2. Unity loading screen - Creating the bar

2. Unity loading screen - Creating the bar

inScope Studios

6 лет назад

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@somethingnew4650
@somethingnew4650 - 20.03.2021 21:00

Thank you sir 😊

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@akkuyoradiowolves6955
@akkuyoradiowolves6955 - 06.09.2018 14:29

how do i make the loading screen be inexistant,and the only sing that the game is loading is a girl running sprite on the bottom?

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@AsierWillyams
@AsierWillyams - 10.06.2018 03:22

Thank you! ;)

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@legenddreamz.2761
@legenddreamz.2761 - 27.03.2018 12:41

Thanks bro its working i have another doubt
NavMeshAgent for player character movement (Mobile, Joystick)

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@noteload
@noteload - 18.02.2018 09:21

How about if you use SceneManager.LoadSceneAsync?

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@rgv3858
@rgv3858 - 14.01.2018 23:57

Hey! Good lesson. I have some doubts, though.
–Why didn't you use a Slider?
–This is goid if you have the main loading of the scene in a LoadManager, as you had. But, what about the Awake() and Start() methods of all the game objects??? They will load out of the bar. In other words, it's not an asynchronous way of loading.

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@pauljasperparungao8752
@pauljasperparungao8752 - 30.11.2017 17:51

how i fix the error StartCoroutine(BuiltUnits());?

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@KorLeinster
@KorLeinster - 31.08.2017 20:44

when i click the START button, Nothing happens ;(
i had add gameObject.SetActive(false);

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@guilleacq
@guilleacq - 31.08.2017 05:58

Looks great! Nice vid :D

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