Комментарии:
Hey, did you try it also with crypto mattes?
ОтветитьThank you so much man
ОтветитьYou are a life saver man, thanks a lot!
ОтветитьWow, I don't know what u did, and i don't know why u did it
ОтветитьWho could have realized that bandanas are now really used to filter out djou djou...
ОтветитьI hit subscribe when you said "bad juju" ;-)
ОтветитьMiesnerMedia and CbSuper both rock. Thanks mate
ОтветитьThanks for this tutorial, and... for diferente color for example chromakey?
ОтветитьI don't get, why most tutorials show you the easy stuff and then casually talk about rotoscoping, as if thee shit shown in the tutorial was actually complicated...
ОтветитьYOUTALKTOOFASTSTOPTALKINGTOOFASTGEEZ
Ответить👍thank you very mich for uploading...
ОтветитьI use the same trick but most of times, that make resolve 16.2 to crash... still no fix on it
ОтветитьI just found another approach that saves the step from having to create a parallel or layer node. After you finish creating your matte in the fusion page, hop over to the color page and add the second input source. Next, create a serial node at the end of your node tree (append node) and then directly connect the second input source into the matte (blue) input of your last node and you'll be able to start coloring immediately.
Ответитьreally NICE candles!!
Ответитьyou never show the endresult in the end of your tutorials. this is soooo unsatifying! it would be also helpful to show the goal (endresult) right in the beginning,
ОтветитьThanks for the tip !
ОтветитьMr. Meisner: wonderful new tool for all of us! Thanks for the insight and the clarification on important but hidden feature. The steps you suggest, no doubt with lots of variations possible such as those by others below, are a perfect template. With it we can see the linkage between Fusion and the color page. Can't tell you how many hours of frustration that a non-professional like myself spends trying to figure this stuff out! Great job. Let's see if we can't get a little recognition at Creative Cow.
ОтветитьHey man, a more advanced way to do this for your viewers, and that is to use channel boolean node. Change the RGB channels to use the Alpha Output, it's a lot cleaner. I just did a GS composite and was able to use the Key attached to the boolean with alpha values, toss that, like you did, into an output 2 node and I was both doubly able to use the boolean's output as a mask in a merge node to merge both LOG R3D files together, and as a mask to grade the background plate separate from the foreground plate since it was not shot at the same time and kept all RAW R3D Metadata controls, color, and DR. I recommend not to use a layer-mixer node, just use one node connect source two color output to the alpha channel and then add a second node connect the alpha channel from the first node to the second and invert. If you message me i can give you a screengrab of the setup or walk you through it. It's a more advanced and alternative method than what you have shown here, allows for several different nodes to be used to achieve the mask for the color page.
ОтветитьThanks :)
ОтветитьHello Theo. What happened to the Live Colour Grading upload you put up a couple of days ago? Have you withdrawn it, or am i missing something. Was looking forward to that.
Thanks
K
For some reason, the alpha channel transmit from FusionPage to ColorPage isn't working - i am seeing the same problem. It will work properly if you convert your mask to an (black, gray & white) RBG signal. that will properly use the "matte" as it should in the color page
ОтветитьSounds very useful!! Thanks for the hint!!!
Ответитьcool one, thanks!
Ответитьhi its me mani y online steam is out
ОтветитьWhy this complex solution instead of a power window???
ОтветитьKind of hurt my brain, but I dig. 🧠
ОтветитьUnpremult/premult issue for the matte
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