Boxxle/Sokoban - From GameMaker Studio 2 To C++/SFML Game Engine - Part 13

Boxxle/Sokoban - From GameMaker Studio 2 To C++/SFML Game Engine - Part 13

Bradley Sward

4 года назад

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This is one in a series of videos you can view at your leisure to learn game design and development using the GameMaker Studio software suite. This video will focus on adding animation functionality to the SFMLObject class. Objects will now be able to animate just like they would in GameMaker Studio.

Bradley Sward is currently an Associate Professor at the College of DuPage in suburban Chicago, Illinois. He has earned a Masters degree in Software Engineering from DePaul University, a Masters degree in Computer Science from the University of Illinois at Springfield, and two Bachelors degrees in Computer Science and Molecular Biology from Benedictine University. Prior to teaching, Bradley worked for five years in the field of casino gaming on a variety of video slot machine and poker games. The Village People have been permanently etched into his brain.

Тэги:

#GameMaker #Studio #Game #Design #Development #Boxxle #Sokoban #C++ #SFML #GameMaker_Studio #GMS2 #Objects #Image_Index #Image_Speed #Animations #Texture_Coordinates #Height #Width
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