10 Things I Wish I Knew Sooner with Godot

10 Things I Wish I Knew Sooner with Godot

Jon Topielski

2 года назад

64,054 Просмотров

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@decoy3641
@decoy3641 - 06.02.2022 16:52

Thank you for taking the time to make this video!

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@wolcamophone4783
@wolcamophone4783 - 07.02.2022 03:58

Even if it's mostly 2D stuff, I still liked some of the tips. I've had this one square panel in the top left of my viewport for way too long and I could never figure out how to find it until I saw the remote feature. Turns out one of my auto load scripts for my game settings was creating a tiny rectangle for some reason. I had a hunch it was an autoload script since it was there from the start and between scenes, but I still didn't know why it would make a rectangle. I just put _ready(): self.hide() and that fixed it.

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@digitalman2112
@digitalman2112 - 08.02.2022 00:08

Great tips. One thing I ran into recently was with doing the border radius for buttons like you showed. However if you notice, it doesn't fall through to the hover state, etc. When you hovered over the button it went back to squared border. Would be nice if there was a way to globally apply the corner radius without having to override ever state style individually.

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@dancinspace
@dancinspace - 10.02.2022 06:53

Thank you so much for sharing these tips! I knew about half of these, but the tip about size flags and about setting a default font will save me a lot of time.

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@jeepsyk7289
@jeepsyk7289 - 12.02.2022 15:47

Lip-smackingly good tips!

Maybe you should link your sprite stacking tutorial somewhere in the Pixely look part, it looks really nice and people may not know you also have a tutorial on that (as with the textbox one).

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@JavaJack59
@JavaJack59 - 12.02.2022 21:21

Default font was a new one on me.

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@RyanScottForReal
@RyanScottForReal - 14.02.2022 18:31

Do godot 4!

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@stefanogrillo6040
@stefanogrillo6040 - 28.02.2022 17:50

Where did you find those good sprites?

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@hugagagePersonal
@hugagagePersonal - 19.03.2022 11:50

잘 보고 갑니다.

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@cmyk8964
@cmyk8964 - 02.04.2022 14:06

Where'd you get the font in the thumbnail?

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@wheels93
@wheels93 - 03.04.2022 06:51

More tutorials please 🙏

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@loctite417
@loctite417 - 08.04.2022 01:49

I really needed to know that Autoload, Tween, and default font feature! Thank you

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@Liperium
@Liperium - 19.04.2022 17:15

+1 subscriber man, this makes me think unity is overbloated in many ways... This is way smaller and seems to have more functions... Like that custom corner rounded button, we all want that ahahah

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@user-qt6jx5ub6v
@user-qt6jx5ub6v - 03.05.2022 13:55

ty

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@thegreensunsetgroup2501
@thegreensunsetgroup2501 - 23.05.2022 06:03

Thank you so much!!

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@Nevarek_
@Nevarek_ - 24.05.2022 09:21

The shader one is a good first step toward one of my go-tos. I usually have a shader do hit animations. Animating it is a matter of modifying a property on the shader material.

The set up is very similar. You can animate shader params (called uniforms in gdshader scripts). For the flashing on hit (I usually use red, white, or a gradient based on health), the animation will set the value of the uniform and the shader will use it to set the color/albedo. You can then simply call the animation in a callback function when the thing gets hit.

This is an easy way to add feedback to prototypes and requires no complex shader code, I love doing it.

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@jamie9926
@jamie9926 - 11.06.2022 21:19

Great video!

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@PSPbrtag
@PSPbrtag - 22.06.2022 21:58

I'd love to know how that lil car works in 2D

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@PG96
@PG96 - 11.07.2022 00:02

Hi I have a question how did you make the car a 3D object in 2D because I can't figure it out

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@sere_fei
@sere_fei - 26.07.2022 12:06

Superb! Thanks for this

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@OnlyTryingYouTube
@OnlyTryingYouTube - 09.08.2022 00:30

no matter what i tried, the viewport thing always either resized my window or zoomed in 😞

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@nrcallender
@nrcallender - 17.08.2022 01:31

the singular of dice is die

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@papercavegames
@papercavegames - 29.08.2022 23:42

This should be required viewing upon downloading Godot

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@NarekAvetisyan
@NarekAvetisyan - 05.09.2022 10:33

Thanks, but you go way too fast. Slow down a notch :)

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@mindaugassvajoklis3072
@mindaugassvajoklis3072 - 21.09.2022 17:45

omg i wish I knew it sooner

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@VirtuaVirtue
@VirtuaVirtue - 02.10.2022 04:20

feels good knowing a lot of these, still a super useful video!

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@SufianDira
@SufianDira - 02.10.2022 05:42

Thanks for the helpful tips!

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@bariso1533
@bariso1533 - 13.10.2022 06:40

Great insight, Love the tips! I look forward to more of your content

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@wizardscrollstudio
@wizardscrollstudio - 07.11.2022 19:31

The autoloaded scenes include the node structures btw.

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@mustafamahmud2977
@mustafamahmud2977 - 21.11.2022 18:55

Pls more

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@MH-lr6ue
@MH-lr6ue - 24.11.2022 07:34

That font trick was gold lol... Also like the theme... I'll be changing that tomorrow lol

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@shindig9000
@shindig9000 - 16.01.2023 15:47

The game I'm making is at a smaller resolution, so I need to shrink the dynamic text I added, but it seems to still get blurry?
I'm wondering if there's a way to keep the resolution of the text separate from the game 🤔

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@fpixel7190
@fpixel7190 - 01.02.2023 05:56

Adjusting the font every time I made new text was annoying, thanks for the tips!

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@user-el5mw1hk5c
@user-el5mw1hk5c - 01.02.2023 21:40

Thanks a lot

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@FerreusDeus
@FerreusDeus - 07.02.2023 09:58

Totally been asking about the Texture Rect sprite sheet thing for Years!

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@snoobab_86
@snoobab_86 - 17.03.2023 16:21

I recently jumped into Godot. Thank you for a great video!

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@axolotl3503
@axolotl3503 - 05.04.2023 14:47

This is great :o
very helpful!

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@marydzekh7590
@marydzekh7590 - 25.04.2023 17:43

literally in the first 30 seconds of this video you gave a precious advice that saved my game quality. The video is awesome, THANK YOU!

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@seepsoda
@seepsoda - 16.06.2023 16:01

great tips man even for godot 4 this is still useful

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@greggregoryst7126
@greggregoryst7126 - 20.07.2023 13:13

Great stuff, thank you very much!

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@ddxyzz
@ddxyzz - 01.08.2023 22:10

Cubic and default font are really useful thanks

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@Exkcal
@Exkcal - 26.11.2023 11:36

Thank you

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@phischphood
@phischphood - 05.02.2024 23:57

Ooh the custom shaders is cool. I'm guessing that you could do a hue-shift on the texture in it (something that modulate is lacking)

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@eisen161
@eisen161 - 14.02.2024 04:23

In Godot 4, Importing no longer has a 2D Pixel preset. I have to go into project settings, find "Rendering/Textures" in the left bar, and set the "Default Texture Filter" to Nearest.
This makes all pixel art textures in the project crisp.

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@nowherebrain
@nowherebrain - 17.04.2024 11:37

the globals: having the text box pre loaded when you change scene it seems that it is persistent...that is changing the scene keeps it loaded and visible..is this the case? I assume yes..unless accessed again by another scrips to hide it or whatever.

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@localboy4350
@localboy4350 - 11.06.2024 03:26

thx for buttom tips

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@tullman3craggs102
@tullman3craggs102 - 24.06.2024 15:17

Simple things but very powerful! I didn't know most of these and the shaders look interesting

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@zoade5178
@zoade5178 - 17.07.2024 11:45

Thank you so much!

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