OpenGL - cube maps (skyboxes and environment mapping)

OpenGL - cube maps (skyboxes and environment mapping)

Brian Will

4 года назад

28,983 Просмотров

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Gene Lee
Gene Lee - 19.02.2023 06:51

Best explanation I could find for texCUBE function math. Thanks so much

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David-Scott-Drums
David-Scott-Drums - 19.11.2022 09:01

You possibly are the worst tutorial channel ive ever seen. maybe show us your other classes and header files. how am i supposed to know what skyboxshader.setmat4 is supposed to mean

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Tristan M.
Tristan M. - 23.10.2022 09:13

Awesome video! Your channel is really underrated

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Very Basic
Very Basic - 25.03.2022 16:52

You are doing extremely valuable work for educating people on what actually goes on behind the scenes.
The visuals go a long way of visualizing what the code actually does.

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Trooperos90
Trooperos90 - 12.12.2021 14:10

Thank you

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Alex Lazerboy
Alex Lazerboy - 15.05.2021 03:03

im getting identifier is undefined for the stbi_image_free what do I need to do

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roberto ventura
roberto ventura - 10.05.2021 22:51

Thanks for your explanation. It helped me a lot!! thumbs up and subscribe.

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Kenneth Stauffer
Kenneth Stauffer - 18.07.2019 04:06

where is your code? great vids.

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theb1rd
theb1rd - 06.07.2019 18:42

If you construct a full-screen triangle in the vertex shader, you can avoid binding any vertex or index buffers. You only have to find a way to transform the triangle coordinates into world space, but this isn't difficult.

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