Комментарии:
How show and hide canvas? like a pause menu
Ответитьfailed, my UI is not showing after the default setting, is there any other way to do this also my ui is not working as my hands are not interact with UI even increasing the size of it..
ОтветитьHello I failed review to publish my app functional 9 , about ability to recenter position of the player , Im using oculus plugin XR management , and could not find any answer to help with that :/ any Idea ?how to fix recenter issue
ОтветитьPointable cylinder is now Cylinder Surface just to let you guys know!
ОтветитьThere is an example in the OCULUS>INTERACTION>SAMPLES>SCENES>EXAMPLES>RayExample where you can see the changes
ОтветитьHello, thank you for making such a create content about how things get implemented in VR, however, I am having trouble lately with UI, since the Menu UI is often blocked by the objects in the scene, and I wonder if there are solutions for this.
ОтветитьI need some help! When deleting Standalone Input Module and adding the Pointable Canvas Module to the Event System the UI Input Field stops allowing keyboard entry to the input field. I tried using the Input System UI Input Module with the Pointable Canvas Module, but it does the same thing. Also, when I disable the Pointable Canvas Module the Keyboard entry to the UI Input Field start working again. I am Running Unity 2021.3.16f1. Thanks 😀
ОтветитьIt seems some big update realesed from Meta that this tutorial is not working anymore. I also couldnt find some components and even after I gave up for a curve canvas, the simple canvas was also not worked wthin the Valem instructions. Must look for another solution.
ОтветитьI’m making a halo VR game and this is an absolute god send. Literally EVERYTHING I needed for a UI menu. God bless you sir! Your my hero haha
ОтветитьOutdated tutorial. No pointable cylinder component
ОтветитьHi, I have a problem finding Pointable Cylinder, even if I have Oculus Integration Package installed, can anyone help me?
ОтветитьThanks friend I can now make a 3d menu and health bars like sword art online but not doing it for VR just a third person project but it's not anime at all just wanted the menu like sao and health bars I'm tired of flat health bars in games
Ответитьthere is no pointable cylinder
ОтветитьPointable Cylinder is not there in my Oculus Integration SDK it seems
ОтветитьHey i have an issue, when my ui gets projected on the cylinder it looks all blurry, why is that? also i can't interact with it
ОтветитьCan you give a link to the instructions you used?
Also, github link to project would be really handy :) ..
better indicate which version of oculus integration the video is using, for the high frequency of the release make the processing so different and make us frustrating.
ОтветитьWould love to see this with a flat canvas.
ОтветитьSeem it doesn't work with XR Interaction Toolkit Ray
ОтветитьI have two problems, the trigger is in a large area around it, and if I put 2 elements, nothing works
ОтветитьHey !
Thank you for this tutorial ^^
Do you know if its possible to have the cylinder vertex pointing outwards, so that the canvas can render on the outside side of the cylinder ?
I first though it was the "Facing" option on the "Pointable Cylinder" script, but it seems to only refer to the raycast collision (it says so in its source code).
If anyone knows ><
Thanks for this one, great job !
ОтветитьThanks for the tutorial!
I get a curved panel, but sadly the text is extremly blurry. Followd your tutorial to a T. Do you have an idea why its blurry?
Hi! Anybody knows how to make ray interaction work on input fields and a keyboard input appear when selected?
Ответитьfor curved canvas its only for oculus integration or can be used in openXR
Ответитьhello, valem, thank you very much. your videos are wonderful. but only one issue: speak to fast,and i can not follow your step on time. some steps too fast. i can not see clearly.☺
ОтветитьCanvasMeshPointable is now PointableCanvasMesh. It still takes the CanvasCylinder, but now you have "Forward Element" fields which seem to work a bit differently.
For anyone who got stuck just like me, the following was my setup to make it actually interactable:
- PointableCanvas: Leave "Forward Element" empty.
- PointableCanvasMesh: Put the PointableCanvas reference into the "Forward Element" field.
- RayInteractable: Now has a "Pointable Element" field. Put the new PointableCanvasMesh reference into it.
The rest of the fields stays thte same, just like in the video.
Edit: Basically, the dependencies are reversed. So for the Poke interaction, you do the same. You have to reference the PointableCanvas ON the PokeInteractable, and not the other way around anymore. Leave the Forward Element of the PointableCanvas empty.
hi valem could you post a video about how does the game 'Cubism' on oculus work when player interacts with those pieces and get them together?I know it must have to do with socket.
ОтветитьHi, anyone know why hands tracking can't work in my project after building it? But it works well in editor.
ОтветитьPls im begging
ОтветитьCan you show how to setup multiplayer with oculus integration?
ОтветитьMostly got this to work but the scaling bug at the end is definitely bizarre.. I end up with a curved canvas and multiple UI elements, which is good, but I can only seem to interact with whatever control I put in the middle. I assume something is wonky with hacky transforms + resize. Regardless, cheers and thanks for the great tutorial series!
ОтветитьMan, if only this was done using only the XR toolkit, it would be golden.... still fantastic work, my dude
ОтветитьHello, your videos are wonderful keep it up.
One question: How can I check if an object is grabbed or not by a boolean variable?
All the best. ty :)
Hey, I am trying to write a teleport locomotion for the oculus hand tracking system. And the basic systim i came up with works. But i wonder how you would trying to acomplish that. Furthermore i put the teleport function on the OnIndexPinch event but it would be way better to have something like a on indexFingerPointing event or something like that. May you could cover up something like that?
ОтветитьHere comes the sun
ОтветитьHow big is the performance cost of the curved one compared to the regular?
Ответитьnice, all things clear. i have question that about button that created in part 5 , How i can make it to call specific function ?
ОтветитьHey, I have a proposal, can you make a video on a Game pause menu in vr ? I like your videos keep it up !
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