Комментарии:
This is awesome, thank you so much for going through the difference between glass and transparent plastic, I just started diving into Redshift and need someone to go through each function of the properties, and this is perfect, thank you again!
ОтветитьWhy does it say 22 FREE glass + plastics, and 32 FREE Redshift 3.5 Thin Film Materials? If I follow the links on your page, it says I have to pay $20 for them.
ОтветитьThank you so much for this great info! When I try to render out a simple cube with the prismy glass texture though, it's so grainy and noisy. Do you have any advice on render settings for that lovely prism glass?
ОтветитьMy 1070ti dying trying this
ОтветитьI brought em but the import doesn't work on latest c4d, any chance you could update it?
ОтветитьHi I bought 22 Redshift 3.5 Glass + Plastic RS Standard Material this is the material but I do not know where to add it there are no instructions here
ОтветитьHi, I am totally new to C4D. Can anyone explain how to import these materials to the library? And thanks to the author.
ОтветитьYou are amazing. As a student, it is hard to purchase presets. And you made it so much easier :)
ОтветитьGiving me some Andrew Kramer vibes with the humor.. love it!
ОтветитьThanks, How do you add the materials to the browser?
ОтветитьThanks Derek, well explained and very useful.
ОтветитьThanks for this great tutorial. Any ideas on how to get the alpha information back into materials that use Transmission rather than Refraction?
ОтветитьHey man, I really love these materials but I can't seem to follow along with the tutorial because the latest update of Redshift seems to have removed Transmission Depth controls (now Refraction and Transmission are the same set of controls). I assume it's all still possible to do but I don't know what parameters to adjust in Redshift 3.5.5. Would you be able to point me in the right direction? Also apologies if there's something very basic I'm missing here lol
ОтветитьThanks for the tutorial. I have a question... What is the difference between the two samples within Transmission? The first one is for the Extra Roughness and the bottom one is for the overall Transmission, right? But I found that even if the Extra Roughness is set to 0 and the sample below it is set to 8 (default) it will have some influence. To totally disable the extra roughness I needed to set its samples to zero, because If I did not the render would be grainy and I would have to pump the extra roughness samples and this would slow down my render. Did you noticed that too? Thanks!
Ответитьtks
ОтветитьWhy is there no lib4d format
ОтветитьSorry, this item is not available in your location " Sorry, this item is not available in your location " Can you send me a direct download link?
ОтветитьHey man! Thank you for the tut and the resources. What is the best way to load the resources into the asset browser?
ОтветитьThanks for this! Could you please tell me how to add it to asset browser?
ОтветитьThanks, man!
ОтветитьTy so much 💖
ОтветитьI hope these videos get more views, you're doing great work here thank you.
ОтветитьYeah, it seems much easier now to control the scatter with this Depth slider and Scatter Color. It will be great if Redshift will add some material presets, so that we don't have to start building new materials from scratch. Before release 3.5 we had those presets like: Glass, Tinted Glass, Water, Plastic, Aluminium, Copper, Gold, Iron and so on....
ОтветитьKillin' it with these tutorials, thank you as always
ОтветитьDerek, what a big and GREAT way to meaningfully contribute to the community - your effort, timing and enthusiasm are all terrific. Congratulations and thanks
ОтветитьBeautiful Series :) i love this , Thank you.
ОтветитьThat's very helpful. Thank you
ОтветитьAwesome thank you!. new RS 3.5 is pretty neat
ОтветитьSimple and clear! thanks for this video!
Ответитьfantastic, thank you
ОтветитьIs there a way create a short cut icon for Standard material ? or when double click that one appears ?
ОтветитьThese tutorial series is awesome Derek. Really good explanations. Thank you.
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