How To Build The Ultimate Horde Base - Recreating the EPIC Vanguard Base (download yourself!)

How To Build The Ultimate Horde Base - Recreating the EPIC Vanguard Base (download yourself!)

Guns, Nerds, and Steel

3 года назад

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@Barcio1
@Barcio1 - 07.08.2021 14:04

leesss goo

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@Reachermordacai
@Reachermordacai - 07.08.2021 14:08

A nice hour vid with a coffee!

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@MortenWill
@MortenWill - 07.08.2021 14:32

A random thought, horde bases as a custom POI? It would make an epic find if you are playing a hard game.

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@Raven-Blackwing
@Raven-Blackwing - 07.08.2021 16:07

I don't really like the idea of copying a someone else's well tuned base, but for those who do like suing this is very helpful. Thank you for doing this.

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@Arcane05404
@Arcane05404 - 07.08.2021 16:13

It’s like you read my mind, id been making notes on your base then you deliver the motherload! Bloody brilliant mate! I hope you and yours have been ok through the pandemic and you are able to keep going with this channel we all eagerly await the next episode of The Road and another after that 😁👍

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@christopherstephen1455
@christopherstephen1455 - 07.08.2021 17:09

The dart trap rooms look like danger boobies 😂

Edit : the finished thing looks like a warhammer 40k spaceship 🤔

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@DigiRulesTheWorld
@DigiRulesTheWorld - 07.08.2021 18:55

This is awesome. I love the design.

I am having an issue getting the save to work. I moved both folders into the right place but I'm wondering if I'm missing a Prefab as well. Game save tells me it can't open due to mods but when I start a new game with it, the base isn't there.

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@deanchurch5913
@deanchurch5913 - 07.08.2021 19:46

That voiceover was so clean that I wouldn't have noticed if you didn't point it out.

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@Heather-Eddy
@Heather-Eddy - 07.08.2021 22:31

Absolutely a brilliant work of art! :)

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@purpuradraco3747
@purpuradraco3747 - 07.08.2021 23:29

Exposed wires can be hidden. Not completely, that's simply not possible given many devices will have at least a bit of wire sticking out due to where the wire connects. The bulk of a wire can be hidden, though how well depends what you want to build. You do it with tunnels underneath or along the outer edge of your base. You make the tunnel 1 wide and 2 tall, any bigger it costs more to make and is not necessary, and stick relays inside it on the floor.

I worked this out on a platform base I used to build back in A16. I'd have a platform in a cross shape, red-cross shape, like a square with 4 squares attached N, E, S and W. Atop each support pillar I added the tunnel using the thin concrete slabs for floor and ceiling, walls made fancy as long as the tunnel was enclosed to avoid relays being shot. Both floor and ceiling slabs oriented the same way, slab at the top of it's cube, to make the floor of the platform smooth on top and allow me to add relays to the floor of the tunnel. Made some fancy builds using this simple template.

If I wanted electrical devices beneath my platform then simply making a support hollow allowed me to take the wiring down there to another set of tunnels beneath the base. Depending on height of the platform or width of supports a hollow support may not even be necessary, as long as the relay top and bottom line up to hide the wire within the support blocks.

Turning the corners for the tunnel I added a pole tucked into the corner, which I must've had to do for a reason, though it's been a while so I don't recall the exact mechanics of why. You can still walk past poles in the corners even in a 1 wide by 2 tall tunnel, just like you can walk over relays, or could back then, with just a small bump over relays on the floor. The ceiling slab does appear to float above the pole but since the tunnel is enclosed it doesn't matter, looks supported and not floating once enclosed. Stuck a couple of access hatches along with a ladder to sit the hatch on and let me climb back out in the days before parkour was a thing.

Then placed relays along the tunnel floor and the wires were hidden, protruding only where they left the tunnel to connect to a device, though you never see much wire, or any, depending on what you connect where. Connecting a blade trap to a relay in a tunnel below it, for example, you see no wire at all. Distance and angle between relay and device obviously matters but it hides the bulk of messy wiring and the beauty is, you can access that wiring any time you like because it's all inside a tunnel you can walk through.

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@boofe7206
@boofe7206 - 08.08.2021 03:09

oh holy shit I was just about to start my own version of this base

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@dichebach
@dichebach - 08.08.2021 04:56

I have a design I really like that I'm going to merge some of your features into. We did a bit four entry draw bridge base on a server a year or so ago and it was a hoot. The real challenge I find is to build a base that you never have to tear apart and can just keep building up and expanding through the whole game. It kind of requires you to focus on that above everything else.

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@dragonangel20111
@dragonangel20111 - 08.08.2021 07:37

Can't wait for the horde!

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@anthonystahl8996
@anthonystahl8996 - 08.08.2021 12:13

You do you, but I don't sh** where I eat (horde base -normal base)

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@tonypena7744
@tonypena7744 - 08.08.2021 17:40

hi, whats the location of the bases, i look every where ,can not find it..

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@donaber1
@donaber1 - 08.08.2021 20:38

The build-along for the vanguard base was awesome! Not only did it give us the chance to see it built-in 1 video but you also provided us with insight on how you build and how you make decisions. There aren’t many build-along videos around in the 7d2d community so it was awesome to watch in my opinion.

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@Mikala89
@Mikala89 - 09.08.2021 03:26

well even with time stamps i ended up watching everythign because it was SO DARN intriguing! really a love style of a vanguard build! and i cannot wait to see a horde fight on tis particular build!

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@ijustas0544
@ijustas0544 - 09.08.2021 19:08

Nice base! I will try something similar on my series!

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@Wanderinpaladin
@Wanderinpaladin - 12.08.2021 14:35

Question: Why did you put the doors flat? IIRC you put the powered ones on their sides in the Base Types tutorial so when they were powered they would lift open and make a bridge.

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@dannyfrankygamer
@dannyfrankygamer - 14.08.2021 20:13

Phenomenal. I have over 1600 hours into this game and I'm still learning things from this channel. What an amazing and effective base! I vote that you create some custom POIs to add to the CompoPack. You have the skills and the creativity and, God knows, we need more and better options. In addition to that (I don't ask for much - heh!), I'd like to see a short playlist tutorial on creating POIs in the same tradition as this video. I'd really like to see how you place zombies and their respective trigger points.

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@noahchristian1354
@noahchristian1354 - 21.08.2021 07:31

Spiky penis base

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@darsengt
@darsengt - 30.08.2021 22:55

how many fuel it use per hour?

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@MrIcezGaming
@MrIcezGaming - 13.09.2021 21:46

So when upgrading the fighting platform from flagstone to concrete, the entire thing just collapsed in on itself, except for the center pillar. Any Ideas?

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@michelguenette8998
@michelguenette8998 - 28.10.2021 20:56

You might have done better to add even more support below the ground level that you excavated. You know from experience that after the layer of reinforced concrete is destroyed, the ground underneath will be obliterated very quickly through the use of explosives. You should have a few pillars in the corners that go deeper. For one, they act like markers, telling you where the outline of your base is located. Second, undermining would be more difficult to accomplish.

Using only one pillar for the helipad is risky. There should not be much activity around it, but two pillars would provide an extra level of redundancy. You might want to find the outer limit that a pillar can support, and then place the pillars, so that each one can support a large enough area that the gyrocopter is not in danger of falling, if something were knocked out below it.

You managed to place blocks on top of the corn. That gives us a limit of three blocks to work with. Is it the same for trees? If so, then it should be possible to create underground farms, as long as there is a chimney that has a clear line of sight to the sky. It has been a while since I have seen the concept used, but with a floor, a planter box, and three blocks of space for plants, we have a repeatable pattern that is five blocks tall. I believe that I worked it out on my own before, as a thought experiment, but without being able to run the game, I cannot test my theory. Is there a limit to how deep you can go? Can there be a nearly unlimited number of storeys to a growing tower? (I am aware of the game height limitations.) How far away from the chimney can plants be placed, before they are outside of the area of effect of the light? (I think that the ring is four blocks away, so a 9x9 grid can be supported by a single shaft of light in the middle.)

It has been a while since I watched your other videos about the mechanics of the game, and there are others, who have described the structural integrity and the physics of the game, but I cannot recall, if someone has pulled all of them together. Once the block building limits are lifted in Alpha 20, perhaps this is something to consider?

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@StreamdancerSmurgle
@StreamdancerSmurgle - 08.11.2021 23:52

Nice base.

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@thefaithslayer2553
@thefaithslayer2553 - 23.11.2021 22:54

This base is awesome but it has been a nightmare for us to build legit from scratch because a lot of the structure wants to keep collapsing on us as we build it up.

From day 8 thru day 31, we built the entire structure on top of the ground (we avoided constructing the trench in the beginning because we figured it would be a headache to try and dig all of that up using stone shovels and very little stamina). No issues whatsoever at that point. Got the garage, alamo position, trap pods, crafting room, causeway, tunnel, fighting platform, and its ramps built and upgrade to reinforced concrete. We also skipped the gyrocopter pad because we didn't have a gyrocopter. We also skipped the spikes as I figured those were just decorative and could be added later once the rest of the base was complete.

So, by day 31, we finally found our 1st auger and we went to work digging out the trench (we had dug one block down in the dirt originally to lay the floor of the garage, so we needed to replace another 3 blocks vertically on all sides to the stone layer). Once the excavation was complete, I proceeded to try and replace the dirt blocks underneath the garage frame using rebar, then upgrading to reinforced (wet) concrete while he started work on digging up the top layer of stone so we could lay the trench floor down. Starting with the front right corner of the garage, I got 3 blocks to the left replaced with reinforced (wet) concrete (replacing one block at a time, of course) before I started getting hit with falling debris. I looked up and, to my horror, watched as the entire garden (including the awning) and roof of the crafting room collapse. We both ran up and were completely heartbroken to find that all of the storage boxes in the crafting room had also been consumed by the collapse - losing everything we didn't have on us at the time.

At this point, we both raged quit for a day or two. Once I calmed down, I went back in and activated CM to try and rebuild what had collapsed, but it just kept collapsing (even after those 3 blocks had dried). I figured there must be something in the steps you took to build it in this video that acted as a sort of 'keystone', so I tried the next rebuild attempt by following the video. step by step, and that still didn't work. Either the roof of the crafting room would collapse while trying to rebuild it or, once I was able to figure out the sequence of placing the blocks so they'd stay put, it would collapse again once I started putting the farm plots down. Eventually, I was able to succeed in rebuilding it by filling in all of the garage windows with reinforced concrete blocks.

Now, I'm trying to figure out where exactly that I fucked up.

As I said, the only things we hadn't done by day 31 was build the trench, the gyrocopter pad, all of the decorative pieces (spikes, spotlights, etc), and the turrets/traps/electrical components (vault doors, relays, etc). Now, during the original collapse (and the next 2 after that) I didn't have the garage window frames filled in with bulletproof glass blocks yet, so I did that before making the 3rd rebuild attempt, but that didn't hold up either (NOTE: I didn't add the iron bars or the reinforced concrete trim around the outside of the window frames because I figured these were just decorative and didn't think that would have any effect on the structural integrity since they're sitting on the surface, rather than being 'weight bearing' pieces.

My best guess right now is that the trench itself somehow adds to the structural integrity of the base, which is confusing considering that the structures themselves are still sitting on top of dirt or stone blocks. Unless just having those reinforced concrete blocks adjacent to them still counts.

Certainly will be exporting our save file before making any more changes to the base....just in case.

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@sonnydhillon4031
@sonnydhillon4031 - 25.11.2021 16:53

Genuinely loved watching this video while I get over a fever. Thank you for making this

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@LovinOne.
@LovinOne. - 19.01.2022 13:31

Love the build... 1 tip instead of fences to cover the gaps, use 'SHEET's. They work amazing for what your looking for. 💙💜

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@danielakerlund2901
@danielakerlund2901 - 24.01.2022 22:17

Does this file / download for Alpa 20 work?
If I now download this, how do I proceed? Have never done this before .

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@nickyriley2917
@nickyriley2917 - 31.01.2022 23:34

FYI this still works a treat on a20

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@skyknight6467
@skyknight6467 - 25.02.2022 17:16

Do the vault doors still work in Alpha 20?

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@TizonaAmanthia
@TizonaAmanthia - 25.04.2022 00:12

did this design change much for A20?

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@TizonaAmanthia
@TizonaAmanthia - 25.04.2022 00:55

I'm proud that you're using "Cladding liberally" in the A20 they actually ADDED some cladding blocks that are just less than a full block in surface, and you can sneak your nailgun in, to repair a core block behind it. couple that with the "Fence post" thin round thingy, in the corners, you can turn a 1 full block into 9 block support! this as newcomer should know, is how you get bigger beefier support for larger extravigant bases! every "column from bedrock" you can add, gives you more "capacity" to work with. as well as giving armor for your critical support pylons to absorb damage before the whole structure collapses.

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@joshuahall433
@joshuahall433 - 19.05.2022 00:54

You

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@Hamun002
@Hamun002 - 03.06.2022 02:26

it actually makes plenty of sense from a "realism" standpoint as to why certain shapes can only be made with wet concrete: because wet concrete fills cheap crappy containers, its very easy to manipulate into pretty much any shape you'd like!

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@tauur
@tauur - 03.06.2022 16:59

I know this video came out a while back but would anyone know what the paint/texture used on the outside is?

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@RememberingEverything90s
@RememberingEverything90s - 24.07.2022 16:29

I just love how much alike we are. I have a mini version of this and our paint jobs are so similar. So sad to see this series end. On to the next one. P.S. your base is amazing. I will have to DL it and check it out myself

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@emileroy5874
@emileroy5874 - 09.09.2022 23:45

Would be nice to download your save without having to create an account to some upload website. (btw I tried to create one three times, but it always says the verification code is wrong)
Any way we could have another download link? Thanks

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@kryss64130
@kryss64130 - 18.11.2022 17:35

That was an EPIC build, very nicely done!!

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@isoSw1fty
@isoSw1fty - 20.11.2022 01:53

A base made of saltine crackers? Noice

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@paullnjhc
@paullnjhc - 10.01.2023 23:12

Is this still viable in the current state of A20?

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@NannyOggins
@NannyOggins - 02.06.2023 13:31

I really love the “trap pod” idea, I’ll be incorporating that design into my base.

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@jussi8278
@jussi8278 - 26.12.2023 22:14

that link is not working

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