Connecting client to server - Part 3 - Creating Multiplayer Games

Connecting client to server - Part 3 - Creating Multiplayer Games

Brent Aureli Codes

8 лет назад

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@lanceshipley7139
@lanceshipley7139 - 08.12.2015 03:58

Great as always! Looking forward to the next!

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@mercu3
@mercu3 - 10.12.2015 15:19

Thank you Brent! Cristal clear tutorial!

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@sumitwadhwa2569
@sumitwadhwa2569 - 21.03.2016 09:48

Dude.. you absolutely fantastic, hats off to you but any idea how do you do the same stuff when you got to design it entirely on the PHP, ajax?

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@leonsomedina716
@leonsomedina716 - 21.03.2016 21:43

Awesome, does this work for iOS builds too?

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@marvinjansen3442
@marvinjansen3442 - 18.05.2016 00:50

I encounter NoClassDefFoundError when running it on the Android Device. I triple checked Gradle, put them manually in the Build Path. With them listed in gradle script and without. I dont know what to do. Google cant help

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@nitsanlevy4067
@nitsanlevy4067 - 19.11.2016 14:47

you are the best man

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@TheWombatGuru
@TheWombatGuru - 02.01.2017 06:07

No errors, but it doesn't say a client connected :( The server does say it is running, the client does start and show the window, but they don't connect

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@johnshiplet184
@johnshiplet184 - 10.04.2017 14:05

@Code School can you do a tutorial on how to implement a client server model for session based multiplayer games using gamelift(AWS) ??

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@crackdownex
@crackdownex - 19.07.2018 12:16

Brent Aureli's - Code School Could I use this to make a client for networking on a old game that has no official servers now like quake

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@nilanius007
@nilanius007 - 06.05.2019 22:04

if someone is watching in 2019, when he is changing the gradle file write there this: 'compile "com.github.nkzawa:socket.io-client:0.3.0" ' and then android studio should show you add denpendacies and just choose the first one and it should work

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@blackystern6963
@blackystern6963 - 23.12.2019 19:11

this is great. finally a tutorial, to really get into it

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@briansalkas349
@briansalkas349 - 08.04.2020 03:02

If I put my settings.gradle file in the server folder, I get a build error when I try to run my project. Also, my Build.gradle(Project: multiplayer) file looks very different than yours.

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@davidkim2389
@davidkim2389 - 09.05.2020 08:03

Can't get it to connect

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@Noah-vm8id
@Noah-vm8id - 14.06.2020 11:38

Wowwwww!!! this is so amazing because i just found a better way than google firebase xD Your tutorials are really still the best, thank you for that. I am currently working on a game project with some friends (I'm 15) and this is really helpful

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@deddo4385
@deddo4385 - 18.06.2020 09:21

Great video once again!
[SOLVED] I had a problem with the socket IO import.
1) I didn't set the Gradle dependencies correctly: I put the additional line at the bottom, but it happened to be project(":html"), and it should be project(":core") instead.
2) the correct syntax should be: api "io.socket:socket.io-client:0.6.2"

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@TheGreenII
@TheGreenII - 08.11.2020 02:41

No errors, but it doesn't say a client connected The server does say it is running, the client does start and show the window, but they don't connect ???

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