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#rimworld #rimworld_gameplay #rimworld_let's_play #rimworld_mods #rimworld_game #rimworld_playthrough #rimworld_royalty #rimworld_modded #rimworld_combat_extended #rimworld_combat_extended_playthrough #let's_play_rimworld #rimworld_review #rimworld_mod #rimworld_challenge #rimworld_guide #rimworld_tutorial #rimworld_ideology #rimworld_combat #hazzor #rimworld_killbox #rimworld_no_killbox #winston_waves #rimworld_winston_waves #modded_rimworld #rimworld_biotechКомментарии:
Cool vid
ОтветитьPawnhub
ОтветитьPotato
ОтветитьI’m currently doing no killbox with the death korps of krieg and somehow my colony is rich, thanks eldar I love seeing you drop in and then deploy 40 of the best men I have ever seen, I need me a scape marine
Ответитьhold on, what killbox?
ОтветитьBro literally has a kill box 3 minutes in
Ответитьkillboxes are for virgins
Ответитьwhat mod adds ammo?
Ответить"It seems fairly obvious that if you're being raided all the time, eating the raiders makes sense. It deals with the corpse problem and keeps the fridge full"
Lines like this is why I love this game
you know its nice its been 10 years and finally people are moving away from a kill box. the real advance player uses city layouts. fuck defense let them come to my door that way i can shoot you from my chair well watching tv.
ОтветитьI think im going to try this one out later. Im still having fun with my mercenary corporation run though. I think i can set out an ammo trap in the front of the killbox and have someone be a flamethrower specialist, cook the ammo off and let it frag through raiders as they enter. Just use whatever ammo previous victims drop and put a stockpile zone in the flamethrowers path.
And having a smelter near the killbox would be really great too, youre not going to use that many guns anyway, might as well recycle them
Now add igor mechanic to wiston and run n gun now that a deadly combo for the enemy
ОтветитьThey guy on thumbnail looks like young bill from left for dead
ОтветитьWhy do you put a big chunk of floor for your killboxes out of interest?
ОтветитьBoosting the algorithm 👍👍
ОтветитьWhen he said at the start “i want to learn the inns and outs of CE” with THIS storyteller, i actually thought this man’s sanity is going to be slaughtered after a week of ce chaos
ОтветитьThe emperor protects indeed
ОтветитьMan every vid I click from you is genuine quality content. Loving it ALL. Flying across the continent to nova scotia in the morning, fully intend to binge your entire catalogue while on holiday.
ОтветитьI’m playing CE+void+Winston with the idea of setting up some sort of war crime farm during whee…
ОтветитьGot a link to a video with the fat killbox?
Ответитьdid you know you coulda have went into the mod options and gave yourself a little bit more time between waves like 2 days instead of one, giving you a slightly better learning experience as you stated that winston waves is a bad learning experience because it didn't give you enough time.
ОтветитьSubbed to make the algorithm happy good sir🫡
ОтветитьWhat is the mod that makes text pop up near pawns?
ОтветитьA man of honor
ОтветитьI'm pretty new to adding mods (always leary of breaking my game, or making it too easy)... Which mod is adding the rewards after a raid? I love that idea (always hate raids, would love a reward for them) is it coming from combat extended or something else?
Ответитьno swearing please
ОтветитьI always play with CE and I guarantee that one of the most difficult combinations of mods is the combat extended with winston waves, 5 colonists almost without weapons, comes a mechanoid termite and when I see it, a giant explosion killed all my colonists, like did this explosion happen? I don't know
ОтветитьIntro on its own got you a sub. (from a fellow brit)
ОтветитьCombat Extended certainly seems like a constant shadow of incompatibility concerns regarding a lot of mods, and I know some of the VE mods say they don't play that nice with it. With that said, I use a handful of mods that feature either similar effects (like suppression and adrenaline) or other combat mods to aid with a similar feel. Something you may wanna consider as a side effect of CE though is a mod I found in one of those alternative collections, Death Rattle. It makes it so you got a brief amount of time where a colonist suffers a serious debilitating loss of an important part (within reason, you can transplant a brain but not the entire head). Not only does it help with organ harvesting but it should assist with say, having increased lethality due to other effects.
ОтветитьCE is great it makes Rimworld so brutal and unforgiving. Even a tribal archer can be a viable threat.
Ответить😒 𝖕𝖗𝖔𝖒𝖔𝖘𝖒
Ответитьloving the style and commentary you put into this!
keep up the good work
Last time i tried winston waves is me just trying to survive from only 1 faction , the faction is my own mod's faction which is revia empire(in github btw) and i got demolish in wave 3 cause winston decide to sent a rusher with a powerful blade and siegebreaker armor
Ответитьits painful mode but with other mods it can be quite easy but u never going do reach wave 100 cuz there will be too enemys or u have shitty pc and end up lagging slowing game 2x slower then real life and too many items making it crasg cuz its just impossible do get wave 100
Ответитьi did the same thing it ended WELL
But unfortunately i got humanoid alien races in my game its a modifier now that my ass have higher chanced to be grasped in melee because i have REVIA RACE ON
and if you know about them their melee weapons are so op that the only way to survive is a pistol
One thing that I love with the Combat Extended is the mounted guns. They tear through everything and can kill a few raiders with each volley
ОтветитьI wish this could be a option on console lol really enjoying this game and this seems like a fun challenge.
ОтветитьI swear your voice is the exact same as that Retro Ahoy guy's.
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