Комментарии:
Looking forward to more of this series. This is the perfect balance between informative/length/speed
ОтветитьKeep going, is good material/shadder hahaha
Ответитьnah fuck that, overcomplicated bs for a single handgun grip
Ответитьcan this be implemented for Cycles?
Ответитьthis is great! thank you!
ОтветитьThank you so much buddy... Awesome grainy results....
Ответитьthanks
Ответитьez pz ty
ОтветитьThis is exactly what I was looking for, thank you!
ОтветитьTotally underrated tutorial! This is so amazing and helps me to transform my scene into a screenprinted wallpaper style which looks beyond amazing! Thank you so much for this video ❤
Ответитьwowzers!
ОтветитьThis is art
Ответитьmy problem solved after watching this video .thank you so much
ОтветитьLove this effect! Any tips of making the shader work with coloured lighting? I'm guessing the colour ramp is preventing this but can't quite figure it out 🤔
Ответитьhello there, fanstastic and clear tutorial. But as i know, it's impossible to stop the texture moving and glittering when rendering with camera moves. If somebody knows how to fix a texture on a object with noise/grain effect, you're welcome. Because when you want to use this effect in a complex environment ( like buidings ) with camera or cinematic moves, the results are horrible because of the glittering. Solution anyone ?
ОтветитьYou're great man, love your channel
ОтветитьMAN YOU'RE AMAZING PLS DO MORE 😭♥️
ОтветитьThank you for sharing! :D Will tinker with it :)
ОтветитьKermit made my day. Another banger.
ОтветитьWOW THIS IS JUST WHAT I NEEDED THANK YOU CHA!!!!!! <3333
Ответитьfirst
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