Комментарии:
I've used max for 20 years and XSI and MAYA and Blender is the only girl friend that doesn't hurt me.
ОтветитьWassup man 👁️👃👁️ 🙏
Keep up with the Great content 🤌
What happens if you use a bevel shader instead of actual bevel on a game asset? Would it be less taxing on the game engine? Or would it be more extraneous?
ОтветитьCan you make a tutorial on how to properly fix the topology of this model after booleans ?
ОтветитьIs it possible to create cars with this workflow ?
ОтветитьI look forward to new videos about the animation of parts, mechanisms (animation of solid surfaces)
ОтветитьHow did you add bevel modifiers to the BoxCutter edges? it just wont work for me all the verticies seemd to be correct but the Addon seems to now allow bevels
ОтветитьThx a lot for sharing your workflow!!...I have a question: can I use a lower subd level as 1 or 2 to make the mesh less dense....and now I can use Boolean and regulate the density mesh of this Boolean according to the main mesh to have more flexibility to clean the mesh...don't forget to put a subd with 1 lvl on top to see the result of my Boolean...if I'm happy with the result, for the smaller Boolean part I will apply my modifier to get more dense mesh for the smaller Boolean....ect....it mean, the workflow is to add a lower subs lvl, add the big boolen...add another subdlvl, and the medium Boolean, and another subd lvl for the small boolen...sorry for my English skills lol!! And don't forget one think, I'm a beginner, so if what I said have no sense so let me now lolllll
ОтветитьOutstanding! I'm new to the Blender Bros. I just did a couple of your basic hard ops modeling videos. Your videos are very well put together.
ОтветитьNice results! Really impressive.
ОтветитьVery nice tutorial. One question though, what kind of matcap is this? Is this a matcap actually?
ОтветитьAmazing. It's great that you are sharing, your workflows 👍
ОтветитьExcellent. You're hitting points that pro-level industrial designers (like Syd Mead) excel at integrating into their design work. Very nice. Thanks for showing this.
ОтветитьNice work man!
and How about UV wrapping? I saw you prefering Zen UV or UV pack master , What's the difference between them?
I would love to watch a full video outlining this technique and its tools, got my vote, nice job man!!
Ответить"Clustering Detail" is also a very valid consideration in the aesthetics of 2D mechanical renders.
ОтветитьPublic Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like.
Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
Thought you were modelling a futuristic urinal from the thumbnail...
ОтветитьYour videos have always been great from a technical standpoint, but I never really liked your designs. That all changes with this video, keep it up!
Ответитьinteresting ! 👍👍
ОтветитьNoob question : When you model something like this with Sub-d how to make low poly of this for texturing. I don't understand that, because my model with sub-d and without sub-d is whole different 2 things, its changing the general form/shape of the model too much. How's the baking gonna work?
ОтветитьNice stuff Josh, thank you for sharing!
ОтветитьPLEASE more stuff exactly like this man! Looking to get into this kinda work and would love breakdowns on really complex pieces and how to go about designing overly complex systems
ОтветитьExcellent information and well done!
ОтветитьEver since i found out about bevel modifier i dont think i've ever used bevel modifier again loool. ok maybe in some few instances but when there is even slightly dense detail i dnt even bother lool
ОтветитьAuto Subscribe..... Cool
ОтветитьAwesome workflow, tips and art! Looking forward to another great tutorial. I have a stack of them I'm still going over. Thanks so much for sharing your workflows.
ОтветитьJosh, outstanding as always. Really appreciate your efforts and tutorials. Cheers from Nova Scotia...
ОтветитьThis model looks awesome, nice job. I can't wait to see a hard surface tutorial using sub-d. Thanks for sharing.
ОтветитьU will be executed for using the bevel shader
Ответитьdamn josh thats a really good video. And I have to say the design you did there is in my opinion the best I ever saw by you - ITS JUST SO SLICK! The detail distribution is really damn good :D
Ответитьfk your curves...
ОтветитьWell doing details is not hard for sure, but i m always reluctunt because at least for me a detail should mean something, i mean why its there, whats its use? Of course i m talking about concept art here, i dont know the model you re talking about here what is for, but i would really like the why behind the details and not the how, thats very crucial for me
ОтветитьAwesome
ОтветитьThanks alot dude!!! Cheers !!!
ОтветитьGreat tutorial, they all help.
ОтветитьReally good idea to make some tutorials for organic surface using subd and HardOPS/BoxCutter ! :)
Bevel shader works everytime for masking artifacts ? Really cool tips ! 👍
Amazing video! If it's ok to ask I think some videos of you just chilling creating artwork in real time with commentary would be fantastic. Keep creating great artwork!
ОтветитьThanks for the great video Josh.
ОтветитьCool
ОтветитьThank you so much for always generously sharing your incredible knowledge with us.
ОтветитьIt's Awesome
Ответить