanks Eloi, i learned a lot. I really appreciate your videos :)
ОтветитьThanks Eloi, very useful tips
ОтветитьHey. I really like your videos. Maybe you can make some videos about physics and dynamics in 3ds Max. I mean motion graphics things. Maybe there are some simple and interesting ways, like in Cinema4d.
ОтветитьCan u vlog, how to animate tree meshes in easiest way
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