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I want to make the particles move independently from the length of the curve in order to simulate a flowing effect. Can someone help, please? I tried using the Trim Curve node but it changes the particle speed since the speed is based on the curve length i.e. when I trim the curve particles slow down. I've been trying to find a solution but couldn't yet. 😭
Ответитьcan you make a tutorial on how to export this object in blender to the unity game engine
ОтветитьOK, how can I store this fake water in glass?
Ответитьi enjoy how you break the information to the minute details. it's Really amazing tutorial
ОтветитьIs there a way to add foam to it?
Thanks!
You´re a gem <3
ОтветитьAwesome Tutorial
Ответитьhow to reverse the flow?
ОтветитьLove this and all of your videos, thank you! Is there a way to make this a seamless loop?
Ответитьhow to turn that mesh like water coming from a pipe, its only like water moving on the ground
ОтветитьIt's probably just my imagination, but the sound of the fan kind of sounded like water running.
ОтветитьThe tutorial is really great and I used it for one of my recent project. So basically what I had done extra is that as this one looks low poly as we are using particles and voleume, I just added a >Set Shade smooth< Node at the end just before the set meterial node So that it gives a smooth look and I also added a >Trim Curve< node just at the starting connecting to the Geometry Inout node so that if keyframe the end value, we can make the water flow from 0 to length of the curve thats basically from start to finish of the curve. Just mentioning it here so that some one will find it useful.
Thank you so much i added few extra mesh and made my work done
ОтветитьMy random value node doesnt seem to work. I followed it perfectly but I still only have a single point when I add the Random Value node..
Ответитьit is very useful for my project now, i have followed it and it worked perfectly... thanks!!!
ОтветитьIs there any way to accelerate the particles along the curve?
ОтветитьHi beginner here. Is it needed to bake the animation? If it is, what is the process baking animation made with geometry nodes?
ОтветитьGreat tutorial! Easy to follow
Ответитьi have 3.5 and i have your addon curvify but when i do custom curve there is no water
Ответитьhow can i make it flow from a start point to end point
ОтветитьDoes motion blur work on that?
Ответитьblur atribbute doent exist on my blender
ОтветитьCool as always! But what about fluid following mesh, like growing plant made of water with geo nodes🤔 would like to see tutorial like this👍
ОтветитьPlease please please don't put background music on narrated tutorials! Two good reasons: 1. Music is personal, whatever music you choose is going to annoy some members of your potential audience. 2. Some autistic people — like me, for example — will have great difficulty understanding what is being said, even if the music is much quieter than your voice.
This time you got me with both. Not my kind of music and it was a struggle to understand what you were saying.
Hello, I've been following you for a while. I was wondering if there is a way in blender to create a 3D environment from a video (camera projections), but that the camera can move in the 3D space and have different parts of the video project on the UV Map to have a realistic environment. If so, I would love if you could do a tutorial for this. Say I have a shot of a camera that pans 180 degree, then moves forward... Would that be doable in blender? Thank you for your work!!!
Ответитьcool
Ответитьcan you make the third part of layout tutorial?
i need it pls make it
its 2019 ago
and u didnt make it
insainity !!
Ответитьyou make geometry nodes way less intimidating! thank you.
ОтветитьWhats music
ОтветитьThank you
Ответитьoooo, I see you are finally working on improving your Blender skills by studying Joey Carlino's "Getting Started - Blender for Complete Beginners" 👍
Ответитьwhat if i dont want it flat and rather a stream with even thickness like througn a tube?
ОтветитьDownloaded the Blender 3.5 alpha 2/13/23 version no Blur Attribute 🤔
Ответитьi dont even use blender nor am i high but i watched like 6'!!
ОтветитьWill this be on curvify?
ОтветитьAwesome tutorial... is there a way to add a node that controls the begining and the end point of the path. So you can animate the water along the path (like a trim path)?
ОтветитьCurvify is the way i want to support you! Thanks
Ответить"Missing a node..." 😁 Is that is the new "having a screw loose?"
ОтветитьI don't want to be a smartass but the IOR of water is 1.333 not 1.450 that value looks more like glass
Ответитьwhat if you instance metaballs on the points?
ОтветитьNice
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