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When i do this for example for any other object it become way bigger than it was, any suggestions how to fix that?
Ответитьits been 3 years and yet blender still doesn't simplify this one, but I understand its due to its free and lacking more budget, but still instead keep putting so much feature that somethings is being left and forgotten.
in maya you can make this in less than 20 seconds
Well presented but does not work for the latest version.
Ответитьthnx, helped a lot
ОтветитьSetting the object's origin to the 3D cursor is exactly what I was looking for. After that, I simply need to duplicate and rotate around Z-axis - thanks!
Ответитьman this just does not work for me. unfortunate
ОтветитьDid not work for me. For me the object I want to rotate will be in a straight line to the 3D cursor and when I start to rotate it will create a spiral. Also all the spheres I want to duplicate will get smaller and smaller when nearer to the the center.
ОтветитьWow is that complicated and unintuitive, coming from 3ds max, but I ain't paying a monthly subscription so I have no other choice but to learn this. The 2nd time I did the exact same thing and go figure it didn't work anymore. Now the object doesn't just go in a circle but rotates and transforms in size too, but I'm doing the same thing, I don't get it.
Ответитьthx :-)
ОтветитьNice tutorial. Thanks for your help!
ОтветитьIt is worth noting that this method ONLY works on meshes that have had no transformations applied to them. When I tried this on any mesh that had been scaled in any direction, I ended up with a spiral of ever-smaller objects.
Ответитьthanks mate it was help
Ответитьgreat guide, but for some reason mine made massive copies towering in the distance that rotated seemingly at random. Blender hurts me in unexpected ways.
ОтветитьAnybody know how to properly keyframe mesh objects moving in a perfect circle using this technique?
ОтветитьSelect your object, press Ctrl+A > All transforms to fix the scaling issue
Ответитьdoesn't work for me for some reason, they do follow the origin point except they are exponentially multiplying and stretching in size and exponentially increasing in distance.
Ответитьso good now i can make adn in the way my Mom wants me to make it on blender
Thank you!
Doesn't work in 2.8.
Makes the nobject deform crazily. The more towards the Z , the more stretched out it becomes. It moves immediately when the relative offset box is ticked
hi, how is DUPLIFRAME done in 2.9?
-and >DUPLICATION >FRAMES >SPEED is gone in 2.9 - object's settings
Thank you for pointing our that it has to be in "edit mode" to move or scale the mesh XD.
Cuz i had struggles scaling it or moving it evenly and didnt use this modifier frequently XD.
Now i know this is alot of potential!!