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I hope you enjoy this one guys !
ОтветитьBest tutorials on the market!
Ответитьwhat is the last program he used to add the metal texture?
Ответитьis it okay if I'm going to use the automatic UV?
Ответитьhey, thanks for share, nice tutorial!
but i have a question, i don´t understand why you put different materials with different colors in your object, and then in bake disabled de ID channel but however the bake process is correct without this channel, i don´t understant this step, i´m a noob with substance :)
and sorry for my english
thanks
Thank u
ОтветитьIs that your low poly? You gotta be kidding!
ОтветитьIf i did the highpoly (for whatever reason) in maya too, do i need to readjust the UV's of the high poly?
ОтветитьMike, I have never seen you use a lattice deformer for bending it is much easier and also the model is symmetrical so mirror across axis with -1 the workflow is so much faster.
Ответитьyour workflow tutorials are so useful! thank you Mike
ОтветитьHey Mike! Thanks a lot for your tutorials they have been very very helpful. I just have a question that I hope you can answer, I'm a bit lost in the UV process, say I have several different objects in my scene that make up a model, for example, the different bolts, or handles, and so on on a desk. Do I have to UV each one of them separately to texture in substance or do I have to combine them all together into one mesh before UV'ing?
ОтветитьExcelent!!!!!
ОтветитьAnother awesome video! ;D THANKS MIKE
ОтветитьI tried doing it but all i get is the bake mesh maps instead of the bake texture. Am i doing something wrong?
ОтветитьAwesome Sir, Z brush part was very useful for learning to bake low to high poly, but sir how did you baked it succesfully without selecting "match by same mesh name" i never get a low poly from high poly, even after naming _high and _low in Maya.
Ответитьbest channel that i was see, i would subscribe your channel :)
ОтветитьMike if it wasn't for you , I would be lost my college is not teaching me properly and if I found your channel earlier I would have never have gone, these full workflows helps me so much as a environment artist myself. Thank you for all the effect you put in, you get a mention in my credits
ОтветитьMan, it's only a tip, ever show the pressioned key on video, helps a lot
ОтветитьThanks for the tut ,sr! I don't know why when I assign the materials,the viewport don't show me the colors,I can only see them inside the HyperShade... btw,I've activate the textures too and nothing happens...
ОтветитьGreat tutorial sir, Really helped me. Thank you very much
ОтветитьThis is awesome. I'm familiar with working in Maya & ZBrush, but a total newcomer to Substance Painter, your full workflow tutorials are so helpful.
ОтветитьHey, Can you model A character for me?
ОтветитьWhat you are doing in zbrush, i can do it in mudbox right?
ОтветитьHey Mike, since you'r using PBR texturing workflow and Maya has no PBR shader (as far as i know) next time you could use something like marmoset toolbag as you rendering software.
ОтветитьLove full workflows.
ОтветитьI can not find the image .
Ответитьi like your tutorial so much ! i want to learn some Animation and UV ,Thank you Mike!
ОтветитьBro what is this thermos used for and where it is used
ОтветитьCan you show how to import all the textures back to maya after substance work is done ?
ОтветитьI start watching this channel about 6 months ago i had no clue about 3d stuff now im creating my own art work even i did posted my first speed art video on how to model and texture a low poly car
Mike hermes thank you so much u r a huge help
Hi Mike ! Amazing tutorial !! Could you do a tutorial with animated character with simulated clothes from Marvelous Designer ?? I'm studying 3D by myself and I find when I put the clothes back in Maya it's not animated the way I want =(
ОтветитьI can't thank you enough for this! You have no idea how difficult it is to find quality full workflow tutorials on low poly modeling that aren't completely outdated or cost more than a lot of us artists just starting out can afford. Allowing us to see the entire workflow process, start to finish between each of the different software, really helps in understanding how everything ties together. Per usual, awesome tutorial, and I look forward to the next!
Ответитьfull workflows so usefull
ОтветитьI love you Mike.
Ответитьehh.... I had a hope you will put this 3d model back to maya with all the textures :/ good tutorial.
ОтветитьQuestion where i can download the image refence thanks
Ответить❤️
Ответитьsir can you do a tutorial on bird with wings modeling
Ответитьsir i am using maya 2016 version student
Ответитьsir,i am using maya 2016 version i can't found workspace option in my maya page
and also mash option so please explain it to me shortly i.e.. where is it founded
Mike can you do a tutorial on Texturing with photoshop, bump & specular maps etc. A detailed one for beginners, if possible.
Ответить❤️
ОтветитьNice
Ответитьthanks
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