Provoking the void a few times : Rimworld Anomaly Ep26

Provoking the void a few times : Rimworld Anomaly Ep26

Francis John

12 дней назад

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@derfooler3855
@derfooler3855 - 13.06.2024 08:48

Probably someone already suggested this name for machine
But to be sure:
"DeusExMachine"

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@weneedmorefacemapsasprofil1593
@weneedmorefacemapsasprofil1593 - 13.06.2024 08:56

Oh neat a dont starve crossover
Charlie seems a bit weak though

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@opdjasin
@opdjasin - 13.06.2024 09:13

Would be hilarious if Ludeon made the anomaly creatures immune to animal pulse.

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@mofoq
@mofoq - 13.06.2024 09:14

The Shits, always getting the shit jobs 🤣

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@someguy-lt2op
@someguy-lt2op - 13.06.2024 09:32

Pointless Comment

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@chrismaxwell3405
@chrismaxwell3405 - 13.06.2024 10:00

Disruptor packs, Psy Stun. FIRE. these are all things that cancel the Devourer's eating.

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@MathewSan_
@MathewSan_ - 13.06.2024 10:19

Great video 👍

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@pendantblade6361
@pendantblade6361 - 13.06.2024 10:53

Shame that Francis turned off the music because the new OST is a banger.

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@TrashyMan
@TrashyMan - 13.06.2024 11:01

One of the two void entities is locked behind a "mysterious cargo" quest, like the bodies that keep appering near colonists. The other one is unlocked provoking the void. The latter is nice, but the mysterious cargo one can be very entertaining

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@Brahmzy
@Brahmzy - 13.06.2024 11:09

Man Hunter Pulse is Kind of Insane, I thought this end-game colony might have a threat. Really hope it gets nerfed against the anomaly

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@20985229147
@20985229147 - 13.06.2024 11:27

You should always illuminate the inside of your walls regardless of Anomaly. As the saying goes, in darkness every pawn is a Depressive(-5 mood) Lazy(80% global work speed) with a Peg Leg(80% movement speed)

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@JPEaglesandKatz
@JPEaglesandKatz - 13.06.2024 11:33

Would love a few save files on this series Francis.. If you are able.. I still have no clue somehow on lot of anomoly mechanics... But love the series.

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@Onkelcuno
@Onkelcuno - 13.06.2024 11:53

Hey Francis, since it won't matter for this playthrough, here is a neat fact about devourers. they can water ascend. oceanside colony? 200 devourers popping out the ocean, worse then cthlulu. riverside colony with bridges and walls over them? the fuckers will swim right under your bridges and walls and ascend right in the middle of your walled colony. same with mechanoids. its just really funny to me that the fat blobs of teeth that devourers are fit below a standard rimworld bridge. since anomaly you have to fully wall in rivers and build a devourer killbox there if you want to use watermills for easy power.

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@salemprompthous3820
@salemprompthous3820 - 13.06.2024 14:55

Metal Horrors infected with Metal Horror, now there's a scary thought. 10k RP invasion of infected Metal Horrors. The post-battle tending alone could wipe a colony 😅

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@hardkur
@hardkur - 13.06.2024 15:14

cant wait for what havoc golden cube gonna cause :D

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@RaiNAgara
@RaiNAgara - 13.06.2024 15:37

The Devourers eating Shits like a champ. The Nemesis of Elite Team colonies

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@mitchl5220
@mitchl5220 - 13.06.2024 16:15

Why are you getting so many cougar attacks on this run? I could swear I have seen them like 4 times now

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@mitchl5220
@mitchl5220 - 13.06.2024 16:31

I deal with devourers by having 2 lines of mechs, ghouls and dogs in front of my killbox so they're blocking these things from breaching my firing line. They get swallowed but it's really no big deal as with enough shooters they get shredded up pretty quick

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@RK-qg8ko
@RK-qg8ko - 13.06.2024 16:43

Note: it may have already been said, BUT - flamethrowers work when the shield belt is on! Let it burn, baby ))

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@FuLou1988
@FuLou1988 - 13.06.2024 16:54

The Nico sphere is actually a lot more effective against anything living with that black lightning effect. And the devourers are in my opinion the most deadly thing up to the “mid tier entities” especially if you get them very early and you don’t have much fire power yet. Killed of 2 of my colonies without problems on their end. They do most damage if the finish the 20 or 30 sec of digestion btw

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@KyleMiddleton7
@KyleMiddleton7 - 13.06.2024 17:17

I was lucky that the first time devourers showed up I had some allies on the map. My allies were not so lucky.

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@Talderas
@Talderas - 13.06.2024 17:29

Is it even possible that Yunners could get a metal horror?

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@joseiguerrap5656
@joseiguerrap5656 - 13.06.2024 17:41

I have a noctule who lives in the attic of my house. There is a Chilean comedian who told a joke at the most iconic event in the country and let's say that it did not go very well back then but now the noctule joke is taking over social networks. It made me laugh a lot to see that they included the noctules in rimworld.

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@redunicorngaming
@redunicorngaming - 13.06.2024 18:42

Anyone else notice that Shit Happens is actually a Trauma savant? I wonder how that happened.

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@TheAndrew1987
@TheAndrew1987 - 13.06.2024 19:29

please god fix the alignment of the nuggets, the one next to the door is off and it is causing me disproportionate distress

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@1rbdfl
@1rbdfl - 13.06.2024 19:59

two words.. firefoam trap.

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@arkansasorigami83
@arkansasorigami83 - 13.06.2024 21:54

You let them spread out around your walls and go out in party's to clean them up more one at time style

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@filmmakerfreak
@filmmakerfreak - 13.06.2024 21:57

One day Francis will have a million subs and the comments/credits will be as long as the content. The gaps between videos are gonna be immense as he still attempts to read every single one.

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@Solarity84
@Solarity84 - 13.06.2024 22:30

You need to do a no pause series....

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@larsbirn975
@larsbirn975 - 13.06.2024 23:26

Vertigo Pulse s the ultimate counter to Revenants, because they can't hypnotize while puking

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@rl53
@rl53 - 14.06.2024 00:09

This DLC just seems a lot of repetitive gape play which pouts me off. Would rather watch you play it 🤣🤣

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@needled2476
@needled2476 - 14.06.2024 00:38

It's a luvmachine. It's obviously made to make luv

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@DVIs101
@DVIs101 - 14.06.2024 01:23

Francis: Pokes Void. Void: Pokes back. Francis: Pokes Void some more and giggles. "I'm in danger."

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@TheHarcipoter
@TheHarcipoter - 14.06.2024 02:12

Devourers were indeed my first colony wipe in this update.

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@lapisliozuli4861
@lapisliozuli4861 - 14.06.2024 04:39

Francis making me feel sorry for anomalies again with the Diabolus vs Noctol steamroll. That Farskip really helped by letting the Diaboluses let loose without worrying about friendly fire.

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@Tamizushi
@Tamizushi - 14.06.2024 06:10

I've done quite a bit of testing with metalhorrors. In dev mode, you can show hidden hediffs to easily see how the infection spreads. Any surgery from an infected surgeon, including hemogen harvesting, has about 1/2 or 1/3 chance to infect a patient. Tending doesn't seam to spread it from what I've seen. However, a doctor directly feeding a meal to a patient also has about 1/2 or 1/3 chance to infect them. Meals that have been cooked by an infected pawn can also spread it, but it's much rarer, something like 5% per meal. However, the meals remain infected even after the original outbreak emerges. Butchering does not spread the infection. Hemogenic pawns won't get it from consuming hemogen harvested by an infected pawn. In any case, from what I have seen, any human (including ghouls) can get it, but not animals or non-ghoul entities. It can infect colonists, prisoners, quest pawns, guests(e.g. downed guests that you rescued) and even raiders (such as siege raiders from eating infected meals).

With all of this being said, here's the build I have come up with for sustainable shard productions from metalhorror. Essentially, I have a single cololist, ideally a sangophage or similar, who is in charge of spreading and maintaining an infection. Let's call that colonist "Patient zero" . Zones should in a way that prevents Patient Zero from doctoring other colonists.
However, only Patient Zero should be feeding and harvesting the blood from prisoners (can be done with zones). Prisoners should be turned to nuggets so that meals be feed directly to them and not just dropped on the ground.
Patient zero is also in charge of cooking meals to self-contaminate. Ideally, it should be a specific type of meal than nobody else in the colony can eat. For my tests, I used carnivore fine meals. Make sure only Patient Zero is allowed to eat it. Also make sure you have lavish meals in your freezer so that if one of your colonists go on a food binge, they have something else to eat. In any case, Patient Zero should only cook when you know they are infected. Disable the cooking bill whenever metalhorrors emerge and reenable it whenever gray flesh shows up.

And that's pretty much it. You get a pawn that repeatedly infects prisoners with metalhorrors in a completely sustainable way. In my current game, I'm at my 7th metalhorror harvest. And I have all the shards I can dream of.

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@grandfremdling3841
@grandfremdling3841 - 14.06.2024 08:24

Fine

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@bruhder5854
@bruhder5854 - 14.06.2024 11:02

Manhunter pulse is definitely going to get nerfed...

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@bahhumbug2072
@bahhumbug2072 - 14.06.2024 14:00

Diablos and War Queens are to big to be eaten by Devourer's fyi. I also see that LuvMachine is living up to the name.

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@ericjohnson4167
@ericjohnson4167 - 15.06.2024 05:47

Metal Horrors don't work as they seem. The game rolls the event and then backfills the text with whatever it can find in the logs. So one can't infect others, the event just rolls them to be infected and needed a way to fill in the gap story wise.

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@deathdealer646
@deathdealer646 - 17.06.2024 18:21

Should have made FiveMachine into High five machine lol.

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@NepoznatYuspeedy
@NepoznatYuspeedy - 17.06.2024 19:06

I would like to see what would happen with the anomaly ball let loose in the unnatural darkness.

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@opdjasin
@opdjasin - 17.06.2024 22:35

I think the best way to defeat the devourers is to block your killbox's maze/tunnel output with ghouls and your pawns directly standing behind them. You used the same tactic to kill the cougars but you may need to remove some plasteel barricades so your ghouls can stand directly in front of the killbox's output. Might take a while to kill all but better than getting swallowed by them.

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@harrin1982
@harrin1982 - 18.06.2024 20:13

Ooooohhhhhh... How bad/good would it be if the metal horror could cause a metal horror infection by blood that was pulled out, the original infection was exterminated, and then it was put into another pawn? That would be cool, but make me a little concerned about my hemogen supply

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@santworth
@santworth - 19.06.2024 16:49

I think the music of the outro is a bit loud in this video. I remember you said once that some viewers asked for a quiet outro so they could sleep nice :3

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