Комментарии:
I have finally managed to finish this whole video series! It's much longer videos than my usual ones, but they explain all the steps in much more detail.
Several people asked me about doing a more comprehensive tutorial videos, so I hope this will help a lot of you guys and that you will like it.
Let me know if you also enjoy longer videos like this one. Thank You.
More episodes coming up shortly! In next few days.
Thanks a lot for your tutorials. U ve done great videos.
ОтветитьThank you for sharing your knowledge. <3
You can use ALT+Right Click and change the coordinate system instead of creating a shortcut if this will be fast enough :)
I love you mate. Thank you so much
ОтветитьQuick Tip: To select all children in a heirarchy press Shift + PgDown (Ctrl+PgDown on earlier versions of Max)
ОтветитьThese are really good guides! I just finished episode 3. Trying to animate a robot character I made :) it is a little challenging because the robot has special attachments on the legs that need extra bones, and the arms aren't symmetrical. Fortunately my robot doesn't have a face, so that part saves some work xD this series has brought me far already!
ОтветитьLove your videos!!
ОтветитьI downloaded the 3d model but it's just black? 3dsmax asked me to convert the scene or something, and textures were missing? I seem to not have the vray dlr?
ОтветитьThanks a ton for the tutorials..please tell us how to animate the eyes and use eye constraints also..
ОтветитьCould this also apply for for biped?
ОтветитьYou are just what i needed.. Thanks alot, more support to you 💯💯
ОтветитьThank you so much!!
Ответитьvery usefull
ОтветитьHi, I’m very new to character design and animation as my background is in arch viz. once I have designed my character, rigged and skinned, what the best way to animate realistic movements? Are there motion capture plugins? That can track my movement and then use that data to link to the bones?
Ответитьthanks for this tutorial its very good
ОтветитьThank you so much) clear information
Ответитьim making my new first rig in cat. wish me luckkkkkkkk
ОтветитьThis series of videos definitely makes it worth supporting you on Patreon! Thanks!
Ответитьperfect ! thank U Miloś :)
Ответитьgreat i was waiting for this series
ОтветитьLong awaited, thanks
ОтветитьThank you!!!
ОтветитьWhy the spine bones need to be that big?
ОтветитьYou are deserved a lots more shares and subcribes mates ! Hat down to you !
ОтветитьMe encantan este tipo de tutoriales, es más comprensivo ver paso a paso el proceso, en los vídeos pasados que tienes haces las cosas muy rápido y se complica, pero ahora podemos ver todo muy bien, gracias y sobre todo valoro mucho que expliques animación 3D y rigging en 3Ds max
ОтветитьThankyou sir 😍 very informative as usual 🤘🏻
ОтветитьHey MC,
Thank you so much for doing these. I am doinf fps games but i am always confused about what the curves are people tweak and how to make animations less floaty and more impactful. For instance how do i make sure which camera fov and placement to use and how to make the gun point to the middle of the screen? How to properly use IK. Maybe those will be answered. Im a max user but there isnt alot of resources so i am really keen to check this out
Wooww.. Thank you so much !!
ОтветитьInspired by your tutorial guide i learn more about 3ds max cat rig.
Wait for more tutorials.......!
Thats Awesome brooo! looking forward to see this.
This is incredible, you are making whole new series.
Furthemore ur content and the approach is very high quality, much appreciate to you! i learned so much, still valiable in 2021
Wow, I can't wait to wach your new tutorial series.Thanks:)
ОтветитьLooking forward to this!
Ответитьyou're back!! <3
Ответитьhi , just saw your rigging videos, can you please tell me that, is cat better than bone tools thing? and is it flexible, thanks
ОтветитьYou finally come back! miss you so much!
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