Комментарии:
Interesting, I can't see quite how I would use it, but I guess I can find some use for it in future projects.
ОтветитьThank god they are improving the workflow. Can't remember how many times Unity has screwed up my prefab instances by overwriting them with values it should not overwrite. I'll wait for the public release though...
ОтветитьHi. Your channel is great and very interesting but I can't keep silence more about one thing. What's the reason for putting frontal cam in video? Sorry, but Its just make me crazy, man. A event stopped watching Your videos with hope You would remove frontal cam from your videos, but U didn't. So my Ive lost my patience and wrote this comment)
ОтветитьThank you for the video. It was very informative and answered pretty much any questions I had about the new nested prefab system. I've been excited for it since I heard about it. I'm also hoping it merges well in git so we can make use of it for scenes. :)
ОтветитьAwesome
ОтветитьFirst! :D
Thanks for the awesome videos!