Комментарии:
I didn't know you could hit the gamepad buttons when setting the bindings 🤯 TY!
ОтветитьHelp The roll is not adding into lyra!
ОтветитьHats off ! Really good UE tutorials.
ОтветитьThis is INCREDIBLE! trying to dissect lyra and being new to unreal has been allot lol
ОтветитьFor gamepad key settings, instead of clicking on the keyboard icon you just need to click on the dropdown menu right next to it and you have all options
ОтветитьYour tutorial is just fantastic! You are an excellent teacher!
My only suggestions, leave your microphone volume higher because I had to increase the volume of my headset to the maximum. And the resolution of the video is very high, sometimes it is difficult to read what is on the screen.
But anyway, they are suggestions, because your work was incredible!
Thank you so MUCH!!
Question: How would you go about cancelling that ability by shooting?
So during the animation you would be able to shoot in order to cancel the ability.
Love your tutorial style!!!! Please make as much Lyra content as you can it helps a lot! I would love to see an implementation of rarity/randomized stats on weapons or possibly rigging armor for an example of an rpg item system, or you could just keep doing what your doing either way you rock!
Ответитьhow do you bring up the options after you load into the game mode?
ОтветитьI am still a bit shaky when it comes to Tags. Do you know where there is a good resource explaining it fully? As an example, I am really unsure why you make the tag called Ability.Type.Action.Roll where does it connect? Love the tutorial I am learning so much!
ОтветитьYou are amazing!
ОтветитьCan you do a tutorial on how to add your own child Lyra character movement component to a Lyra child character?
ОтветитьIf I want the default movement to be walking how can I set that?
ОтветитьGreat tutorials! Thanks for teaching us how to use this! Any chance you can teach us how to do a Gliding system?
ОтветитьHow would you make a crouch slide ability in terms of animation? Like how would I add an ability who's animation can't be a simple montage play but has a start, loop and end animation? Would I implement it similar to the jump by adding states to LocomotionSM on ABP_Mannequin_Base? Or is there an easier way?
ОтветитьSo I can use this logic to create vaulting like ability right?, or do I need to do something else ?
ОтветитьGreat tutorial!
Ответитьwhere are you finding niagra content folder? I dont have it
ОтветитьI still can't get my daz character to work ,so I hit a brick wall with Lyra
ОтветитьYou make really nice tutorials. Not too much explaining, but enough when you need it and you get straight into it. If it was a regular Unreal project it would probably need more reasoning behind what you do, but with Lyra forcing us into best practice with it's modularity and granularity this is actually a really good way to do it.
ОтветитьAwesome job!!
ОтветитьVery good, thanks, looking forward for more :D
ОтветитьHi could show me how to move the camera so when you aim you can see the character better? Thanks
ОтветитьHmm. For some reason my ability wont work or show... I did every right. Watched it carefully 3 times how its made and for some reason it just doesn't work. I'm not receiving any errors when compiling and saving. When I try to test it out it just doesn't work. Any ideas why?
ОтветитьThis Tutorial is so good, only been at this for a few months but was able to use what I learnt in this tutorial to add Cooldown Widgets for my other new abilities. BTW the other cooldown widget can also be assign to your ability as well as be modified, it also shows the button that has been assigned to the ability in the editor.
ОтветитьMine works great, except I can fire or dash at in point during my ability. While with dash I can't fire or cancel into something else. Is yours like that? I haven't been able to find how to stop that.
ОтветитьDoes this approach works for replicated montages? I’m kinda confused if GAS play montage node will replicate the montage inside the ability or if I should use the multicast event in the character and the ability will call that for multiplayer…
ОтветитьI kind of lost you on the last part with the C++, I was getting an error with the Delegate in the header.
ОтветитьNanceDevDiaries my last message got auto filtered so let me just say that there is a cpp file named LyraGameSettingRegistry_Gamepad and it doesn't have the functionality to store keys...I looked into it and come to find out they never setup the same system for the Gamepad that stores and retrieves the key bindings. If you look for LyraSettingsListEntrySetting_KeyboardInput you'll notice, there is no version of this for the Gamepad.
ОтветитьAwesome tutorial thank you 🤘
Ответитьgreat tuto ! thanks
ОтветитьVery detailed tutorial about Lyra! Thanks a lot! Is there anyway to make task in blueprint?
ОтветитьUsing visual Studio for the first time, When I create the C++ class I get a message about doing some sort of "Recompiling" before it shows in content browser, not sure what to do but build fails on Alt Ctrl F11 (I did add the S to Task as per your vid). Can you help, thanks?
ОтветитьGetting a header file path error, not sure of the proper path in relation to your drive D: setup. Could you verify the .cpp and .h paths in relation to the lyra project folder?
ОтветитьIK retargeting and abilities have intimidated me to the point that I didn't even want to bother with them. This has opened my eyes and mind. THANK YOU.
ОтветитьCan the same be done using assets from the free "flexible combat system" ? Thanks for the tutorial.
ОтветитьThis was an amazing tutorial!!! Did you cover how to stop the roll from occurring when the player is in the air?
ОтветитьGREAT Content!
ОтветитьGreat Tutorial, keep making more. You mentioned about setting up gamepad key binding. Lyra doesn't support gamepad key binding as far as I know, and it seems to be the norm in the game industry for controllers not to have key rebinding.
Ответитьthis is gold. thank you so much for this!
ОтветитьGood work
ОтветитьThank you this has helped me so much I've been looking for something like this and other tuts don't come close
Ответитьbtw my curves dont pop up at all i need help if you can tell me what that niagara stuff is please
Ответитьis there anyway i can get the lyra skins into another game because i want to use their system like the death animations but idk how
ОтветитьWow, this is good stuff.
ОтветитьThank you! this was a super useful tutorial
ОтветитьHow you get the roll animation
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