Комментарии:
how is the wireframe still colored in solid mod?
Ответить100 ik & fk videos later and I still don't understand it.
Ответитьaside of the tutorial itself, the animations that show case in your videos are amazing, they have so much character
amazing work man
thanks
Ответитьcool but didn't really teach me how to enable it in anyways.
Ответитьnice and detail tutorial
ОтветитьYou are a true blessing for everyone Pierrick. PERIOD!
ОтветитьGoat of animation
ОтветитьDo you have a discord community
ОтветитьThis is one of the part of the puzzle...
Thanks !
I want to be part of your students Pierrick. I was wandering if you would accept to be my mentor😢( In a humbling request Sir🙏❤️)
ОтветитьI swear, Pierrick is such blessing to all generation animators, I have been watching his videos and techniques ever since I started my animation course in college. I purchased his animation tutorials and oh my God❤. I would want to learn more from You. Long live Pierrick🙏
ОтветитьThanks a lot for your selfless sharing.Since I started to watch your video and courses,I felt I am no longer confused about how to study the charactor animation.You're the best teacher.
ОтветитьHey, Pierrick any coupons for your training? —-I would like to take the whole course.
Ответитьhow can i scale the animation and make it longer without slowing the speed in (nonliner animation)
ОтветитьSimply awesome.
Ответить20+ years and the idiots of the whole world couldn't solve the fk ik issue so the animators must match frames manually
What a joke and a slave is the animator doing this kind of idiotic work instead on focusing on other areas of animation
Pierrick, I've been looking for an indepth course on rigging and animation for like forever. After visiting your website and watching the course breakdown video, I'm fully convinced that this is the course I was looking for. I plan on enrolling a few days from now. Can't wait to get started!!
ОтветитьHello! I am new to animation in Blender and am really thinking of getting your Alive course! I am curious though as to how you have that "Rig UI" menu there on in you viewport and if that is some sort of add on or something? Also just curious if you are using any add ons when animating in these tutorials as I see a lot of things that I dont typically see within Blender itself. Thank you!
Ответитьuhhh is this begginer stuff ? i ended up here..
ОтветитьThe most complete video on subject, thanks
ОтветитьHey man, amazing stuff! I am extremely interested. Just one question though, are you going to go through creating all these custom properties in the course? I've seen the other video you have on explaining how to add it, but do you actually go through it in both your courses? as I am interested in both courses at the moment.
ОтветитьTHIS! this is where I struggled so much the last time I tried animating a character with a hammer, that I just quit. I will try again! thank you :)
ОтветитьThanks so much for this tutorial Pierrick, especially on IK/FK switching when animating. Couldn't find any tutorials addressing these techniques.
I'm watching your "The Art of Effective Rigging" course, after which I'll move on to Alive! :)
Wow great animation!
ОтветитьUK(Ukraine)
ОтветитьThat's a great sum up! Next time someone asks me when to switch, I'll drop this video.
Ответитьeven though I animate in Maya your content is equally applicate for any software !
ОтветитьAny love for Auto IK?
ОтветитьA oui très très bon chapeau ! merci ;) Ps j'adore l'accent !
ОтветитьWow, OK! I just learned something.
Ответитьwonderfully explained
ОтветитьThis a super specific problem I have but well it's not the first time you are the coolest guy in the world and go and make a super specific video 😁. I'm transitioning from maya and I still have problems understanding what constraints corresponds to the one in maya so I'm having problems making my own space switching, for example I like to animate the arms in fk, but I like to be on a different space of the torso, so I can move the clavicle or the chest and not influence the chest. I some times also do this for the head, but haven't found a video about this in blender. I know is super specific I understand if you don't have time for this, but thanks anyway for this video it's super useful even for handling props.
Ответитьwow wow wow, this is so impressive. The rig and animation and the shaders just make me so happy,
ОтветитьThank you!
Is it possible/adequate to use space switching to reparent IK hand to an empty in the shoulder, so that you can create arcs with it?
Or is it easier to just switch to FK?
First of all really inspiring animation, now I know things as good as those can be done too 😅
I like to use influence for the controller s, that's a good option for later times.
How did you warped the character to mimic motion ? I am really surprised.
By doing the animation myself for my game, I have realized that I have to sacrifice a lot of key frames to get responsiveness. Until I learned about time remapping in blender that can actually export well into game engines. It gives you extra frames to work with at the cost of being confusing sometimes, so it's best to get the blocking done first, time your animation, then set markers for your animation when you've changed the time remapping.
ОтветитьWhy should we constraint an object with the finger rather then constraint with a hand
ОтветитьThanks a lot for the tips ! Your work looks amazing !! What is the project behind ? Can we find or buy it ? If it's a film, i want to see it and if it's a game, i want to play it ! lol ^^
Ответитьi need something in blender like step snap in maya, can u give us tutorial please.. thank you :)
ОтветитьPersonally, I'd rather have a FK/IK snap key. Do you have a script or least know where find one for current versions of blender? one I had is pretty old and doesn't seem function at all.
ОтветитьJoyeux noël, Pierrick.
Salutations des États-Unis.
Thank you so much! Just what I needed for my robotic arm project
ОтветитьI love this guy, and his animation courses. But why'd he have to give this character butt cheeks and two arrows pointing to the butt cheeks. I don't want to keep seeing the butt cheeks when doing the course
ОтветитьImpressive explanation of how to use IK & FK mechanics, looking forward to the full tutorial to arrive.
Ответить