User Interface and Curved Canvas - Oculus Interaction SDK - PART 6

User Interface and Curved Canvas - Oculus Interaction SDK - PART 6

Valem Tutorials

2 года назад

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ivan reyes
ivan reyes - 25.08.2023 04:30

How show and hide canvas? like a pause menu

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mannan khan
mannan khan - 03.06.2023 11:58

failed, my UI is not showing after the default setting, is there any other way to do this also my ui is not working as my hands are not interact with UI even increasing the size of it..

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youness ben
youness ben - 30.04.2023 17:38

Hello I failed review to publish my app functional 9 , about ability to recenter position of the player , Im using oculus plugin XR management , and could not find any answer to help with that :/ any Idea ?how to fix recenter issue

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𝕀𝕟𝕔𝕠𝕘𝕠 - 𝕀𝕟𝕔𝕠𝕘𝕠 𝕆𝕟 𝕍ℝ
𝕀𝕟𝕔𝕠𝕘𝕠 - 𝕀𝕟𝕔𝕠𝕘𝕠 𝕆𝕟 𝕍ℝ - 24.04.2023 03:59

Pointable cylinder is now Cylinder Surface just to let you guys know!

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Carlis R
Carlis R - 08.03.2023 21:12

There is an example in the OCULUS>INTERACTION>SAMPLES>SCENES>EXAMPLES>RayExample where you can see the changes

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YAN ZHANG
YAN ZHANG - 24.02.2023 08:21

want a tuto of scrolling menu,

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陳彥龍
陳彥龍 - 23.02.2023 19:54

Hello, thank you for making such a create content about how things get implemented in VR, however, I am having trouble lately with UI, since the Menu UI is often blocked by the objects in the scene, and I wonder if there are solutions for this.

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Shawn Hester
Shawn Hester - 10.02.2023 06:45

I need some help! When deleting Standalone Input Module and adding the Pointable Canvas Module to the Event System the UI Input Field stops allowing keyboard entry to the input field. I tried using the Input System UI Input Module with the Pointable Canvas Module, but it does the same thing. Also, when I disable the Pointable Canvas Module the Keyboard entry to the UI Input Field start working again. I am Running Unity 2021.3.16f1. Thanks 😀

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Iman Nikkhahazad
Iman Nikkhahazad - 25.01.2023 00:18

It seems some big update realesed from Meta that this tutorial is not working anymore. I also couldnt find some components and even after I gave up for a curve canvas, the simple canvas was also not worked wthin the Valem instructions. Must look for another solution.

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FiringPinStudios
FiringPinStudios - 12.01.2023 09:41

I’m making a halo VR game and this is an absolute god send. Literally EVERYTHING I needed for a UI menu. God bless you sir! Your my hero haha

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SP4ZE
SP4ZE - 06.01.2023 15:32

Outdated tutorial. No pointable cylinder component

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Fabio Meriano
Fabio Meriano - 17.12.2022 19:03

Hi, I have a problem finding Pointable Cylinder, even if I have Oculus Integration Package installed, can anyone help me?

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hipjoe roflmto
hipjoe roflmto - 10.12.2022 02:18

Thanks friend I can now make a 3d menu and health bars like sword art online but not doing it for VR just a third person project but it's not anime at all just wanted the menu like sao and health bars I'm tired of flat health bars in games

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Ceren Canbaz
Ceren Canbaz - 02.12.2022 14:39

there is no pointable cylinder

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Vikram Kapoor
Vikram Kapoor - 17.11.2022 15:36

Pointable Cylinder is not there in my Oculus Integration SDK it seems

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EggMusic
EggMusic - 26.09.2022 14:54

Hey i have an issue, when my ui gets projected on the cylinder it looks all blurry, why is that? also i can't interact with it

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justice83
justice83 - 25.09.2022 02:20

Can you give a link to the instructions you used?
Also, github link to project would be really handy :) ..

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Huan Hu
Huan Hu - 28.07.2022 12:04

better indicate which version of oculus integration the video is using, for the high frequency of the release make the processing so different and make us frustrating.

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Ty-Ty Bell
Ty-Ty Bell - 13.07.2022 20:34

Would love to see this with a flat canvas.

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Vincent Rezzoug
Vincent Rezzoug - 17.06.2022 17:12

Seem it doesn't work with XR Interaction Toolkit Ray

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Florian Antoine
Florian Antoine - 06.06.2022 07:04

I have two problems, the trigger is in a large area around it, and if I put 2 elements, nothing works

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Scare Fire 200
Scare Fire 200 - 01.06.2022 17:40

Hey !
Thank you for this tutorial ^^

Do you know if its possible to have the cylinder vertex pointing outwards, so that the canvas can render on the outside side of the cylinder ?
I first though it was the "Facing" option on the "Pointable Cylinder" script, but it seems to only refer to the raycast collision (it says so in its source code).

If anyone knows ><

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willy decarpentrie
willy decarpentrie - 16.05.2022 23:45

Thanks for this one, great job !

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Luis M
Luis M - 16.05.2022 21:39

Thanks for the tutorial!
I get a curved panel, but sadly the text is extremly blurry. Followd your tutorial to a T. Do you have an idea why its blurry?

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Eva Lacaba
Eva Lacaba - 16.05.2022 00:45

Hi! Anybody knows how to make ray interaction work on input fields and a keyboard input appear when selected?

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Amirul Amin Azli
Amirul Amin Azli - 09.05.2022 19:27

for curved canvas its only for oculus integration or can be used in openXR

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Michael hu
Michael hu - 07.05.2022 09:08

hello, valem, thank you very much. your videos are wonderful. but only one issue: speak to fast,and i can not follow your step on time. some steps too fast. i can not see clearly.☺

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Puppet
Puppet - 02.05.2022 16:49

CanvasMeshPointable is now PointableCanvasMesh. It still takes the CanvasCylinder, but now you have "Forward Element" fields which seem to work a bit differently.
For anyone who got stuck just like me, the following was my setup to make it actually interactable:

- PointableCanvas: Leave "Forward Element" empty.
- PointableCanvasMesh: Put the PointableCanvas reference into the "Forward Element" field.
- RayInteractable: Now has a "Pointable Element" field. Put the new PointableCanvasMesh reference into it.

The rest of the fields stays thte same, just like in the video.

Edit: Basically, the dependencies are reversed. So for the Poke interaction, you do the same. You have to reference the PointableCanvas ON the PokeInteractable, and not the other way around anymore. Leave the Forward Element of the PointableCanvas empty.

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JAY BENNY
JAY BENNY - 30.04.2022 11:55

hi valem could you post a video about how does the game 'Cubism' on oculus work when player interacts with those pieces and get them together?I know it must have to do with socket.

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JAY BENNY
JAY BENNY - 29.04.2022 03:33

Hi, anyone know why hands tracking can't work in my project after building it? But it works well in editor.

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Simon Unlock
Simon Unlock - 28.04.2022 21:16

Pls im begging

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Simon Unlock
Simon Unlock - 28.04.2022 21:16

Can you show how to setup multiplayer with oculus integration?

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Nicholas Laroche
Nicholas Laroche - 26.04.2022 23:05

Mostly got this to work but the scaling bug at the end is definitely bizarre.. I end up with a curved canvas and multiple UI elements, which is good, but I can only seem to interact with whatever control I put in the middle. I assume something is wonky with hacky transforms + resize. Regardless, cheers and thanks for the great tutorial series!

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Daniel G Gonzalez
Daniel G Gonzalez - 26.04.2022 16:18

Man, if only this was done using only the XR toolkit, it would be golden.... still fantastic work, my dude

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Jaime Tena
Jaime Tena - 25.04.2022 18:49

Hello, your videos are wonderful keep it up.
One question: How can I check if an object is grabbed or not by a boolean variable?
All the best. ty :)

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DreiSemesterZumErfolg (DSZE)
DreiSemesterZumErfolg (DSZE) - 25.04.2022 10:39

Hey, I am trying to write a teleport locomotion for the oculus hand tracking system. And the basic systim i came up with works. But i wonder how you would trying to acomplish that. Furthermore i put the teleport function on the OnIndexPinch event but it would be way better to have something like a on indexFingerPointing event or something like that. May you could cover up something like that?

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JAY BENNY
JAY BENNY - 25.04.2022 06:48

Here comes the sun

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Tymski
Tymski - 25.04.2022 03:05

How big is the performance cost of the curved one compared to the regular?

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حُبراوي - Hubrawe
حُبراوي - Hubrawe - 24.04.2022 19:21

nice, all things clear. i have question that about button that created in part 5 , How i can make it to call specific function ?

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Yanis Llorens
Yanis Llorens - 24.04.2022 19:11

Hey, I have a proposal, can you make a video on a Game pause menu in vr ? I like your videos keep it up !

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