I remade Spirited Away... but in Blender

I remade Spirited Away... but in Blender

Noggi

8 месяцев назад

788,976 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

*Air_fairy*
*Air_fairy* - 27.11.2023 17:27

For one second i swear i saw cailou👁👄👁

Ответить
ehn
ehn - 27.11.2023 06:27

you are so pro bro

Ответить
Prince Westerburg
Prince Westerburg - 27.11.2023 05:09

Studio Gibli used SoftImage XSI

Ответить
Bammoman
Bammoman - 27.11.2023 04:48

Man this is good, I envy your 3D skill set. As a beginner in 3D, it's amazing to watch someone work in so many dimensions in one project, so comfortably. And the output was seriously good. It translated far better than I would have thought it would

Ответить
U Palooza
U Palooza - 27.11.2023 03:01

It certainly couldn't be a worse movie.

Ответить
planktonfun
planktonfun - 27.11.2023 00:54

I don't see a use for creating it in 3d except when you are gonna use the animation for multiple endings mechanic

Ответить
byGDur
byGDur - 26.11.2023 23:51

dayum that's impressive! goo job!

Ответить
Kev Binge
Kev Binge - 26.11.2023 22:19

This is awesome. Very well done.

Ответить
DM Designs
DM Designs - 26.11.2023 21:15

Bro this is awesome want to see kimi no na wa recreation next

Ответить
KojiKazama
KojiKazama - 26.11.2023 20:19

Wow, loved your video but I do agree that trying to convert a 2D animated film to 3D may transfer the models, backgrounds and lighting, but does not transfer the magic. The flexibility of exaggerating proportions to emphasize emotions is mostly lost in 3D (I mean it is doable but more complex than 2D).

Ответить
Alex Diaz
Alex Diaz - 26.11.2023 15:59

We already know that the ghilbi look can be done faithfully in a 3D engine becase of the Eden Anime Mini-Series and of course Ni No Kuni. But matching the 2D look is nice. It ends up being a styling choice.

Ответить
Amiga 501
Amiga 501 - 26.11.2023 14:15

TL/DW: 3D animation software is superior to traditional animators.

Ответить
Shenanigan Samurai
Shenanigan Samurai - 26.11.2023 12:32

The issue is part of the appeal of traditional animation is that it's not perfect. It has a tactile quality only created when you create something through traditional methods. We subconsciously pick up on that, and I think there's an appeal there. The amount of energy you would have to put into a 3d animation to replicate that, you might as well do traditional animation.

Ответить
Sérgio Domingues
Sérgio Domingues - 26.11.2023 06:30

スタジオギブリ

Ответить
Diego Campista
Diego Campista - 26.11.2023 05:52

I assume this is how new Dragon Ball movies were made…

Ответить
Omeed N Ouhadi
Omeed N Ouhadi - 26.11.2023 02:35

Awesome, congratulations! 👏🏽👍🏽

Ответить
monstercameron
monstercameron - 26.11.2023 00:34

impressive work

Ответить
MrNumberFour
MrNumberFour - 25.11.2023 22:57

"imitation can only get you so far" that's so true

Ответить
The OpinionatedView
The OpinionatedView - 25.11.2023 14:23

you were immensely succesful in this video. awesome work

Ответить
raidenwave
raidenwave - 25.11.2023 13:48

wow, that's really well done. Any chance I can see the final result ? cheers

Ответить
River Reeves
River Reeves - 25.11.2023 06:58

"Painterly" is NOT a word. It is "painted".

Ответить
Scott H
Scott H - 25.11.2023 04:10

that was pretty cool to watch, i didn't know blender could do this.

Ответить
Laurynas Tamošauskas
Laurynas Tamošauskas - 25.11.2023 00:34

DAMN ! THAT'S MASTER LVL <3

Ответить
Techie Char
Techie Char - 24.11.2023 22:53

..."and failling to properly make custom weightpainting..." .... and a thousand of us wept for you going through that...

Ответить
MascaradeMermelada
MascaradeMermelada - 24.11.2023 17:41

Wow! You went above and beyong with this proyect. I learned quite a bit!

Ответить
Lord Kiyo
Lord Kiyo - 24.11.2023 17:32

As for the arm length, that's no problem with models, you can make the arms longer, or shorter with the use of bones. However there are limits to how that can look. Video games do it all the time. In the shot it looks fine, but if you move the camera, you find the character is in bended messes.

Ответить
Nick Milner
Nick Milner - 24.11.2023 15:19

Very well done. Congrats!

Ответить
Raj Aryan
Raj Aryan - 24.11.2023 11:08

If only studios used it even if only for minor shots to make the process less burdensome for the studio and their part timers

Ответить
Lotie The Bunny
Lotie The Bunny - 24.11.2023 06:19

This is big respect and dedication

Ответить
Filip Lund
Filip Lund - 24.11.2023 04:57

What a beast you are! This is all amazing. The animation, the video, the editing... everything. You deserve more views and subscribers for sure!

Ответить
Sairell Payonga
Sairell Payonga - 24.11.2023 04:44

this is so impressive!

Ответить
Watchpoint OH
Watchpoint OH - 24.11.2023 04:31

Miyazaki has some very strong opinions that many of us disagree with. That doesn't mean we don't respect him and adore his films and their worlds and stories.

I personally wanted to use Blender to recreate 2D animation for my own anime projects, but I'm opting to go for traditional animation, for characters and props at least, for the reasons you stated. I loved this video, it's actually quite inspirational for someone who is making effort to do this sort of thing.

Ответить
lordvore
lordvore - 24.11.2023 03:37

Would you consider using these to make scenes for the Looking Glass?

Ответить
CG Key - Marco Salgado
CG Key - Marco Salgado - 24.11.2023 00:35

Thanks to this video now I know how to rotate normals, and I can;t thank your enough for that

Ответить
Szabby hun
Szabby hun - 24.11.2023 00:02

You NEED to make more in this style. Or in even older, like 80's-90's (maybe we can call it retro/vintage?) style.

Ответить
Dean Bartel
Dean Bartel - 23.11.2023 22:38

But.....what is the point of 3D, when it still looks 2D?

Ответить
@perennial_Haru
@perennial_Haru - 23.11.2023 18:22

I like how you show all the process. I'm learning a lot from your videos. Thanks!

Ответить
Double Slime
Double Slime - 23.11.2023 17:21

Something touched on in the behind the scenes for "Encanto" is that the animators will break the models to get better atmosphere from their poses. It's something considered contrversial, but the effect of making deliberate anatomy errors to make a more dynamic pose is a better payoff.

Ответить
Otaku Boxes
Otaku Boxes - 23.11.2023 13:25

I don't know what Miyazaki would think, but I think it's truly inspiring. While I admire and adore 2D animation, I find modern 3D artists' efforts really impressive. Great job and I love your explanations of each step.

Ответить
voodoo bram
voodoo bram - 23.11.2023 12:21

It would have been cool to show some different angles of the scenes. I know you really tailored them to the intended few but still.

Ответить
olochi yamata
olochi yamata - 23.11.2023 12:09

Evangelion でも 3D モデルを使っていたけど、そのままではアニメとして駄目だから、3Dモデルを伸縮させたり歪めたりしてかっこいい映像にした。と何かで読んだ

Ответить
Exalted86
Exalted86 - 23.11.2023 11:42

Me throughout the video:
Trust the process. Trust the process. Trust the process...

Ответить