Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

GDC

6 лет назад

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@thorinkafka8904
@thorinkafka8904 - 11.11.2023 00:18

Really good talk, but at the questions segment I perked up because "wait a minute? Was that Pip from SUSD podcasts?"

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@RglMrn
@RglMrn - 20.08.2023 07:47

Really great talk. Thanks!

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@binky777
@binky777 - 29.07.2023 17:21

This is very interesting.

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@danacoleman4007
@danacoleman4007 - 01.04.2023 20:45

Jeff!!!!!

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@stevecox4033
@stevecox4033 - 28.02.2023 17:29

"A bird in the hand is worth two in the bush." ~ useful adage
.....Saying that taking the 80% chance to get $4,000 or nothing is in our "financial interest", over getting $3,000 for sure, is a bit of a slippery slope. Let's say you choose to roll the dice and you get the $4,000, what about rolling again for an 80% chance of $5,320 or nothing. And what about rolling for an 80% chance of $7,075 after that? And $9,410 after that? And $12,516 after that? In a vacuum, if it is in our "financial interest" to take the deal at $4,000, then it will always be in our interest to take the same deal for the same percentage of gain for the same probability. If you follow this logic you will eventually bust and be left with $0, even though each individual deal was in our "financial interest" to take. At what point, then, does it become rational to take the 100% chance of less money? I would argue that in context, it is hardly ever in our "financial interest" to take the deal, despite probability being in our favor, because the potential gain is only useful to a very small portion of people's starting wealth. For example, if someone starts with only $100 wealth, $3000 represents quite a substantial increase, a 3,000% guaranteed gain, while $4,000 only offers a 29% potential increase beyond that when you consider that the $3,000 is considered to be already in the bank. In context, that is the only valuable comparison here, 3,000% guaranteed gain ($100 to $3,000) vs 29% possible gain ($3,100 to $4,000). You would be foolish to take the deal in this case. On the other end of the spectrum, if you start with $1 million, $1,000,000 to $1,003,000 moves the needle much more than $1,003,000 to $1,004,000, the latter of which would have hardly any impact on overall wealth. You would have to really dig somewhere in-between to find an edge case where the potential increase of wealth is worth it over the guaranteed gain.

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@michaelboucher1023
@michaelboucher1023 - 08.02.2023 08:45

Wheres proper captions?

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@Elfos64
@Elfos64 - 17.12.2022 06:37

Something I've noticed that no one really comments upon is that opportunity cost isn't a real cost when it involves an infinite resource. How can it be seen as a lost opportunity when by all logic it's still there? With deals involving the infinite resource against a finite resource are struck, loss only works in one direction. How do trade-offs work with one-sided post-scarcity?

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@richardfiske3522
@richardfiske3522 - 21.11.2022 01:43

Fascinating talk, applicable to areas other than board games.
Are casinos and online gambling companies applying these techniques? The odds are already stacked in their favour!

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@luipaardprint
@luipaardprint - 12.11.2022 17:05

Calling cutting off the longest road with a settlement in Catan an edge case, clearly hasn't played enough Catan 🤣

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@revimfadli4666
@revimfadli4666 - 05.10.2022 18:23

"a singed companion cube comes into the last scene of the game"

Did Geoff just predict




Alyx?

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@revimfadli4666
@revimfadli4666 - 05.10.2022 06:33

Is positive interaction(Race for the Galaxy, Mottainai, Keyflower) processed that much differently from negative take that(even in cases that are mathematically similar)?

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@pocket83squared
@pocket83squared - 29.09.2022 19:31

Immediately my math-brain begins to consider which are the rational decisions, and then I stop, remind myself of his warning not to over-analyze my options, and concede; I'm shamefully forced to admit that—by default—I'll willingly decide to decide exactly the same way everybody else does.

Even though I know better, give me a safe gain and a gamble to avoid loss every time!

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@Mel-mu8ox
@Mel-mu8ox - 01.07.2022 13:55

I think this explains a lot about the community reaction to Mojang not adding glow bugs...
or showing their concept art for birch forests.. the only difference being fungi on trees and taller trees.
the taller trees were added in world gen... but they said it was just concept art and not a promise....
ppl felt they had had something taken away, and focussed on that more than what they had gained

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@raphaelnej8387
@raphaelnej8387 - 21.05.2022 15:23

about tracking
discarding the 2 other card is actually much better than keeping them in your deck.
Playing a 28 card deck is stronger than playing a 30 card deck.That is the reason why there is no « 0 mana draw a card do nothing » card. It would be auto include in every deck.

I didn’t like tracking when i first played the card. But when you stats building becks, you realize that the 29th and 30th card are the worst cards of your deck, and that it would be stronger to have a 28 cards deck.

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@samanthabyrnes1354
@samanthabyrnes1354 - 12.05.2022 18:05

nice

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@albertusagung4461
@albertusagung4461 - 12.04.2022 16:10

That's why all this time people are still agonizing over the death of Aerith.

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@ClemensLode
@ClemensLode - 08.04.2022 21:20

He told the person he won $5 but then have it sit there for an hour, keeping him on his toes whether or not he will actually get it :p

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@ModularLanding
@ModularLanding - 29.03.2022 20:33

The problem with economists calling such choices “irrational” is that they’re assuming a lot of things, like the ability to reiterate at no cost, which isn’t realistic. The example he used at the beginning with the volunteer shows this: if he loses the $20 wager, he doesn’t eat lunch. If he wins, he gets $40–so what? So he can buy two lunches? He doesn’t need two lunches to prevent going hungry. So his choice to reject the 50/50 offer is absolutely rational from an evolutionary psychology POV. Ignoring real world needs like this is one silly thing economists often do. Another example: would you wager your car if you need it to get to work and keep your job? Who cares if you win a second car, if you’re risking your job to do so? This is okay in board games of course because there’s nothing at stake related to actual survival.

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@Hafgandil
@Hafgandil - 10.01.2022 11:55

Oh boy, the deadly disease part didˋt age very well, did it? But great talk nontheless.

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@Salisbury2015
@Salisbury2015 - 02.12.2021 08:28

This was a deeply fascinating talk. It's gotten me to think a lot more about how I practice loss aversion in ways that aren't always logical.

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@santiagoremedi7385
@santiagoremedi7385 - 27.10.2021 16:24

you could've said "the unhappiness of losing the $20 is/feels more intense than the happiness of gaining the $20

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@derraldlosey1118
@derraldlosey1118 - 24.10.2021 09:45

Level drain is worse than death in some ways.
Player death feels like an end, a conclusion to that characters story.
Level drain feels like the time the player spent building up the character is lost. With the additional penalty of having to remove all the gains of those levels and recalculate stats.
It also doesn’t make thematic sense for most monsters that have it.
Early versions were even worse because it all depended on the DMs roll.

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@justinmadrid8712
@justinmadrid8712 - 19.10.2021 03:17

Fun fact. A study was done that demonstrated that 40% of studies are wrong.

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@metal4k787
@metal4k787 - 12.10.2021 10:54

All those negative emotions are bad for a person's well being and also feed the Archons.

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@justthink124
@justthink124 - 03.09.2021 12:56

I understand the intended affect of ripping up cards in legacy games, but there is another angle to it- you can never "start from scratch" with another group or hand it off to someone else, making it really a one-time-shot sort of game, devaluing it in that sense. As a player who buys their games very selectively and wants to keep them in mint condition, I will NEVER listen to you if you tell me to destroy something I bought, it's a rather presumptuous ask.

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@nchastan
@nchastan - 31.08.2021 11:49

One comment on the Level draining ability, especially in 3E: I'm more uncomfortable with recalculating all those modifiers, remembering which feat was gained at which level or for spellcasters redoing the entire spell selection (on a Sorcerer that's even worse) and basically having to redo the entire sheet from the ground up is faster. BUT you can technically exploit this for respecing, which is standard starting from PF so the only useful role is lost. Speaking from experience that wasn't drained

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@WadWizard
@WadWizard - 29.08.2021 13:02

Am i the only person who didnt care about the companion cube? Tbh i thought it was a joke, i had no qualms about incinerating it, though i did look around if there was some trick just out of having been told i had to do something, being a puzzle game i thought maybe there was a clever little puzzle to it...

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@angerock49
@angerock49 - 20.08.2021 20:08

What a fantastic lesson!

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@qin2500
@qin2500 - 20.08.2021 02:31

Every time i see "80%" I think to myself ""Those are Hydro Pump odds" and go for it.

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@Elwirfy
@Elwirfy - 12.08.2021 20:34

Funny how we get the companion cube back at the end of Portal 2

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@DanielDroegeShow
@DanielDroegeShow - 07.08.2021 00:40

To the last question about rewards/lose aversion, I think Monopoly does that great. Rolling doubles lets you go again, but roll doubles 3 times in a row and wind up in jail. Everyone feels like that player (even when it is themselves) deserves to go to jail because they are going too fast.

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@DanielDroegeShow
@DanielDroegeShow - 07.08.2021 00:09

I feel like I am one of the 10% outliers in the regret section. I'm constantly 2nd guessing myself and would jump at the opportunity to switch because it would feel worse to have that fear validated.

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@DanielDroegeShow
@DanielDroegeShow - 06.08.2021 23:53

With casino chips being abstracted from money, it takes that a step further with digital chips in online casinos.

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@midasgold9379
@midasgold9379 - 05.07.2021 13:11

it's a cool talk and i believe what he's saying, but i also chose the opposite choice for a lot of scenarios he mentioned

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@papercavegames
@papercavegames - 31.05.2021 21:58

One of the best GDC talks I've ever watched. It reminded me of how in Potion Explosion, nobody ever wants to use the -2 point tokens that allow them to take an extra marble on their turn because nobody likes losing points. But taking an extra marble can be game changing.

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@jch8376
@jch8376 - 25.04.2021 07:50

I must be old school, because I'm ok with losing stuff in games . It's part of the game.

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@sharktos3218
@sharktos3218 - 24.04.2021 13:01

This guy doesn't measure the personal situation into his things.
I gain access to way more things with free $3000 than I would with an extra 1k and a chance to get 0.
One is a sure 3000, the other one could end you with 0.
If you played the game like 10 times, yes, choosing B would be almost always right.

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@jeffreyallers336
@jeffreyallers336 - 28.03.2021 11:59

Geoff's "Achievement Relocked", which goes deeper into loss aversion and it's applications to game design, is one of the most fascinating books I've read.

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@TheDJLionman
@TheDJLionman - 27.03.2021 01:23

i dont see how taking an 80% over a sure bet on a gain is the wrong financial choice the thing 20% chance to loose might aswell be 100% because there is no garentee you can easily be the 20% who gets nothing, the problem here is none of these questions have context which the human brain uses to make all of its descions so by asking me if i'd rather make a sure bet or a risky one without asking me my financial situation before hand- its meaningless information without the context of the thinking behind the descions.

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@abefroman81
@abefroman81 - 17.03.2021 20:12

This was a fantastically interesting watch

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@FrancoisTremblay
@FrancoisTremblay - 31.12.2020 12:14

The way this is framed is bad. If Choice A guarantees me 3000$ and Choice B gives me a 80% chance to get 4000$ and 20% chance to get 0$, it's perfectly reasonable to choose A, especially if you are poor (in general, the more value you give to the money, the more likely you are to choose A). The concept of taking averages as the "rational" thing to do is very abstract and doesn't really relate to game situations or real-life situations at all.

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