Комментарии:
For one second i swear i saw cailou👁👄👁
Ответитьyou are so pro bro
ОтветитьStudio Gibli used SoftImage XSI
ОтветитьMan this is good, I envy your 3D skill set. As a beginner in 3D, it's amazing to watch someone work in so many dimensions in one project, so comfortably. And the output was seriously good. It translated far better than I would have thought it would
ОтветитьIt certainly couldn't be a worse movie.
ОтветитьI don't see a use for creating it in 3d except when you are gonna use the animation for multiple endings mechanic
Ответитьdayum that's impressive! goo job!
ОтветитьThis is awesome. Very well done.
ОтветитьBro this is awesome want to see kimi no na wa recreation next
ОтветитьWow, loved your video but I do agree that trying to convert a 2D animated film to 3D may transfer the models, backgrounds and lighting, but does not transfer the magic. The flexibility of exaggerating proportions to emphasize emotions is mostly lost in 3D (I mean it is doable but more complex than 2D).
ОтветитьWe already know that the ghilbi look can be done faithfully in a 3D engine becase of the Eden Anime Mini-Series and of course Ni No Kuni. But matching the 2D look is nice. It ends up being a styling choice.
ОтветитьTL/DW: 3D animation software is superior to traditional animators.
ОтветитьThe issue is part of the appeal of traditional animation is that it's not perfect. It has a tactile quality only created when you create something through traditional methods. We subconsciously pick up on that, and I think there's an appeal there. The amount of energy you would have to put into a 3d animation to replicate that, you might as well do traditional animation.
Ответитьスタジオギブリ
ОтветитьI assume this is how new Dragon Ball movies were made…
ОтветитьAwesome, congratulations! 👏🏽👍🏽
Ответитьimpressive work
Ответить"imitation can only get you so far" that's so true
Ответитьyou were immensely succesful in this video. awesome work
Ответитьwow, that's really well done. Any chance I can see the final result ? cheers
Ответить"Painterly" is NOT a word. It is "painted".
Ответитьthat was pretty cool to watch, i didn't know blender could do this.
ОтветитьDAMN ! THAT'S MASTER LVL <3
Ответить..."and failling to properly make custom weightpainting..." .... and a thousand of us wept for you going through that...
ОтветитьWow! You went above and beyong with this proyect. I learned quite a bit!
ОтветитьAs for the arm length, that's no problem with models, you can make the arms longer, or shorter with the use of bones. However there are limits to how that can look. Video games do it all the time. In the shot it looks fine, but if you move the camera, you find the character is in bended messes.
ОтветитьVery well done. Congrats!
ОтветитьIf only studios used it even if only for minor shots to make the process less burdensome for the studio and their part timers
ОтветитьThis is big respect and dedication
ОтветитьWhat a beast you are! This is all amazing. The animation, the video, the editing... everything. You deserve more views and subscribers for sure!
ОтветитьMiyazaki has some very strong opinions that many of us disagree with. That doesn't mean we don't respect him and adore his films and their worlds and stories.
I personally wanted to use Blender to recreate 2D animation for my own anime projects, but I'm opting to go for traditional animation, for characters and props at least, for the reasons you stated. I loved this video, it's actually quite inspirational for someone who is making effort to do this sort of thing.
Would you consider using these to make scenes for the Looking Glass?
ОтветитьThanks to this video now I know how to rotate normals, and I can;t thank your enough for that
ОтветитьYou NEED to make more in this style. Or in even older, like 80's-90's (maybe we can call it retro/vintage?) style.
ОтветитьBut.....what is the point of 3D, when it still looks 2D?
ОтветитьI like how you show all the process. I'm learning a lot from your videos. Thanks!
ОтветитьSomething touched on in the behind the scenes for "Encanto" is that the animators will break the models to get better atmosphere from their poses. It's something considered contrversial, but the effect of making deliberate anatomy errors to make a more dynamic pose is a better payoff.
ОтветитьI don't know what Miyazaki would think, but I think it's truly inspiring. While I admire and adore 2D animation, I find modern 3D artists' efforts really impressive. Great job and I love your explanations of each step.
ОтветитьIt would have been cool to show some different angles of the scenes. I know you really tailored them to the intended few but still.
ОтветитьEvangelion でも 3D モデルを使っていたけど、そのままではアニメとして駄目だから、3Dモデルを伸縮させたり歪めたりしてかっこいい映像にした。と何かで読んだ
ОтветитьMe throughout the video:
Trust the process. Trust the process. Trust the process...