Комментарии:
Hi! What are the rokoko retargeting bones for roblox rig???
ОтветитьHi! I tried to open the plask to roblox file and it didn't show anyting, i'm in version 2.9.
Ответитьhello! i've been using your method for months now and it was working fine but since yesterday ,I’m not sure if plask made an update but whenever i import any new fbx files from plask now ,it doesn’t show the rig only the animation even the imported files names have changed , i tried renaming them but the script won’t work. can you please help me?
ОтветитьAfter I download the python file and install it to blender, i try to enable the addon but I get a syntax error:invalid syntax.
ОтветитьTthis tutorial litterally saved my project. Thank you so much for that!
Ответитьwhen i try to find the addon "Animation: Rbx Animations " i cant find it, how i can install it or find it?
ОтветитьIs there any way that you could possibly convert the animation with the plask rig rather than the Roblox rig? I find that, because of the proportions of the Roblox rig, sometimes animations are limited in their movement - especially the arms, where some of my animations don't raise their arms up fully when it's needed. Any feedback would be appreciated!
ОтветитьAfter you responded to my last comment I was able to get through this tutorial great! The only problem I'm facing is when an animation gets on it's knee/gets close to the ground the knees and feet seem to clip through the ground in the animation. Is there any way to fix this?
Ответитьhi! what version of blender are you using? i used 2.9 but the blender file wont open
ОтветитьHi, every time I bake the action for the second time the only thing that carries over is the lower body bone movement. Any help?
Ответитьthank you for this tutorial but i have two questions , which blender version are you using Because the file is not opening with me and gives me un supported file format message....and why when i try to upload the fbx rig file from roblox plugin directly to plask so i won’t need to retarget it shows an error saying that the rig is missing bones and mesh. do you think there’s a way to do that directly in plask to save time? thanks again
Ответитьthe github project seems to be emtpy?
Ответить