Why You Should Use The New Input System In Unity + Overview

Why You Should Use The New Input System In Unity + Overview

samyam

3 года назад

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Kozmobot Games
Kozmobot Games - 20.08.2023 01:21

Is it possible to make my player jump in Unity with the new Input System? If yes, how can I do it?

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Heartfelt Moments
Heartfelt Moments - 05.04.2023 13:58

Ok so, there is no any improvements on input latency side? I would definitely switch to new input system for 10 - 20 ms input latency improvements

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貓頭鷹藥師國考影片教學&Unity遊戲設計學習
貓頭鷹藥師國考影片教學&Unity遊戲設計學習 - 30.01.2023 11:46

I am not a native English speaker, but I can still understand this video, thanks!
Hope you can make some videos for melee fighting game in Input System
thanks for your videos

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Sparx 77
Sparx 77 - 05.01.2023 17:11

Hi there,
can some one tell me what it means " +=_=> " .
I'm not very good in coding and I'm confused about this " +=_=> "
I know "+=" which is for subscribing and "-=" when unsubscribe functions . but I don't know about this "+=_=>" !?

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Matt Curtin
Matt Curtin - 19.12.2022 07:55

Your videos are very helpful and concise. Thank you!

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형영완
형영완 - 05.12.2022 06:10

great great vid. thank you always for the precious information. Next video I would love to see is maybe which touch system I should use, e.g. either 'Enhanced Touch' or touch screen in 'New Input System'. I see most of your videos uses 'New Input System' instead of Enhanced Touch. This decision could be crucial decision points for mobile game.

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Andrew Maksym
Andrew Maksym - 12.11.2022 07:05

Hopefully this solves the problem I've been wrestling with on my old input system not connection the "jump" button to its code.

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Marinho Brandão
Marinho Brandão - 25.09.2022 23:51

Very good and useful video! I will watch all the others. Thank you!

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Elliot Video Game
Elliot Video Game - 11.08.2022 15:28

I’d love to see a video about using the Input manager, local multiplayer and how to reinstantiate players across scenes (say with a character selection screen -> fight scene).

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SnakeEngine
SnakeEngine - 23.07.2022 04:58

Isn't it prone to mess up your order of execution? When are those action-delegates called in the gameloop?

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Neuni
Neuni - 01.06.2022 00:09

THANKS FOR THIS VIDEO! I never noticed, that the new Input System is so good. I'll never use the old one again!

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Gatitasecsii
Gatitasecsii - 07.05.2022 18:47

honestly. It seems like a pain in the butt. I just don't get it...

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Aadityakiran S
Aadityakiran S - 30.03.2022 07:50

So if you wanna do longPress for example, you have to register finger down and then start a coroutine to detect longpress and stop the coroutine on finger up is it? I want to longpress but I don't want to make it happen if I keep pressing and moving. So how to do that?

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R 2
R 2 - 28.03.2022 07:09

What's a buron?!

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TOON genie
TOON genie - 08.03.2022 18:22

video convinced me to at least give it a try, thank u for the very thorough overview of its features

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Green Delta17
Green Delta17 - 25.01.2022 20:31

very nice video. You got a new sub

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Dark Doom
Dark Doom - 24.01.2022 17:32

I wanted to use the old input system for testing a package, How can I do that?

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Boba Man
Boba Man - 01.12.2021 21:18

Ok then what is the more fast way(for better performance )
Using old on or new one?
Plz reply 🙏

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Regys
Regys - 11.11.2021 22:33

Bullshit, waste of time, nonsense, these are words that have nothing to do with your videos. THANK YOU!

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Water Cat
Water Cat - 08.11.2021 23:22

the problem with the new input system is that have 0 customization oute site off the unity editor the other problem the have is the don't support there'd party controllers you if have i there'd party controllers im able to add the there'd party controller i the unity and to set up the button for the specific for those controllers but if Saman use i different controllers for those i have set up in the new input system i will not work at all

in the old input in each i will in the windows input method this means i will support ever controller by default

because off thos problems i have to create completely new input system that use combination for the old and new input system and to have combination in the old and new Input system in my game in my i want to have bindings system in the order every one to by able to change the default button layout no matter if the play with controller or keyboard and in my opinion to have the option to changes the button layout on controllers is more important for keyboard because like I said earlier each controller have the own way the set up the buttons and on top off that controllers have way lees button for for keyboard keys that means that technically is easier

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Marko Rossie
Marko Rossie - 14.10.2021 07:00

Thank you, well explained

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ewwitsantonio
ewwitsantonio - 07.09.2021 05:44

Awesome video!! So glad I came across your channel. You made a great case here - I'm def gonna jump in and try the new system for the next project.

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DrkGhost
DrkGhost - 18.08.2021 23:40

Great explanation for a new great system! Thanks a lot and keep making videos, you deserve 100k subs ;)

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Mike 5000
Mike 5000 - 09.08.2021 07:03

I wonder if this could be used with an input buffer for fighting and action games...

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Mike 5000
Mike 5000 - 09.08.2021 07:01

Buddin

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Nil Bellmunt
Nil Bellmunt - 30.07.2021 14:48

The content is so complete an useful!

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David Pak
David Pak - 19.07.2021 08:08

Thanks for the great video!

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Tito Fins
Tito Fins - 17.07.2021 09:31

You are one of the best out there, your videos are underrated, keep up the good work!

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Holographic Squid
Holographic Squid - 10.07.2021 22:51

Subway should contact you

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RFLX36
RFLX36 - 06.07.2021 17:00

thank you i finally understand this new input system i just recently came back after a year tho

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Mr Zuchis
Mr Zuchis - 01.07.2021 19:29

Great video as always, thank you so much for this. I've been really hesitating to learn this new input system because of how daunting it is at first, but I'm feeling more motivated now :D
The only doubt that I still have though is how to change the bindings in play mode and persist it, so the player is able to change the default bindings to their like. If you could point me out to any resource explaining this, I will be forever grateful hehe

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GiPa
GiPa - 01.07.2021 16:48

loved this video, super clear. Nicely done and thank you

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Tuhrell
Tuhrell - 18.06.2021 11:32

I was learning to code for some years and then they spring the new input system on us and I felt overwhelmed by it, I didn't even want to take time to learn it, but I decided to give it another chance. You deserve more Subs.

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Tymski
Tymski - 15.06.2021 02:19

new input system vs rewired

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JOHN SMITH
JOHN SMITH - 31.05.2021 18:06

how to use 2d animations with the new inputsystem?

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Sarphus Gaming
Sarphus Gaming - 09.04.2021 06:05

I think the reason they deploy the new input system as a package is that you have to disable the old one when you install the new one. Your project will break if your project is using the old one. That said, I think it's worth upgrading any project that uses the old one.

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Jedon Carter
Jedon Carter - 29.03.2021 05:34

How do you switch action maps and disable control schemes using this method? Switch between maps for player/ui toggle controls and disable control schemes for lets say controller and a keyboard plugged in but I only want the controller to receive input

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Jones V
Jones V - 14.03.2021 12:11

Keep posting more contents. Awesome

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Virtual Maestro
Virtual Maestro - 13.03.2021 19:37

Hey! You can try to do another challenge. It should work for the mouse and touch.
If you do click/tap, it has to perform one action (it doesn't matter what), and if you press and move, it has to do another action (like dragging).
I've found it not so easy (not straightforward ), but especially to detect "touch up" after the dragging (just the tap is easy).

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Frisk17
Frisk17 - 11.03.2021 06:11

Can you make a tutorial on ECS?

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karkee ravindran
karkee ravindran - 06.03.2021 12:33

Hello...
Pl help as soon as possible.

Tried a 2D game,
Find the difference game.

Touching d screen on d object it triggered and result correct, and if touched background image it triggers and results wrong.

Placed d pointer down.
If we touched the object, since the pointer moving towards we touched, it automatically triggers the bg first and then the object.


Results - first msg as wrong, immediately correct.

How to overcome this. Sonce bg image is 2dboxcollider even if we increase z axis, it collides .
Can we directly switch(jump) to the touched point without passing through the bg image area.

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Alam Rodríguez Olmos
Alam Rodríguez Olmos - 05.03.2021 20:13

Thank You! I love your videos

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Enrique Bergua
Enrique Bergua - 04.03.2021 14:03

Amazing work, thank you

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Darkfuji
Darkfuji - 02.03.2021 23:29

Oh great, this saves me from having a massive global dictionary attached to everything that can be controlled.

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crossout player
crossout player - 02.03.2021 20:22

rarely i see a woman that makes games . I wonder how samyam looks in real life ?

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