Комментарии:
Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!
ОтветитьI love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol
ОтветитьCan you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you
Ответитьnice :) thnx dude!
ОтветитьI've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.
ОтветитьDamn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!
ОтветитьThanks for this... Another software that can do this is Materialize
ОтветитьWould PixPlant serve for the same purpose?
ОтветитьFor better results you should use 16 bit mode or even 32 bit float
ОтветитьYou are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!
ОтветитьHe, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!
Ответитьlifesaver! thank you
Ответитьtechnically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.
Ответитьu r amazing.
Ответитьthanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!
Ответитьthis was great! until I learned I would have to pay 20 per month for this tool. No thank you!
Ответитьso sad,i don`t have this software🥲
ОтветитьWow this is awesome, would anyone know a similar work flow in blender or 3dcoat?
ОтветитьMaterialize is free soft to get hight map
Ответитьthanks a lot sir this will help a lot for the future
Ответитьamazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰
i did this and "targa" format does not show me the alpha and we have to use TIFF.
another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.
Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow
Ответитьi love you .____.
Ответитьhey, Thank you very much for sharing this amazing technique ^^
ОтветитьThis is so helpful, you are amazing, thanks for sharing 🙏🏻
ОтветитьAmazing video, thank you!
ОтветитьThis is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first
ОтветитьThis method is insane, you just saved me hours of work and research !
ОтветитьWow! Thank you!
Ответитьthx帥哥
ОтветитьCurrenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.
ОтветитьAmazing
ОтветитьOk.... this is the coolest tutorial. Thank you.
ОтветитьHey Abraham! It's all great! But, when will the lighthouse project continue?
ОтветитьThank you very much could you please make a video about creating brushes like metal brush stone
ОтветитьGreat 👍🏼
ОтветитьWould be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)
ОтветитьDamn, this was soo cool tutorial and helpful too, thanks
ОтветитьAlso make modeling hard surface tutorials in Zbrush
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