Комментарии:
Best explanation I could find for texCUBE function math. Thanks so much
ОтветитьYou possibly are the worst tutorial channel ive ever seen. maybe show us your other classes and header files. how am i supposed to know what skyboxshader.setmat4 is supposed to mean
ОтветитьAwesome video! Your channel is really underrated
ОтветитьYou are doing extremely valuable work for educating people on what actually goes on behind the scenes.
The visuals go a long way of visualizing what the code actually does.
Thank you
Ответитьim getting identifier is undefined for the stbi_image_free what do I need to do
ОтветитьThanks for your explanation. It helped me a lot!! thumbs up and subscribe.
Ответитьwhere is your code? great vids.
ОтветитьIf you construct a full-screen triangle in the vertex shader, you can avoid binding any vertex or index buffers. You only have to find a way to transform the triangle coordinates into world space, but this isn't difficult.
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