Tierlisting the BEST (and worst) GAME ENGINES

Tierlisting the BEST (and worst) GAME ENGINES

BiteMe Games

1 год назад

206,670 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

Fenyx
Fenyx - 16.10.2023 09:00

its ironic cuz i was looking up for cryengine tutorials and instead I got this vid

Ответить
Aryantz H
Aryantz H - 15.10.2023 17:52

the left guy said unity should be A because he didn't tried another engine like unreal and godot-_- smh.. respect to the right guy for being objective

Ответить
VRNocturne
VRNocturne - 15.10.2023 03:31

I played a game I enjoyed called Fae Tactics - it was made with GameMaker 2.

In fact, I was leaning toward GameMaker 2 because of that and tactical RPGs and Grand Strategy type games are what I'd want to make. Whether or not you two consider it "good" is subjective and not really my concern.

But the pay $100 up front turned me off (they had a different model than they apparently do now because I never saw a "Free until you release" option).

So I ended up on Godot after hearing it's oriented towards 2-D and I got it up and going faster than in Unity.

But yeah, I don't know about many GameMaker games - Fae Tactics was the first I remember trying (unless the others just didn't use the splash screen).

Ответить
Piotr Baranowski
Piotr Baranowski - 14.10.2023 23:36

GDScript is based on Python not Go.

Ответить
zealwind
zealwind - 14.10.2023 17:59

Unless RPG Maker has advanced A LOT, I'd put it lower than A tier. Everything made with it used to use the same. It's not even that you can only make RPG's, but you could only make specific looking and playing RPG's.

Ответить
Iar De
Iar De - 13.10.2023 23:21

I love JavaScript. What are you talking about? I also love C, C++, Perl, Rust, yet, I hate python, Java, C#, Visual Basic.

Ответить
Dan Mizu
Dan Mizu - 13.10.2023 03:09

Great video. A couple of my games are made with Phaser due to wanting to make web-based games like a virtual world, but I think its more properly labeled as a framework and not an engine. You can also use existing tools like Electron or the new Rust-based Tauri to wrap your game as its own desktop application, and distribute it that way. I believe that is what the dev(s) of Vampire Survivors did (however they re-created it in Unity for their Nintendo Switch version).

That route is probably not recommended for someone just getting into game development, though. For them, I would really recommend Godot due to the recent pricing changes with Unity and more recently Epic's changes. Even though these pricing changes don't affect indie devs I think the openness of Godot really protects you from anything that may happen in the future- and Godot is perfectly capable of accomplishing anything a beginner could possibly want.

Ответить
kosar tofiq
kosar tofiq - 12.10.2023 20:46

you missed for put links for all engine, i know some of them are well known, but board game , it is first time i heard of, when i search for it , there is alot , and now sure which one correct one

Ответить
ili coach
ili coach - 12.10.2023 18:07

Great work guys, love how genuine you both of you are!

Ответить
RealUnreal
RealUnreal - 12.10.2023 16:07

I like you guys

Ответить
The Terrible Artist
The Terrible Artist - 12.10.2023 16:03

Well that's quite a clickbait. And unreal at top is ooof.

Ответить
blinded journeyman
blinded journeyman - 11.10.2023 23:51

can agree completely rm is good for artists and is extremely simple, almost a full year of using mz. I WOULD NOT recommend for anything but naritive driven and rpgs. horror does well since its easy to make some very gruesome sprites with just a few quick edits. its short comings are definitely the niche limitations. such as sprite sheets and tilesets, the limited layering and eventing WITHOUT plugins can be a turn off, lastly it takes much more time to do serious projects. I love using it but many times I bump heads with those limitations and spend alot of time working around them. Godot is very good but you will need to learn to code, unity definitely on many peeps blacklists nowadays sadly. unreal is amazing but is a massive memory hog. I play with it alot when Im burnt out on my goto rm.

Ответить
Nathan Waterman
Nathan Waterman - 11.10.2023 14:44

You forgot to mention that Godot has a web editor available to make games.

Ответить
Albin Dalbert
Albin Dalbert - 11.10.2023 13:56

I've tried getting started with developing games many times already, the programming part is not the barrier for me, it's more just how to think about the logic, I have many times accidently worked on solving a already solved problem for many hours just because I assumed it wasn't already implemented somewhere in the engine. Like collision logic. Game maker if the first engine I've been been interested in keep using after a few days on a project, just because it is very easy to get things happen. My goal at the moment is to learn how to think about games, game design, etc, and then move on to something like bevy, godot or unreal. But if you use gamemaker as a learning tool, it does not cost you anything.
EDIT: how you think about board games is kind of how I think about gamemaker studio

Ответить
Attila's SIM Corner
Attila's SIM Corner - 11.10.2023 13:54

Unity is shit and will stay shit and every developer use it from 2024 must be boycotted, Unity must be closed down.

Ответить
Marcus in VR
Marcus in VR - 09.10.2023 18:52

Godot in F tier on thumbnail. Didn't watch the video but this tells me you clearly have not had a look at the engine and its capabilities. Especially since it supports VR out of the box as well.

Ответить
Thygrrr
Thygrrr - 09.10.2023 14:21

Godotscript is not based on go.
It's a unique language that borrows a bit from python.

Ответить
MrProthall
MrProthall - 09.10.2023 11:14

Star Citizen is BEING made in Cryengine. It's not finished at all yet.

Ответить
MrProthall
MrProthall - 09.10.2023 09:41

Pretty sure Undertale was made in Game Maker.

Ответить
nerdtopiaDE
nerdtopiaDE - 09.10.2023 09:13

Maybee i am wrong but game maker looks like it build on godot .

Ответить
Mustardpocket
Mustardpocket - 08.10.2023 20:52

why the hell does this guys opinion matter if he's not a programmer.

Ответить
Ivan Chu
Ivan Chu - 08.10.2023 18:45

After all that you'd still give a B to Unity lol, bias much

Ответить
Amir Nathoo
Amir Nathoo - 07.10.2023 07:25

GD Script is not based on Go, but Python I believe

Ответить
Chizyapo Chiponda
Chizyapo Chiponda - 06.10.2023 18:54

Seeing this video makes me think UPBGE and Range Engine would be at E or C tier. I really love it though, my three are UPBGE/Range Engine, Unreal and Godot. Currently trying to learn Ren'Py and Cave Engine though

Ответить
Artem Stepets
Artem Stepets - 06.10.2023 11:56

Defold
How can you forget it(

Ответить
Yola Montalvan
Yola Montalvan - 06.10.2023 02:34

Thanks for this video. I was looking for an alternative to Unity. Excellent video. We cannot trust Unity anymore. They like to hold their developers hostage. Screw Unity.

Ответить
Vladimir Dimitrov
Vladimir Dimitrov - 06.10.2023 01:18

For me Unity droped from AA to D, with the uncertainty I would never recomend it for a serious bussiness, the risk is not worth anymore. Great Engine, rly bad owner.

Ответить
AwkwardStudios
AwkwardStudios - 03.10.2023 13:49

Hi I use gamemaker, you guys seem to have a misunderstanding of it I've been using it for the past 10 years have tried other engines and always come back to it, reminder that games such as undertale and hyper light drifter were built in gamemaker, and it's one of the best documented engines with tutorials and a large community. It's also fully capable of 3D but not optimized for it, it's just a lot more work to do 3D than some other engines. The licensing is also a lot better than you give it credit for you only need the license for exporting, you don't have to keep paying the license if you don't plan on releasing regular updates for your game you could purely just pay for a month of licensing, $4 to sell a game for as long as people will buy it is a plenty generous licensing prices. It's also one of the easiest to pick up as a beginner or as an advanced developer. Also you're too hard on JavaScript it's not that restricting when making a game for instance Minecraft is programmed in JavaScript and is one of the most popular games, it's also the basis for gamemaker's language. Unity especially in the modern day is an easy F tier, I would put gamemaker in A tier, I won't give it S tier as it is more restricting on 3D but it's a great tool for beginners and advanced developers

Ответить
Kokizzu
Kokizzu - 03.10.2023 13:45

Defold?

Ответить
ThatGastrodon
ThatGastrodon - 03.10.2023 05:13

I tried Phaser as a beginner dev, and the thing with it is that it's really not an engine. It's a framework. You have to do nearly everything, and the tutorials are lacking. I went with Godot and it's way better for beginners.

Ответить
Landon P
Landon P - 01.10.2023 13:16

Bottom line: for 3D games, unreal. For 2D games or mobile-focused fames, either Godot or Unity.

Ответить
FF18Cloud
FF18Cloud - 29.09.2023 21:44

Whenever anyone mentions that gamemaker was used to make hotline miami, i always go back to when Jonaton Soderstrom was more known fo being able to finish making games in 4 hours, lol (and being the creator of clear asia)

Ответить
seithim
seithim - 29.09.2023 15:45

I actually think Unreal's documentation is pretty lacking in examples (it's basically the same as looking at the tooltips in your IDE). Unity's has become a mess over the years with new features getting separated webpages that don't get updated. Godot's documentation is incredible. It has examples, article-like descriptions of features, and tutorials. All of the documentation is in one, easily navigated, wiki.

Ответить
Nifft Batuff
Nifft Batuff - 29.09.2023 12:04

What about SDL and Vulkan?

Ответить
RelaxAndLearn
RelaxAndLearn - 27.09.2023 22:11

So now Unity is out of this hm ?

Ответить
Olwyn Gwynn
Olwyn Gwynn - 27.09.2023 09:03

How about making a video of best modding tools for beginners that allow learning coding, level design and art (import/export of own assets etc.)? My first touches with game development were with Neverwinter Night's Aurora toolset and modding tools for TES IV: Oblivion. In a way you can even make your own game with those, as long as you own the base game.

Ответить
BINARYGOD
BINARYGOD - 27.09.2023 05:18

thirstpost - I want to do... things with the guy on the left. The one on the right can watch, if he so chooses, but that's not my thing, but hey, try everything once, right?

Ответить
Michael Palmer
Michael Palmer - 27.09.2023 00:32

I prefer frameworks over engines, and have made my own engines in C and Python before ever using a pre-built engine. Godot using GDScript is a good experience and my first choice for current engines, but there have been some great GameMaker games such as Undertale, Spelunky, Pizza Tower, Another Metroid 2 Remake, Catacomb Kids, and Hotline Miami.

Ответить
Jul
Jul - 25.09.2023 21:49

Brilliant to have included board games!

Ответить
Dude Slick
Dude Slick - 25.09.2023 18:11

I love working in Unreal, But their weak point is 2D.

Ответить
David Klein
David Klein - 25.09.2023 13:03

Game maker

Ответить
unfa🇺🇦
unfa🇺🇦 - 24.09.2023 18:57

Late Sept. 2023 update:
Unity has new pricing, but more importantly they've burned down all trust in the company after presenting downright abusive pricing and billibg with up to $0.20 per game installation fee tracked on a "trust me bro" basis. This was to be introduced retroactively for all games made with Unity ever. They have silently updated their ToS removing a part that was supposed to prevent this kind of foul play.

This incident shall not be forgotten and as long as John Riccitiello and the board are there, we should expect further screwups and abusive treatment from Unity.

I am sorry to all fellows who use Unity at work, to all engine developers and Unity employees who resisted this change.

Only after the industry has come together and pledged to leave Unity forever, disabled Unity ads (cutting off their revenue and in some cases) and donated to Godot and other FOSS game ngines ... only after that Unity has toned this down to a level where it's not entirely horrifying to finish your Unity games while learning a new engine.

Depending on Unity has become a very risky game. Why wouldnt they push this firther next year, etc? They got the foot in the door with the Runtime Fee. Nothing will stop them from reaching the OG plan slowly.

Ответить
aytunch
aytunch - 24.09.2023 18:39

What about Flax engine? it is the most promising engine

Ответить
Tom K
Tom K - 24.09.2023 15:54

Vampire survivor is originally made with phaser

Ответить
HickoryDickory86
HickoryDickory86 - 24.09.2023 13:39

Most people seem to be of the mindset that "making your own engine" means "making your own Unreal Engine 5 from scratch," and that's just incorrect.

You don't have to shoot for the moon, trying to build another Unreal or Unity, when building your own engine. Nor do you have to start from scratch.

For one, Unreal and Unity are jack-of-all-trades, multi-purpose engines, because they license their one engine out to many developers who make many types of games. You won't be doing that. You will be making a purpose-built, small, and lean engine that runs the game you want to build and nothing more (until you decide the do more).

For another, there are a plethora of free and open source libraries, toolkits, frameworks, etc. that you can make use of for the making of your own game/engine. You don't have to reinvent the wheel. In fact, if you're a competent enough programmer, you can start with a barebones free and open source engine as your foundation, and then build upon it from there, refactoring it whenever and however you need to for your use case, making it your own over time.

Finally, again, if you're a competent enough programmer, you can skip worrying about building a game engine and just start building your game. If you build your game, adding new features as you need them, the engine will of necessity take care of itself. Make a game, and you've inherently made an engine. After all, a game engine is just the collection of code, scripts, frameworks, etc. needed to run a game.

Ответить
Feng Lengshun
Feng Lengshun - 24.09.2023 08:55

"Unity for life."
"I'm not so sure about that."

You can just hear the Curb Your Enthusiasm music there.

Ответить
Lucky Wright
Lucky Wright - 24.09.2023 08:43

" I'm not really familiar" "I'm not really familiar" "I'm not really familiar". How tf are you going to do a video comparing these game engines while also constantly admitting you have no clue when you are talking about.

For example, I LOVE Godot, however you said it "has support for every console", when it literally has no support for any console????? HOW the heck did you guys just completely mess up on such a simple fact like that? I mean, you can pay for a 3rd party port for any console, like any engine, but until recently, Godot has had ZERO support. They are working on it, and the future looks bright. But, it's just such a simple and basic fact you guys get wrong.

Furthermore, you disagree with Gamemaker's pricing structure? But, yet completely got it's pricing structure incorrect. I don't use Gamemaker, but you were just incorrect. It's free to develop in it, and you only have to pay once you actually release your first game on either desktop or console. Desktop is $50 a year, console is $800 a year. Yes, you could say that $800 is alot of upfront cost, if you wish. But, if your game makes a decent amount of money, it's signifffficantly cheaper than most other engines. Plus, many other engines make you pay per console port plus a percentage, Gamemaker is just the $800 per year. Period.

I hate to be like this, but you guys should seriously just take this video down. There is so much information that is just factually incorrect.

Ответить
John Atom
John Atom - 23.09.2023 08:50

I believe with Gamemaker Studio, you don't have to pay indefinitely. You just have to pay once to export the game into a Desktop format, then you can safely unsubscribe from the software.

Ответить