Комментарии:
if it is a first person shooter game, can this character be shot on the arm and the body will stand still, fall to the back ? will this bullet be counted in collision detection ?
ОтветитьHey Nick<
I came across KCCs in Nvidia's documentation and your series was the best one I've come across to help me understand them even better. Honestly, I'm struggling with understanding wall collision. I keep clipping through the walls. I'd love some help here. Again absolutely lovely series and I love what you're doing
This is explained in a way that makes it much more understandable, thank you!
ОтветитьThis github repo is the most unreadable thing I've ever seen dear god
Ответитьsuperb work
ОтветитьEvery game dev should watch this video, amazing explanation and demo project. Congratulations!!!!!
ОтветитьThis is amazing. I'm learning a ton by going through your very well-written, well-commented code. This controller fixes a lot of problems I've seen with other controllers. I can't find anything like it. I really appreciate this!
Ответитьwhen your character moves forward, is she simply "Teleported" forward? So you just set her location to a new location after doing a capsule trace?
ОтветитьCould you potentially go more in-depth on collision itself, as in, how one would code that? I don't really learn much from just copying code or reading a finished script, for me it specifically is something I can understand if it's in a format like this video.
ОтветитьMy head hurts just watching the summary!!!! Glad people like you understand and engage with it.
ОтветитьWow, this video its very good. I wasn't prepared for the knowledge I received
ОтветитьNice!
ОтветитьDude, you deserve more views. Well presented and good explanation of a topic that is actually hard to wrap your head around!
ОтветитьThis is exactly the kind of topic I’ve been looking for. Thank you so much for making such a concise explanation. I’ve been trying to make my own CharacterController with the limited knowledge I have and this could help immensely.
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