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A lot of things I agree with here. I'm gonna sound like a broken record here but Assassin's Creed has slowly lost it's identity over the years. The 3 core pillars of AC are navigation, stealth, and combat, and you touched on all of these points really well.
You mentioned advanced controls for parkour, and that is something I 100% agree with, give the player more freedom of movement and focus on that first, animations can come later but these animations should not slow down the player that breaks the momentum. The side eject and back ejects created better puzzles in the earlier games.
"If you sneak up behind a guy, he's dead", this. This is so important. You also brought up ghosting, and yeah, being able to sneak through a place without being noticed or sneak out after assassinating a target would be ideal. The Black Box missions of Unity and Syndicate are personally, one of the highlights for me because the concept and execution of them were pretty well made, I wish they expanded more on those in future games.
Personally, Unity's combat was one of the better combat systems that sadly fall apart once you get better gear as the challenge is no longer there. However, the original AC1 combat has a special place in my heart for some reason. Enemy being sponges are just not the way to go for AC, I get that Ubisoft wants to lure the GA more, I understand, but achieving that by trying to be another game will just make you lose another section of the player base.
I love this franchise, I really do but it's slowly becoming more of a love-hate feeling towards it. The newer games are fine as games, I enjoy them to a certain extent, but they just aren't the games I wanted as an AC fan. Honestly, Alex Amancio with the idea of revisiting AC1 and reinventing the mechanics of that game is a good idea which is why I enjoyed Unity quite a lot actually. It may not have been the perfect execution of it but it was a decent attempt.
Good video btw, I should probably pop in to one of your streams one day haha
mine is:
an assassin living in the Levant during the time Hasan Al sabah moved from Almut to Masyaf,
and being a part of the convoy, clearing up some leaders that wanted to attack the assassins, and our camp would move just like RDR2 through the outside of cities like Harran, Aleppo, Antioch and be a part in the great story of the Siege of Ma'arra then reaching Masyaf.
showing all the struggles and having moments when the brotherhood almost collapsed and having to make so many hard choices to not break the creed tenants.
playing first as a Master assassin and after 3 sequences you die for the brotherhood and we start controlling his student that's more emotional and nieve then at the end we know that this character is Altaier's dad.
lots of blackbox missions and killing leaders of both sides, super hard game that would push you to play it like you're one of the assassins, losing lots of your comrades and reestablishing the brotherhood in Masyaf, and get killed in a sudden.
lots of changing sides and playing on the edge of extinction, doing whatever to keep the brotherhood, maybe breaking some tenants near the end.
Assassins creed: the Holy Marsh
Expanding on the idea of a meaningful present-day plot, it would be cool to have a new modern Assassin like Desmond to control. Have them meet Shaun and Rebecca and give them actual goals and dynamics together akin to AC Brotherhood. They could even have the modern day protagonist be a woman to finally give some closure to all that "find eve" crap from the Ezio trilogy. Though it would get muddled with the absolute mess that Ubisoft made of the Isu.
ОтветитьOne of the major things I loved about about AC1 and the Ezio games was the level of control. What that meant was that 95% of the damage I took in the game was fall damage but, you know what, it was almost all on me misjudging jumps, getting greedy (rarely it was the game doing something weird/unpredictable but even the old system wasn't prefect). That's how AC should be.
That said, I get trying to make the game more accessible but appealing to the lowest common denominator runs the risk of making the game boring and watered down, which AC is suffering from.
That’s AC1… he just described AC1.
ОтветитьAside from movement, we may get close to that with Mirage. Granted, we'll have to wait for the game to come out, as there are multiple factors unknown, like mission layout, the exact stroy (even though motives seem very clear with the trailer), detection AI, jankyness due to input lag etc.
There will be issues. There always are. But so far, to me it looks very good.
to me The AC game sufered and lost their way because of AC3, Black flag and uninty
AC3 had a mid respiton for many good resons even though it had lots of thing people wanted In brotherhood your assassins are faceless so in 3 they are named and have quests Dont want 90 towers to deal with now its mini quest to liberate a city and fort to test you skill and mastery building a town to make money thats also not just buy building make money buy building make more money its quest a cast of people quest to mix up what your doing AC3 was the fisrt game i 100%ed i tryed outhers but gave up before i finished
but people missed the citys Why the USA it has nothing to climb on, you are in too much of history every event your there in the background not killing templers, and "what would you have me do " your too passive
Black Flag the best pirate game ever made, people loved it and you alrady know why sure it has fults but i think UB took the worng lessons from it
Your not an assassin and it was fun your where to bussy being a pirate to care you had the hood so ....
you didnt play by anyones rules your a pirate
you do need to go rond a deal with fort and tick them off
AC Uninty luched to bugs making lot of people not pick it up (the bugs are still there bug im playing thought it for the fisrt time now )
but playing now I feel it Uninty is the close a "ideal" AC game in Towers across the land to cheek off nope, fortress to take out nope, you get to customise to a level unseen in a AC game and still look cool, your first time enring the Assassin hidout your like yes this is what its ment to be
the parkor when it works looks amazing
combat is meh in its slowness comeing from 3
So in the end the lessons UB took from these 3 game are AC fans
Dont want to be a assassin
they dont want a team of Assassins a Brothood if you will espishly not wit each one having a name and a quest and being felshed out
People dont what to customise their Assassin look at syndicate your opitions have alrady gone down to full outfits
They Want Towers and forts to tick off
They dont want much parkor so wider open spaces
BOATS people love BOATS
Evey new AC game afrter syndicate
has a boat bit that you
Your not a Assassain maybe you know an Assassain
maybe with the new game they will bring to life the AC Game many have in their heads Lurning from the last 4 games
AC Unity Parkour, combat (rest are too easy or booring) and stealth
AC1 story, protagonist and atmosphere
When you talk about the combat it reminds me leathal difficultly in Ghost of Tsushima where you're essentially a glass cannon
ОтветитьI really feel heard from this video. You a Rogue begging for us Ghost players to get our own fantasy achieved in AC is super necessary. I really hope Mirage gives us the freedom to do this
ОтветитьI miss unity's movement and locomotion system so much, it really feels like someone moving and not a doll having their limbs moved like the new games
ОтветитьIt's sad ac used to be one of the most unique game series ever but Ubisoft kept making the games "safe". to the point they just made a generic western rpg with the name "assassin's Creed" because everyone loves rpgs. Now everyone just thinks thats what assassin's Creed is just another rpg.
ОтветитьAccessibility is the keyword for me. From a SKATE and Tony Hawk series player perspective, I’d prefer manual inputs all the way. Eg: A ‘wallplant’ can be done parallel or perpendicular to a wall, without losing trick momentum. Even that sweet millisecond of artificial gravity where you shift kinetic energy from the knee to the foot. A side hop with a tiny charge animation before launch. I always thought steampunk jump boots + grappling rope would have made for some sick traversal to combat scenarios in Syndicate. 1 to 1 London is pretty but feels so slow horizontally.
ОтветитьIt’s crazy that all of ubisofts fans could design a better game than their last couple
ОтветитьIt's wild that the elements for a prefect AC game is spread across all the AC games but ubisoft is soo bad at improving mechanics and systems that all these systems are never used again . For me the perfect AC game will have :
Unity Parkour , World design and customisation +
AC III Combat finishers and enemies that chased you through rooftops + Combat from something like Ghost of Tsushima .
Looks like that's what they are doing with Mirage . Hopefully it doesn't suck but I'm not holding any hope with ubisoft anymore . That have shown time and again that they don't give two shits about their fans
AC has always been a junkfood franchise.
If you wanted a good action parkour game, play Prince of Persia: Sands of time.
If you wanted a good action stealth game set in a historical time period where you’re running around on rooftops, play Tenchu: Wrath of heaven.
If you wanted a game that has social-stealth and is about creatively assassinating targets, play Hitman: Blood Money.
And if you wanted a good action game, play any CoD or Uncharted game.
AC simply doesn’t have enough depth in any mechanic it has, as they’re all half baked.
consequences of not assassinating.. governer torres
Ответитьit takes so long for me reload checkpoint ac brotherhood cuz ezio just cant die
Ответитьi dont think u want to see russia💀
Ответитьswag
ОтветитьI like knock outs and sneaking around people instead of just murder. Always sparing people whenever possible especially police and innocents
Also side ejects and back ejects are my favorite parkour moves and it pisses me of that unity removed it and Ubisoft never added it back. I hope it’s in Mirage and Red
Mission structure like Shadow of Mordor mixed with Just Cause inorder to make more of the open world.
Templars are up to no good. Go figure who's behind everyything by throwing wrenches into the gears of their systematic oppression. Supply convoy? Sunken. Secret documents? Stolen. Corrupt officials? Eliminated.
After causing enough silent chaos. You begin putting clues you discovered together to figure out the Templars behind everything.
Shadowy figures pulling the strings? Discovered.
My ideal AC game is just AC1 but with even more options in stealth and assassnation, I'd really like if the main target you were stalking could show up at multiple points in the city and your investagations would reveal places he'd go in the district of the city, you couldn't just walk up to him in kill him tho since he'd always have guards with him and combat would be very hard, the hardest in any AC game to incentivize stealth or at least gorilla tactics, social stealth would also go back to being the primary form of stealth and we'd get varrying crowd types that help or hinder you, future AC games made the crowds barely matter at all while in AC1, it was a selling point and a part of the gameplay, I want to return to a smaller dense open world, that's almost entirely focused around assassinating your main target, so pretty much just AC1 but more polished
ОтветитьHonestly going into a ledge grab or a safe fall in previous AC games was really fuckin annoying when I wanted to jump from it but I was to close to the edge and I'm glad they added a mechanic that lets you stay on the edge until YOU the player have decided to either descend it or leap off it as well but then Syndicate happened also I do prefer the movement system of Unity mainly because the slow down you receive for not being a able to find anything to wall run up considering the that's the fastest vertical movement is annoying sometimes as well as the speed at which you can do things and of course style is a factor but if Unity had cancelable moves, 100% honest it would be the BEST movement system out of any game that allows free climbing ever and I already consider it that
ОтветитьYou are a fresh breeze of common sense and 90's old school logic...
Hats down, brother... If I would be getting my development team together to repair AC... you would be contacted at moments notice...
Who is this hangry French person yelling to my left😂😂😂?
ОтветитьSo Brotherhood?
Ответитьno mention of the modern day i see, good. AC dont need no animus. And a world war 1 AC game would be perfect but infinite will be good i got high hopes
ОтветитьI'm just gonna say that the identity of Assassins themselves in these new AC games has been distorted by Ubisoft. It's like they forgot what an Assassin does, which is sneak in to kill a target for ANY reason, whether it be profit, vengeance, or what have them. Instead of a game that promoted the Assassin fantasy (stealth, parkour, and the satisfying view of a Templar impaled by a hidden blade through their neck), the player is now forced into the mindset of a Templar—always out in the open, always limited by what their "allowed" to do, and always dull. The only modern AC game that started this trend was Origins, but it wasn't like it's reputation worsened as a result—in fact, people flocked to Origins after realizing the disaster Valhalla was.
In short, Ubisoft has branched out so far that they outright ignored the reason why Assassin's Creed became so popular. There's no heart anymore; not to the gameplay and mechanics, and especially not to the plot they make NO effort to attract interest after AC 3.
Ghost of Tsushima on lethal is my ideal combat for an AC game
Ответитьthats why i love techland for dying light because they listen to the fans
ОтветитьI wonder of ubosoft have ever seen this vid or if they even bother looking at what the community wants/thinks.
ОтветитьI feel Unity had a nice combat system just needs more weapons and variations.
Also I feel like one AC game needs to have a create an assassin.
Ideal Assassin's Creed. A deep connection to real history, the brotherhood, an engaging protagonist. The hidden blade, the robes and free parkour system. Gathering intelligence to eliminate a multifaceted target.
No shitty microtransactions.
Word of mouth is literally how I got into AC2 and video games in general. If it wasn't because of word of mouth, my Steam Wishlist definitely wouldn't be as long as it is now.
ОтветитьI think a cool ac game is one that takes place is Berlin in WWII as a Templar who was born a Templar but has a friend who was a Templar and joins the assassins and the main character has a crisis on wether to be an assassin and stays as a Templar. They each gain ranks in their respective orders doing spy stuff for their orders until each is sent to kill each other and they try to fight but then the invading allies crash the party and they have to flee, one dies in the commotion, the assassin maybe and then each person has a crisis on what to do.
ОтветитьUbisoft montreal should study this material.. oh dear Valhalla youre not "Assassin"..
ОтветитьGod damn. I saw trailer AC Odyssey and think to myself - "Looks great!". Big open world in ancient Greek setting. Familiar gameplay with a twist - new RPG sstem. Naval combat. Horse riding. I adore AC 4 BF and Brotherhood. So... I bought Odyssey. Not played et. I see more and more negative comments about Odyssey. And start to nerveus. God damn!
ОтветитьI liked your vidoes a lot. Sharp gameplay, when you talk about something its alwayss interesting to listen. Subscribed already.
ОтветитьTake freackin' notes Ubisoft!
ОтветитьYeah but that would mean Ubisoft has to actually give a shit about their games and they're unable to do that
ОтветитьI played Odyssey till I got the platinum trophy after that I was like yup never installing it again.
ОтветитьIt's funny you just described a game that exists. It's called "Ghost of Tsushima"
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